Merge pull request #9836 from bruvzg/2.1-resize-fix

Improved macOS window resizing behaviour (2.1)
This commit is contained in:
Rémi Verschelde 2017-07-28 11:02:21 +02:00 committed by GitHub
commit 45566c61e3

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@ -191,6 +191,12 @@ static bool mouse_down_control = false;
OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
Main::iteration();
}
//_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
//_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
//_GodotInputWindowDamage(window);