gdscript_parser: Fix "unreachable code" false positive for loops

Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:

    func a():
        var arr = []
        for i in arr:
            return i
        # can be reached, but analysis says cannot
        return -1

    func b():
        var should_loop = false
        while should_loop:
           return 1
        # can be reached, but analysis says cannot
        return 0

The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.

Fix the code to remove this assumption for both of those loops.

(cherry picked from commit 7b1423a61e)
This commit is contained in:
Tan Wang Leng 2020-02-04 15:58:27 +08:00 committed by Rémi Verschelde
parent 9347a6ad6a
commit 48a2fd7a3d
1 changed files with 0 additions and 2 deletions

View File

@ -3107,7 +3107,6 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
current_block = p_block;
if (error_set)
return;
p_block->has_return = cf_while->body->has_return;
p_block->statements.push_back(cf_while);
} break;
case GDScriptTokenizer::TK_CF_FOR: {
@ -3240,7 +3239,6 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
if (error_set)
return;
p_block->has_return = cf_for->body->has_return;
p_block->statements.push_back(cf_for);
} break;
case GDScriptTokenizer::TK_CF_CONTINUE: {