Fix RayCast not updating when debugging collissions

(cherry picked from commit 6cf3bdcf76)
This commit is contained in:
Ignacio Etcheverry 2016-04-07 13:30:40 +02:00 committed by Rémi Verschelde
parent e120e2265b
commit 40d21117f9
2 changed files with 2 additions and 2 deletions

View File

@ -33,7 +33,7 @@
void RayCast2D::set_cast_to(const Vector2& p_point) { void RayCast2D::set_cast_to(const Vector2& p_point) {
cast_to=p_point; cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint()) if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update(); update();
} }

View File

@ -33,7 +33,7 @@
void RayCast::set_cast_to(const Vector3& p_point) { void RayCast::set_cast_to(const Vector3& p_point) {
cast_to=p_point; cast_to=p_point;
if (is_inside_tree() && get_tree()->is_editor_hint()) if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo(); update_gizmo();
} }