Fix C# operator *(Transform3D, AABB)

This commit is contained in:
kleonc 2024-09-20 00:18:54 +02:00
parent 0a4aedb360
commit 3bfadeff25
2 changed files with 6 additions and 6 deletions

View File

@ -41,11 +41,11 @@ struct [[nodiscard]] Basis {
Vector3(0, 0, 1) Vector3(0, 0, 1)
}; };
_FORCE_INLINE_ const Vector3 &operator[](int p_axis) const { _FORCE_INLINE_ const Vector3 &operator[](int p_row) const {
return rows[p_axis]; return rows[p_row];
} }
_FORCE_INLINE_ Vector3 &operator[](int p_axis) { _FORCE_INLINE_ Vector3 &operator[](int p_row) {
return rows[p_axis]; return rows[p_row];
} }
void invert(); void invert();

View File

@ -468,8 +468,8 @@ namespace Godot
{ {
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
real_t e = transform.Basis[i][j] * min[j]; real_t e = transform.Basis[j][i] * min[j];
real_t f = transform.Basis[i][j] * max[j]; real_t f = transform.Basis[j][i] * max[j];
if (e < f) if (e < f)
{ {
tmin[i] += e; tmin[i] += e;