Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon. So each time you made an adjustment, another copy of the polygon would be created.
(cherry picked from commit 6c83550dfc
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@ -1450,6 +1450,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
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undo_redo->create_action(TTR("Edit Navigation Polygon"));
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undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
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undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
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undo_redo->add_do_method(edited_navigation_shape.ptr(), "clear_polygons");
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undo_redo->add_undo_method(edited_navigation_shape.ptr(), "clear_polygons");
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undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
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undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
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undo_redo->add_do_method(this, "_select_edited_shape_coord");
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