Fix issues with custom nodes in visual script
- Doesn't crash anymore. - Inputs are properly transferred.
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2a0c0db028
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3fdf8663f7
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@ -29,10 +29,10 @@
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/*************************************************************************/
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/*************************************************************************/
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#include "visual_script_nodes.h"
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#include "visual_script_nodes.h"
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#include "project_settings.h"
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#include "global_constants.h"
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#include "global_constants.h"
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#include "os/input.h"
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#include "os/input.h"
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#include "os/os.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/node.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/scene_tree.h"
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@ -2596,10 +2596,10 @@ public:
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in_values.resize(in_count);
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in_values.resize(in_count);
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for (int i = 0; i < in_count; i++) {
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for (int i = 0; i < in_count; i++) {
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in_values[i] = p_inputs[i];
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in_values[i] = *p_inputs[i];
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}
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}
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out_values.resize(in_count);
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out_values.resize(out_count);
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work_mem.resize(work_mem_size);
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work_mem.resize(work_mem_size);
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@ -2645,6 +2645,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
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VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode);
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VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode);
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instance->instance = p_instance;
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instance->instance = p_instance;
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instance->node = this;
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instance->in_count = get_input_value_port_count();
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instance->in_count = get_input_value_port_count();
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instance->out_count = get_output_value_port_count();
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instance->out_count = get_output_value_port_count();
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