Prevent dragging from SceneTree buttons
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@ -902,6 +902,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
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return Variant(); //not editable tree
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}
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if (tree->get_button_id_at_position(p_point) != -1) {
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return Variant(); //dragging from button
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}
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Vector<Node *> selected;
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Vector<Ref<Texture2D>> icons;
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TreeItem *next = tree->get_next_selected(nullptr);
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@ -3623,6 +3623,47 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
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return nullptr;
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}
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int Tree::get_button_id_at_position(const Point2 &p_pos) const {
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if (root) {
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Point2 pos = p_pos;
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pos -= cache.bg->get_offset();
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pos.y -= _get_title_button_height();
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if (pos.y < 0) {
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return -1;
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}
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if (h_scroll->is_visible_in_tree()) {
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pos.x += h_scroll->get_value();
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}
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if (v_scroll->is_visible_in_tree()) {
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pos.y += v_scroll->get_value();
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}
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int col, h, section;
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TreeItem *it = _find_item_at_pos(root, pos, col, h, section);
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if (it) {
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const TreeItem::Cell &c = it->cells[col];
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int col_width = get_column_width(col);
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for (int i = 0; i < col; i++) {
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pos.x -= get_column_width(i);
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}
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for (int j = c.buttons.size() - 1; j >= 0; j--) {
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Ref<Texture2D> b = c.buttons[j].texture;
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Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
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if (pos.x > col_width - size.width) {
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return c.buttons[j].id;
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}
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col_width -= size.width;
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}
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}
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}
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return -1;
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}
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String Tree::get_tooltip(const Point2 &p_pos) const {
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if (root) {
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Point2 pos = p_pos;
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@ -535,6 +535,7 @@ public:
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TreeItem *get_item_at_position(const Point2 &p_pos) const;
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int get_column_at_position(const Point2 &p_pos) const;
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int get_drop_section_at_position(const Point2 &p_pos) const;
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int get_button_id_at_position(const Point2 &p_pos) const;
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void clear();
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