i18n: Sync editor translations with Weblate
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@ -77,8 +77,8 @@ msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2021-12-16 14:06+0000\n"
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"Last-Translator: Manuel Cantón Guillén <manuelcanton8@gmail.com>\n"
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"PO-Revision-Date: 2021-12-21 10:39+0000\n"
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"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
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"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/es/>\n"
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"Language: es\n"
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@ -86,7 +86,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.10-dev\n"
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"X-Generator: Weblate 4.10\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -7868,7 +7868,7 @@ msgstr "Crear Pose de Reposo a partir de los Huesos"
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#: editor/plugins/skeleton_2d_editor_plugin.cpp
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msgid "Skeleton2D"
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msgstr "Esqueleto2D"
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msgstr "Skeleton2D"
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#: editor/plugins/skeleton_2d_editor_plugin.cpp
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msgid "Reset to Rest Pose"
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@ -24,13 +24,14 @@
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# Alex25820 <Alexander_sjogren@hotmail.se>, 2021.
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# Leon <joel.lundborg@gmail.com>, 2021.
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# Kent Jofur <kent.jofur@gmail.com>, 2021.
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# Alex25820 <alexs25820@gmail.com>, 2021.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2021-11-03 13:15+0000\n"
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"Last-Translator: Kent Jofur <kent.jofur@gmail.com>\n"
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"PO-Revision-Date: 2021-12-20 18:53+0000\n"
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"Last-Translator: Alex25820 <alexs25820@gmail.com>\n"
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"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/sv/>\n"
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"Language: sv\n"
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@ -38,7 +39,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.9-dev\n"
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"X-Generator: Weblate 4.10\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -61,7 +62,7 @@ msgstr "Ogiltig indata %i (ej överförd) i uttrycket"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr "\"self\" kan inte användas eftersom instansen är null (ej överförd)"
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msgstr "själv kan inte användas eftersom instansen är null (inte godkänt)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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@ -2151,7 +2152,7 @@ msgstr "Färg"
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#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constants"
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msgstr "Konstanter"
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msgstr "Begränsningar"
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#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
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#, fuzzy
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@ -82,13 +82,14 @@
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# Sam Sun <oppositenormal@outlook.com>, 2021.
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# 苏轼 <youwanyuyu@gmail.com>, 2021.
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# nitenook <admin@alterbaum.net>, 2021.
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# jker <cxgmfy@163.com>, 2021.
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msgid ""
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msgstr ""
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"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: 2018-01-20 12:15+0200\n"
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"PO-Revision-Date: 2021-12-11 06:25+0000\n"
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"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
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"PO-Revision-Date: 2021-12-20 18:53+0000\n"
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"Last-Translator: jker <cxgmfy@163.com>\n"
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"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
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"godot-engine/godot/zh_Hans/>\n"
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"Language: zh_CN\n"
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@ -96,7 +97,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Weblate 4.10-dev\n"
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"X-Generator: Weblate 4.10\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -247,7 +248,7 @@ msgstr "修改多个动画过渡方式"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "动画多次修改变换量"
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msgstr "修改多个动画变换"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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@ -255,7 +256,7 @@ msgstr "修改多个动画关键帧的值"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "修改多个回调"
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msgstr "修改多个动画回调"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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@ -539,7 +540,7 @@ msgstr "添加方法轨道帧"
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#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "方法未找到: "
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msgstr "对象方法未找到: "
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#: editor/animation_track_editor.cpp
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msgid "Anim Move Keys"
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@ -592,7 +593,7 @@ msgstr "选择一个 AnimationPlayer 节点以创建和编辑动画。"
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#: editor/animation_track_editor.cpp
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msgid "Only show tracks from nodes selected in tree."
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msgstr "仅显示在树中选择的节点的轨道。"
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msgstr "仅显示在树中选中节点的轨道。"
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#: editor/animation_track_editor.cpp
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msgid "Group tracks by node or display them as plain list."
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@ -657,11 +658,11 @@ msgstr "删除选中项"
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#: editor/animation_track_editor.cpp
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msgid "Go to Next Step"
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msgstr "前往下一步"
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msgstr "跳到下一步"
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#: editor/animation_track_editor.cpp
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msgid "Go to Previous Step"
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msgstr "返回上一步"
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msgstr "跳到上一步"
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#: editor/animation_track_editor.cpp
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msgid "Apply Reset"
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@ -677,7 +678,7 @@ msgstr "清空动画"
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#: editor/animation_track_editor.cpp
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msgid "Pick the node that will be animated:"
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msgstr "选取动画中的节点:"
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msgstr "选择要设置动画的节点:"
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#: editor/animation_track_editor.cpp
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msgid "Use Bezier Curves"
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@ -762,7 +763,7 @@ msgstr "修改音频轨道剪辑结束偏移"
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#: editor/array_property_edit.cpp
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msgid "Resize Array"
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msgstr "修改数组大小"
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msgstr "调整数组大小"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
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@ -1424,7 +1425,7 @@ msgstr "总线选项"
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#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
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#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
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msgid "Duplicate"
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msgstr "制作副本"
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msgstr "创建副本"
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#: editor/editor_audio_buses.cpp
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msgid "Reset Volume"
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@ -2030,7 +2031,7 @@ msgstr "切换显示隐藏文件"
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#: editor/editor_file_dialog.cpp
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msgid "Toggle Favorite"
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msgstr "开关收藏"
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msgstr "切换收藏"
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#: editor/editor_file_dialog.cpp
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msgid "Toggle Mode"
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