Script editor: Don't open dominant script in external editor
Fixes #13429. (cherry picked from commitsb5f110c77e
,6b3f013a82
, ande016859c3b
)
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@ -2057,15 +2057,15 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
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Ref<Script> script = p_resource;
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// refuse to open built-in if scene is not loaded
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// Don't open dominant script if using an external editor.
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const bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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(script.is_valid() && script->get_language()->overrides_external_editor());
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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// see if already has it
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const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
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bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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const bool should_open = open_dominant || !EditorNode::get_singleton()->is_changing_scene();
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if (script != NULL && script->get_language()->overrides_external_editor()) {
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if (script.is_valid() && script->get_language()->overrides_external_editor()) {
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if (should_open) {
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Error err = script->get_language()->open_in_external_editor(script, p_line >= 0 ? p_line : 0, p_col);
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if (err != OK)
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@ -2074,11 +2074,10 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
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return false;
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}
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if ((debugger->get_dump_stack_script() != p_resource || debugger->get_debug_with_external_editor()) &&
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if (use_external_editor &&
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(debugger->get_dump_stack_script() != p_resource || debugger->get_debug_with_external_editor()) &&
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p_resource->get_path().is_resource_file() &&
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p_resource->get_class_name() != StringName("VisualScript") &&
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bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
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p_resource->get_class_name() != StringName("VisualScript")) {
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String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path");
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String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags");
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@ -2972,13 +2971,13 @@ Vector<Ref<Script> > ScriptEditor::get_open_scripts() const {
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}
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void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
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// Don't open dominant script if using an external editor.
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const bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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(p_script.is_valid() && p_script->get_language()->overrides_external_editor());
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
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return;
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if (open_dominant && p_script.is_valid()) {
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if (open_dominant && !use_external_editor && p_script.is_valid()) {
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edit(p_script);
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}
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}
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