Fix marshaling values of generic Godot Dictionary
(cherry picked from commit e4c40efeab
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@ -318,6 +318,9 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Dictionary_KeyValuePairAt_Generic(IntPtr ptr, int index, out object key, out object value, int valueTypeEncoding, IntPtr valueTypeClass);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
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@ -484,7 +487,7 @@ namespace Godot.Collections
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private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
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{
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Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value);
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Dictionary.godot_icall_Dictionary_KeyValuePairAt_Generic(GetPtr(), index, out object key, out object value, valTypeEncoding, valTypeClass);
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return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
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}
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@ -240,6 +240,12 @@ void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObjec
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*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index));
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}
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void godot_icall_Dictionary_KeyValuePairAt_Generic(Dictionary *ptr, int index, MonoObject **key, MonoObject **value, uint32_t value_type_encoding, GDMonoClass *value_type_class) {
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ManagedType type(value_type_encoding, value_type_class);
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*key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
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*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index), type);
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}
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void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
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Variant *ret = ptr->getptr(varKey);
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@ -350,6 +356,7 @@ void godot_register_collections_icalls() {
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt_Generic", godot_icall_Dictionary_KeyValuePairAt_Generic);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
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GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
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