Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
This commit is contained in:
commit
4359c28fea
|
@ -307,8 +307,10 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
|
||||||
int len = p_packet_len - SYS_CMD_SIZE;
|
int len = p_packet_len - SYS_CMD_SIZE;
|
||||||
bool should_process = false;
|
bool should_process = false;
|
||||||
if (get_unique_id() == 1) { // I am the server.
|
if (get_unique_id() == 1) { // I am the server.
|
||||||
// Direct messages to server should not go through relay.
|
// The requested target might have disconnected while the packet was in transit.
|
||||||
ERR_FAIL_COND(peer > 0 && !connected_peers.has(peer));
|
if (unlikely(peer > 0 && !connected_peers.has(peer))) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
// Send relay packet.
|
// Send relay packet.
|
||||||
relay_buffer->seek(0);
|
relay_buffer->seek(0);
|
||||||
relay_buffer->put_u8(NETWORK_COMMAND_SYS);
|
relay_buffer->put_u8(NETWORK_COMMAND_SYS);
|
||||||
|
|
Loading…
Reference in New Issue