Move the line of infinity loop checking in AnimationStateMachine

(cherry picked from commit b8d555c74b)
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Silc Lizard (Tokage) Renew 2024-03-17 00:45:55 +09:00 committed by Rémi Verschelde
parent caf55eb072
commit 3c779d37bf
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1 changed files with 5 additions and 4 deletions

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@ -905,15 +905,16 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
transition_path.push_back(current);
while (true) {
next = _find_next(p_tree, p_state_machine);
if (transition_path.has(next.node)) {
WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
break; // Maybe infinity loop, do nothing more.
}
if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
break; // Finish transition.
}
if (transition_path.has(next.node)) {
WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
break; // Maybe infinity loop, do nothing more.
}
transition_path.push_back(next.node);
is_state_changed = true;