refactor(TileMap): Return Rect2i in get_used_rect
Signed-off-by: MisterMX <mbxd12@web.de>
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@ -188,7 +188,7 @@
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</description>
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</method>
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<method name="get_used_rect">
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<return type="Rect2" />
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<return type="Rect2i" />
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<description>
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Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
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</description>
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@ -3615,7 +3615,7 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
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return a;
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}
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Rect2 TileMap::get_used_rect() { // Not const because of cache
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Rect2i TileMap::get_used_rect() { // Not const because of cache
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// Return the rect of the currently used area
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if (used_rect_cache_dirty) {
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bool first = true;
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@ -375,7 +375,7 @@ public:
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Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
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TypedArray<Vector2i> get_used_cells(int p_layer) const;
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Rect2 get_used_rect(); // Not const because of cache
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Rect2i get_used_rect(); // Not const because of cache
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// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
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virtual void set_light_mask(int p_light_mask) override;
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