Keep property values when extending script
(cherry picked from commit 44cf3c22ac
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parent
daa4be06b0
commit
4951f50b0f
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@ -2608,7 +2608,10 @@ void EditorPropertyResource::_resource_selected(const RES &p_resource, bool p_ed
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void EditorPropertyResource::_resource_changed(const RES &p_resource) {
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// Make visual script the correct type.
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Ref<Script> s = p_resource;
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bool is_script = false;
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if (get_edited_object() && s.is_valid()) {
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is_script = true;
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EditorNode::get_singleton()->get_inspector_dock()->store_script_properties(get_edited_object());
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s->call("set_instance_base_type", get_edited_object()->get_class());
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}
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@ -2634,6 +2637,11 @@ void EditorPropertyResource::_resource_changed(const RES &p_resource) {
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emit_changed(get_edited_property(), p_resource);
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update_property();
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if (is_script) {
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// Restore properties if script was changed.
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EditorNode::get_singleton()->get_inspector_dock()->apply_script_properties(get_edited_object());
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}
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// Automatically suggest setting up the path for a ViewportTexture.
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if (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) {
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if (!scene_tree) {
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@ -400,6 +400,9 @@ void InspectorDock::_bind_methods() {
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ClassDB::bind_method("_edit_forward", &InspectorDock::_edit_forward);
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ClassDB::bind_method("_edit_back", &InspectorDock::_edit_back);
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ClassDB::bind_method("store_script_properties", &InspectorDock::store_script_properties);
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ClassDB::bind_method("apply_script_properties", &InspectorDock::apply_script_properties);
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ADD_SIGNAL(MethodInfo("request_help"));
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}
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@ -527,6 +530,32 @@ EditorPropertyNameProcessor::Style InspectorDock::get_property_name_style() cons
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return property_name_style;
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}
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void InspectorDock::store_script_properties(Object *p_object) {
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ERR_FAIL_NULL(p_object);
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ScriptInstance *si = p_object->get_script_instance();
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if (!si) {
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return;
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}
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si->get_property_state(stored_properties);
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}
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void InspectorDock::apply_script_properties(Object *p_object) {
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ERR_FAIL_NULL(p_object);
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ScriptInstance *si = p_object->get_script_instance();
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if (!si) {
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return;
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}
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for (List<Pair<StringName, Variant>>::Element *E = stored_properties.front(); E; E = E->next()) {
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const Pair<StringName, Variant> &p = E->get();
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Variant current;
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if (si->get(p.first, current) && current.get_type() == p.second.get_type()) {
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si->set(p.first, p.second);
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}
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}
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stored_properties.clear();
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}
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InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
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set_name("Inspector");
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set_theme(p_editor->get_gui_base()->get_theme());
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@ -100,6 +100,7 @@ class InspectorDock : public VBoxContainer {
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AcceptDialog *warning_dialog;
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EditorPropertyNameProcessor::Style property_name_style;
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List<Pair<StringName, Variant>> stored_properties;
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void _prepare_menu();
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void _menu_option(int p_option);
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@ -144,6 +145,9 @@ public:
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EditorPropertyNameProcessor::Style get_property_name_style() const;
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void store_script_properties(Object *p_object);
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void apply_script_properties(Object *p_object);
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InspectorDock(EditorNode *p_editor, EditorData &p_editor_data);
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~InspectorDock();
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};
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@ -2050,16 +2050,24 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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return;
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}
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editor_data->get_undo_redo().create_action(TTR("Attach Script"));
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InspectorDock *inspector_dock = EditorNode::get_singleton()->get_inspector_dock();
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UndoRedo &undo_redo = editor_data->get_undo_redo();
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undo_redo.create_action(TTR("Attach Script"));
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for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
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Ref<Script> existing = E->get()->get_script();
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editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
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editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
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editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
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editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
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Node *node = E->get();
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Ref<Script> existing = node->get_script();
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undo_redo.add_do_method(inspector_dock, "store_script_properties", node);
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undo_redo.add_undo_method(inspector_dock, "store_script_properties", node);
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undo_redo.add_do_method(node, "set_script", p_script.get_ref_ptr());
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undo_redo.add_undo_method(node, "set_script", existing);
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undo_redo.add_do_method(inspector_dock, "apply_script_properties", node);
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undo_redo.add_undo_method(inspector_dock, "apply_script_properties", node);
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undo_redo.add_do_method(this, "_update_script_button");
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undo_redo.add_undo_method(this, "_update_script_button");
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}
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editor_data->get_undo_redo().commit_action();
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undo_redo.commit_action();
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_push_item(p_script.operator->());
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_update_script_button();
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@ -2706,12 +2714,19 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
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ERR_FAIL_COND(!scr.is_valid());
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Node *n = get_node(p_to);
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if (n) {
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editor_data->get_undo_redo().create_action(TTR("Attach Script"));
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editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
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editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
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editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
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editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
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editor_data->get_undo_redo().commit_action();
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InspectorDock *inspector_dock = EditorNode::get_singleton()->get_inspector_dock();
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UndoRedo &undo_redo = editor_data->get_undo_redo();
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undo_redo.create_action(TTR("Attach Script"));
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undo_redo.add_do_method(inspector_dock, "store_script_properties", n);
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undo_redo.add_undo_method(inspector_dock, "store_script_properties", n);
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undo_redo.add_do_method(n, "set_script", scr);
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undo_redo.add_undo_method(n, "set_script", n->get_script());
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undo_redo.add_do_method(inspector_dock, "apply_script_properties", n);
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undo_redo.add_undo_method(inspector_dock, "apply_script_properties", n);
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undo_redo.add_do_method(this, "_update_script_button");
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undo_redo.add_undo_method(this, "_update_script_button");
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undo_redo.commit_action();
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}
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}
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