Merge pull request #29737 from YeldhamDev/connections_dialog_minor_cleanup
Minor cleanup in connections dialog file
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commit
41a62f3ac3
@ -126,7 +126,6 @@ void ConnectDialog::ok_pressed() {
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}
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}
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emit_signal("connected");
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hide();
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}
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void ConnectDialog::_cancel_pressed() {
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@ -458,7 +457,7 @@ ConnectDialog::~ConnectDialog() {
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memdelete(cdbinds);
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}
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//ConnectionsDock ==========================
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//////////////////////////////////////////
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struct _ConnectionsDockMethodInfoSort {
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@ -490,11 +489,11 @@ void ConnectionsDock::_make_or_edit_connection() {
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bool oshot = connect_dialog->get_oneshot();
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cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0);
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//conditions to add function, must have a script and must have a method
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// Conditions to add function, must have a script and must have a method.
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bool add_script_function = !target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method);
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PoolStringArray script_function_args;
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if (add_script_function) {
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// pick up args here before "it" is deleted by update_tree
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// Pick up args here before "it" is deleted by update_tree.
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script_function_args = it->get_metadata(0).operator Dictionary()["args"];
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for (int i = 0; i < cToMake.binds.size(); i++) {
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script_function_args.append("extra_arg_" + itos(i));
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@ -509,7 +508,7 @@ void ConnectionsDock::_make_or_edit_connection() {
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}
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// IMPORTANT NOTE: _disconnect and _connect cause an update_tree,
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// which will delete the object "it" is pointing to
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// which will delete the object "it" is pointing to.
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it = NULL;
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if (add_script_function) {
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@ -549,7 +548,7 @@ Break single connection w/ undo-redo functionality.
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void ConnectionsDock::_disconnect(TreeItem &item) {
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Connection c = item.get_metadata(0);
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ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
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ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
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undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
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@ -557,7 +556,7 @@ void ConnectionsDock::_disconnect(TreeItem &item) {
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undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags);
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undo_redo->add_do_method(this, "update_tree");
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undo_redo->add_undo_method(this, "update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
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undo_redo->commit_action();
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@ -630,7 +629,6 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) {
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/*
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Open connection dialog with TreeItem data to CREATE a brand-new connection.
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*/
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void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
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String signal = item.get_metadata(0).operator Dictionary()["name"];
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@ -828,7 +826,6 @@ void ConnectionsDock::update_tree() {
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selectedNode->get_signal_list(&node_signals);
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//node_signals.sort_custom<_ConnectionsDockMethodInfoSort>();
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bool did_script = false;
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StringName base = selectedNode->get_class();
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@ -955,7 +952,7 @@ void ConnectionsDock::update_tree() {
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}
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}
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connect_button->set_text(TTR("Connect"));
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connect_button->set_text(TTR("Connect..."));
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connect_button->set_disabled(true);
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}
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@ -975,7 +972,6 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
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tree->set_allow_rmb_select(true);
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connect_button = memnew(Button);
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connect_button->set_text(TTR("Connect"));
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HBoxContainer *hb = memnew(HBoxContainer);
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vbc->add_child(hb);
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hb->add_spacer();
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@ -1005,15 +1001,6 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
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slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
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slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
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/*
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node_only->set_anchor( MARGIN_TOP, ANCHOR_END );
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node_only->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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node_only->set_anchor( MARGIN_RIGHT, ANCHOR_END );
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node_only->set_begin( Point2( 20,51) );
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node_only->set_end( Point2( 10,44) );
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*/
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connect_dialog->connect("connected", this, "_make_or_edit_connection");
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tree->connect("item_selected", this, "_tree_item_selected");
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tree->connect("item_activated", this, "_tree_item_activated");
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@ -104,7 +104,7 @@ public:
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~ConnectDialog();
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};
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//========================================
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//////////////////////////////////////////
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class ConnectionsDock : public VBoxContainer {
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