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Color interpolator node.
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Color interpolator node.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
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Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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</argument>
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</argument>
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<description>
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<description>
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Returns specified edge associated with given face.
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Returns specified edge associated with given face.
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Edge argument must 2 or less becuase a face only has three edges.
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Edge argument must 2 or less because a face only has three edges.
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</description>
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</description>
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</method>
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</method>
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<method name="get_face_meta" qualifiers="const">
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<method name="get_face_meta" qualifiers="const">
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</argument>
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</argument>
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<description>
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<description>
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Returns specified vertex of given face.
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Returns specified vertex of given face.
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Vertex argument must be 2 or less becuase faces contain three vertices.
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Vertex argument must be 2 or less because faces contain three vertices.
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</description>
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</description>
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</method>
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</method>
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<method name="get_format" qualifiers="const">
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<method name="get_format" qualifiers="const">
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<return type="int">
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<return type="int">
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</return>
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</return>
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<description>
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<description>
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Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
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Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
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For list of format flags see [ArrayMesh].
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For list of format flags see [ArrayMesh].
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</description>
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</description>
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</method>
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</method>
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var rigid = RigidBody2D.new()
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var rigid = RigidBody2D.new()
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var collision = CollisionShape2D.new()
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var collision = CollisionShape2D.new()
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# create the object hierachy
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# create the object hierarchy
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rigid.add_child(collision)
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rigid.add_child(collision)
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node.add_child(rigid)
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node.add_child(rigid)
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