Fix small graph editor pins at higher display scales
(cherry picked from commit 3f7efd2291
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@ -115,8 +115,8 @@ void VSGraphNode::_draw_port(int p_slot_index, Point2i p_pos, bool p_left, const
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icon_offset = -port_icon->get_size() * 0.5;
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// Draw "shadow"/outline in the connection rim color.
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draw_texture_rect(port_icon, Rect2(p_pos + icon_offset - Size2(2, 2), port_icon->get_size() + Size2(4, 4)), false, p_rim_color);
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draw_texture(port_icon, p_pos + icon_offset, p_color);
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draw_texture_rect(port_icon, Rect2(p_pos + (icon_offset - Size2(2, 2)) * EDSCALE, (port_icon->get_size() + Size2(4, 4)) * EDSCALE), false, p_rim_color);
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draw_texture_rect(port_icon, Rect2(p_pos + icon_offset * EDSCALE, port_icon->get_size() * EDSCALE), false, p_color);
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}
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void VSGraphNode::draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color) {
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