Move the line of infinity loop checking in AnimationStateMachine
(cherry picked from commit b8d555c74b
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caf55eb072
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@ -905,15 +905,16 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
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transition_path.push_back(current);
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transition_path.push_back(current);
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while (true) {
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while (true) {
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next = _find_next(p_tree, p_state_machine);
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next = _find_next(p_tree, p_state_machine);
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if (transition_path.has(next.node)) {
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WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
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break; // Maybe infinity loop, do nothing more.
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}
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if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
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if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
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break; // Finish transition.
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break; // Finish transition.
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}
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}
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if (transition_path.has(next.node)) {
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WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
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break; // Maybe infinity loop, do nothing more.
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}
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transition_path.push_back(next.node);
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transition_path.push_back(next.node);
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is_state_changed = true;
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is_state_changed = true;
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