PBR more or less working, still working on bringing gizmos back
This commit is contained in:
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cb34b70df1
commit
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@ -13434,12 +13434,12 @@
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</theme_item>
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</theme_items>
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</class>
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<class name="FixedMaterial" inherits="Material" category="Core">
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<class name="FixedSpatialMaterial" inherits="Material" category="Core">
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<brief_description>
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Simple Material with a fixed parameter set.
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</brief_description>
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<description>
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FixedMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases.
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FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases.
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</description>
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<methods>
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<method name="get_fixed_flag" qualifiers="const">
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@ -75,7 +75,7 @@ void RasterizerSceneGLES3::environment_set_background(RID p_env,VS::EnvironmentB
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env->bg_mode=p_bg;
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}
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void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p_radiance_size, int p_irradiance_size){
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void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p_radiance_size){
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Environment *env=environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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@ -87,15 +87,12 @@ void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p
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storage->free(env->skybox_radiance);
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env->skybox_radiance=RID();
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}
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if (env->skybox_irradiance.is_valid()) {
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storage->free(env->skybox_irradiance);
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env->skybox_irradiance=RID();
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}
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if (p_skybox.is_valid()) {
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env->skybox_color=p_skybox;
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// env->skybox_radiance=storage->texture_create_pbr_cubemap(p_skybox,VS::PBR_CUBEMAP_RADIANCE,p_radiance_size);
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env->skybox_radiance=storage->texture_create_radiance_cubemap(p_skybox,p_radiance_size);
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//env->skybox_irradiance=storage->texture_create_pbr_cubemap(p_skybox,VS::PBR_CUBEMAP_IRRADIANCE,p_irradiance_size);
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}
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@ -123,7 +120,7 @@ void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env,float p_energy) {
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Environment *env=environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->energy=p_energy;
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env->bg_energy=p_energy;
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}
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@ -135,14 +132,14 @@ void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env,int p_max_
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env->canvas_max_layer=p_max_layer;
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}
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void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color& p_color, float p_energy, float p_skybox_energy){
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void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color& p_color, float p_energy, float p_skybox_contribution){
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Environment *env=environment_owner.getornull(p_env);
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ERR_FAIL_COND(!env);
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env->ambient_color=p_color;
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env->ambient_anergy=p_energy;
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env->skybox_ambient=p_skybox_energy;
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env->ambient_energy=p_energy;
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env->ambient_skybox_contribution=p_skybox_contribution;
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}
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@ -174,13 +171,28 @@ void RasterizerSceneGLES3::environment_set_color_correction(RID p_env,bool p_ena
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RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
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LightInstance *light_instance = memnew( LightInstance );
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return RID();
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light_instance->light=p_light;
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light_instance->light_ptr=storage->light_owner.getornull(p_light);
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glGenBuffers(1, &light_instance->light_ubo);
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glBindBuffer(GL_UNIFORM_BUFFER, light_instance->light_ubo);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInstance::LightDataUBO), NULL, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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ERR_FAIL_COND_V(!light_instance->light_ptr,RID());
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return light_instance_owner.make_rid(light_instance);
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}
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void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance,const Transform& p_transform){
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LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
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ERR_FAIL_COND(!light_instance);
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light_instance->transform=p_transform;
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}
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@ -247,11 +259,13 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m
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//material parameters
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state.scene_shader.set_custom_shader(p_material->shader->custom_code_id);
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bool rebind = state.scene_shader.bind();
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if (p_material->ubo_id) {
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glBindBufferBase(GL_UNIFORM_BUFFER,1,p_material->ubo_id);
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}
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@ -267,6 +281,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m
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RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull( textures[i] );
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if (!t) {
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//check hints
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glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
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continue;
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}
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@ -328,7 +343,14 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
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}
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void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,bool p_reverse_cull,bool p_alpha_pass) {
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void RasterizerSceneGLES3::_setup_light(LightInstance *p_light) {
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glBindBufferBase(GL_UNIFORM_BUFFER,3,p_light->light_ubo); //bind light uniform
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}
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void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,RasterizerStorageGLES3::Texture* p_base_env,bool p_reverse_cull,bool p_alpha_pass) {
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if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
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//p_reverse_cull=!p_reverse_cull;
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@ -337,8 +359,22 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
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glFrontFace(GL_CW);
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}
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bool shadow=false;
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glBindBufferBase(GL_UNIFORM_BUFFER,0,state.scene_ubo); //bind globals ubo
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glBindBufferBase(GL_UNIFORM_BUFFER,2,state.env_radiance_ubo); //bind environment radiance info
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glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-1);
