Make tooltips be shown at different directions if there's not enough space
This commit is contained in:
parent
667cef39b4
commit
46346cfaa5
|
@ -1234,13 +1234,23 @@ void Viewport::_gui_show_tooltip() {
|
|||
Rect2i vr = window->get_usable_parent_rect();
|
||||
|
||||
if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
|
||||
// Place it in the opposite direction. If it fails, just hug the border.
|
||||
r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
|
||||
|
||||
if (r.position.x < vr.position.x) {
|
||||
r.position.x = vr.position.x + vr.size.x - r.size.x;
|
||||
}
|
||||
} else if (r.position.x < vr.position.x) {
|
||||
r.position.x = vr.position.x;
|
||||
}
|
||||
|
||||
if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
|
||||
// Same as above.
|
||||
r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
|
||||
|
||||
if (r.position.y < vr.position.y) {
|
||||
r.position.y = vr.position.y + vr.size.y - r.size.y;
|
||||
}
|
||||
} else if (r.position.y < vr.position.y) {
|
||||
r.position.y = vr.position.y;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue