Fix tilemap tiles on horizontal/vertical flips
This commit is contained in:
parent
c39224a90d
commit
3f5413693c
|
@ -802,7 +802,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
|
|||
r.size = node->get_tileset()->autotile_get_size(p_cell);
|
||||
r.position += (r.size + Vector2(spacing, spacing)) * offset;
|
||||
}
|
||||
Size2 sc = p_xform.get_scale();
|
||||
Size2 cell_size = node->get_cell_size();
|
||||
bool centered_texture = node->is_centered_textures_enabled();
|
||||
bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
|
||||
|
@ -838,12 +837,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
|
|||
}
|
||||
|
||||
if (p_flip_h) {
|
||||
sc.x *= -1.0;
|
||||
rect.size.x *= -1.0;
|
||||
tile_ofs.x *= -1.0;
|
||||
}
|
||||
|
||||
if (p_flip_v) {
|
||||
sc.y *= -1.0;
|
||||
rect.size.y *= -1.0;
|
||||
tile_ofs.y *= -1.0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue