Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file

Add `PackedScene::reload_from_file()` override
This commit is contained in:
Rémi Verschelde 2022-11-28 16:53:36 +01:00
commit 4555ccdf98
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GPG Key ID: C3336907360768E1
3 changed files with 56 additions and 1 deletions

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@ -360,7 +360,6 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
singleton->packed_scene_cache[p_path] = scene;
singleton->packed_scene_dependencies[p_path].insert(p_owner);
scene->recreate_state();
scene->reload_from_file();
return scene;
}

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@ -1005,6 +1005,37 @@ void SceneState::clear() {
base_scene_idx = -1;
}
Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) {
ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER);
clear();
for (const StringName &E : p_scene_state->names) {
names.append(E);
}
for (const Variant &E : p_scene_state->variants) {
variants.append(E);
}
for (const SceneState::NodeData &E : p_scene_state->nodes) {
nodes.append(E);
}
for (const SceneState::ConnectionData &E : p_scene_state->connections) {
connections.append(E);
}
for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) {
node_path_cache.insert(E.key, E.value);
}
for (const NodePath &E : p_scene_state->node_paths) {
node_paths.append(E);
}
for (const NodePath &E : p_scene_state->editable_instances) {
editable_instances.append(E);
}
base_scene_idx = p_scene_state->base_scene_idx;
return OK;
}
Ref<SceneState> SceneState::get_base_scene_state() const {
if (base_scene_idx >= 0) {
Ref<PackedScene> ps = variants[base_scene_idx];
@ -1737,6 +1768,28 @@ void PackedScene::clear() {
state->clear();
}
void PackedScene::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
}
Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
if (!s.is_valid()) {
return;
}
// Backup the loaded_state
Ref<SceneState> loaded_state = s->get_state();
// This assigns a new state to s->state
// We do this because of the next step
s->recreate_state();
// This has a side-effect to clear s->state
copy_from(s);
// Then, we copy the backed-up loaded_state to state
state->copy_from(loaded_state);
}
bool PackedScene::can_instantiate() const {
return state->can_instantiate();
}

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@ -143,6 +143,7 @@ public:
String get_path() const;
void clear();
Error copy_from(const Ref<SceneState> &p_scene_state);
bool can_instantiate() const;
Node *instantiate(GenEditState p_edit_state) const;
@ -235,6 +236,8 @@ public:
void recreate_state();
void replace_state(Ref<SceneState> p_by);
virtual void reload_from_file() override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
virtual void set_last_modified_time(uint64_t p_time) override {