Merge pull request #24536 from nekomatata/android-gles3
GLES3 Fragment shader error fix for Android
This commit is contained in:
commit
404f394226
|
@ -2028,7 +2028,7 @@ FRAGMENT_SHADER_CODE
|
|||
//apply fog
|
||||
|
||||
if (fog_depth_enabled) {
|
||||
float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
|
||||
float fog_far = fog_depth_end > 0.0 ? fog_depth_end : z_far;
|
||||
|
||||
float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));
|
||||
|
||||
|
|
Loading…
Reference in New Issue