Cache script icons in editor
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b05fbb21e5
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@ -3405,6 +3405,9 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
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}
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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// Clear icon cache in case some scripts are no longer needed.
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script_icon_cache.clear();
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if (editor_data.get_edited_scene() == index) {
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// Scene to remove is current scene.
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_remove_edited_scene(p_change_tab);
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@ -4055,7 +4058,7 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na
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}
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}
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Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
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Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {
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ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
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Ref<Script> script = p_object->get_script();
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@ -4063,13 +4066,14 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
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script = p_object;
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}
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if (script.is_valid()) {
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if (script.is_valid() && !script_icon_cache.has(script)) {
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Ref<Script> base_script = script;
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while (base_script.is_valid()) {
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StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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Ref<ImageTexture> icon = _load_custom_class_icon(icon_path);
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if (icon.is_valid()) {
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script_icon_cache[script] = icon;
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return icon;
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}
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@ -4079,12 +4083,18 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
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const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
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for (int i = 0; i < types.size(); ++i) {
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if (types[i].script == base_script && types[i].icon.is_valid()) {
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script_icon_cache[script] = types[i].icon;
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return types[i].icon;
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}
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}
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}
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base_script = base_script->get_base_script();
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}
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// If no icon found, cache it as null.
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script_icon_cache[script] = Ref<Texture>();
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} else if (script.is_valid() && script_icon_cache.has(script) && script_icon_cache[script].is_valid()) {
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return script_icon_cache[script];
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}
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// TODO: Should probably be deprecated in 4.x.
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@ -478,6 +478,7 @@ private:
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PrintHandlerList print_handler;
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Map<String, Ref<Texture2D>> icon_type_cache;
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Map<Ref<Script>, Ref<Texture>> script_icon_cache;
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static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
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static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
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@ -795,7 +796,7 @@ public:
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Ref<Theme> get_editor_theme() const { return theme; }
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Ref<Script> get_object_custom_type_base(const Object *p_object) const;
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StringName get_object_custom_type_name(const Object *p_object) const;
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Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const;
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Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
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Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
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void show_accept(const String &p_text, const String &p_title);
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