Update changelog for 3.0.2
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CHANGELOG.md
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CHANGELOG.md
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@ -4,6 +4,34 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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## [3.0.2] - 2018-03-03
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### Added
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- Mono: We now display stack traces for inner exceptions.
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- Mono: Bundle mscorlib.dll with Godot to improve portability.
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### Fixed
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- Running a scene from a project with a main scene now works again (regression in 3.0.1).
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- Correct line spacing in RichTextLabel (regression in 3.0.1).
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- TextureProgress now correctly displays when progress > 62 (regression in 3.0.1).
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- The editor no longer complains about using an enum from an autoloaded resource (regression in 3.0.1).
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- Pressing Escape no longer closes unexpected subwindows (regression in 3.0.1).
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- Fix spelling of `apply_torque_impulse()` and deprecate the misspelled method.
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- Gizmos are now properly hidden on scene load if the object they control is hidden.
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- Remove spurious errors when using a PanoramaSky without textures.
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- Show tooltips in the editor when physics object picking is disabled.
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- Fix a serialization bug that could cause tscn files to grow very large.
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- Do not show the project manager unless no project was found at all.
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- The animation editor time offset indicator no longer 'walks' when resizing the editor.
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- Allow creation of an in-tscn file GDScript function even if the filename suggested already exists.
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- Mono: Godot no longer crashes when opening a project created with an older release.
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- Mono: Fix builds of tools=no builds.
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- Mono: Fix transformation regression since 3.0.1
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- Android: We now require GLESv3 support in the manifest.
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- Android: Fix intermittent audio driver crash.
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## [3.0.1] - 2018-02-25
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### Added
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