Update changelog for 3.0.2

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Hein-Pieter van Braam 2018-03-03 15:12:41 +01:00
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@ -4,6 +4,34 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
## [3.0.2] - 2018-03-03
### Added
- Mono: We now display stack traces for inner exceptions.
- Mono: Bundle mscorlib.dll with Godot to improve portability.
### Fixed
- Running a scene from a project with a main scene now works again (regression in 3.0.1).
- Correct line spacing in RichTextLabel (regression in 3.0.1).
- TextureProgress now correctly displays when progress > 62 (regression in 3.0.1).
- The editor no longer complains about using an enum from an autoloaded resource (regression in 3.0.1).
- Pressing Escape no longer closes unexpected subwindows (regression in 3.0.1).
- Fix spelling of `apply_torque_impulse()` and deprecate the misspelled method.
- Gizmos are now properly hidden on scene load if the object they control is hidden.
- Remove spurious errors when using a PanoramaSky without textures.
- Show tooltips in the editor when physics object picking is disabled.
- Fix a serialization bug that could cause tscn files to grow very large.
- Do not show the project manager unless no project was found at all.
- The animation editor time offset indicator no longer 'walks' when resizing the editor.
- Allow creation of an in-tscn file GDScript function even if the filename suggested already exists.
- Mono: Godot no longer crashes when opening a project created with an older release.
- Mono: Fix builds of tools=no builds.
- Mono: Fix transformation regression since 3.0.1
- Android: We now require GLESv3 support in the manifest.
- Android: Fix intermittent audio driver crash.
## [3.0.1] - 2018-02-25
### Added