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glBindTexture(GL_TEXTURE_2D,state.brdf_texture);
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if (p_base_env) {
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glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-2);
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glBindTexture(p_base_env->target,p_base_env->tex_id);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,true);
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}
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON,false);
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state.current_blend_mode=-1;
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@ -349,6 +385,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
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RasterizerStorageGLES3::Geometry* prev_geometry=NULL;
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VS::InstanceType prev_base_type = VS::INSTANCE_MAX;
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int prev_light_type=-1;
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int prev_light_index=-1;
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int prev_blend=-1;
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int current_blend_mode=-1;
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for (int i=0;i<p_element_count;i++) {
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RenderList::Element *e = p_elements[i];
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@ -356,6 +397,151 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
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bool rebind=i==0;
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int light_type=(e->sort_key>>RenderList::SORT_KEY_LIGHT_TYPE_SHIFT)&0xF;
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int light_index=(e->sort_key>>RenderList::SORT_KEY_LIGHT_INDEX_SHIFT)&0xFFFF;
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bool additive=false;
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if (!shadow) {
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#if 0
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if (texscreen_used && !texscreen_copied && material->shader_cache && material->shader_cache->valid && material->shader_cache->has_texscreen) {
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texscreen_copied=true;
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_copy_to_texscreen();
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//force reset state
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prev_material=NULL;
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prev_light=0x777E;
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prev_geometry_cmp=NULL;
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prev_light_type=0xEF;
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prev_skeleton =NULL;
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prev_sort_flags=0xFF;
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prev_morph_values=NULL;
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prev_receive_shadows_state=-1;
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glEnable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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}
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#endif
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if (light_type!=prev_light_type /* || receive_shadows_state!=prev_receive_shadows_state*/) {
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if (material->shader->spatial.unshaded/* || current_debug==VS::SCENARIO_DEBUG_SHADELESS*/) {
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_DIRECTIONAL,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_OMNI,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_SPOT,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,true);
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//state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,true);
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} else {
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state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,light_type!=0xF);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_DIRECTIONAL,light_type==VS::LIGHT_DIRECTIONAL);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_OMNI,light_type==VS::LIGHT_OMNI);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_SPOT,light_type==VS::LIGHT_SPOT);
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/*
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if (receive_shadows_state==1) {
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_SHADOW,(light_type&0x8));
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM,(light_type&0x10));
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM4,(light_type&0x20));
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}
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else {
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_SHADOW,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM4,false);
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}
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state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,false);
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*/
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}
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rebind=true;
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}
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if (!*e->additive_ptr) {
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additive=false;
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*e->additive_ptr=true;
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} else {
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additive=true;
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}
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bool desired_blend=false;
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int desired_blend_mode=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX;
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if (additive) {
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desired_blend=true;
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desired_blend_mode=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_ADD;
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} else {
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desired_blend=p_alpha_pass;
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desired_blend_mode=material->shader->spatial.blend_mode;
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}
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if (prev_blend!=desired_blend) {
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if (desired_blend) {
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glEnable(GL_BLEND);
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if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
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glColorMask(1,1,1,0);
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}
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} else {
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glDisable(GL_BLEND);
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glColorMask(1,1,1,1);
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}
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prev_blend=desired_blend;
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}
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if (desired_blend && desired_blend_mode!=current_blend_mode) {
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switch(desired_blend_mode) {
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case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX: {
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glBlendEquation(GL_FUNC_ADD);
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if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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else {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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} break;
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case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_ADD: {
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE);
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} break;
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case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_SUB: {
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE);
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} break;
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case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MUL: {
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glBlendEquation(GL_FUNC_ADD);
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if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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else {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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} break;
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}
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current_blend_mode=desired_blend_mode;
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}
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}
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if (light_index!=prev_light_index) {
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if (light_index!=0xFFFF) { //not unshaded
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_setup_light(light_instances[light_index]);
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}
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}
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if (material!=prev_material || rebind) {
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rebind = _setup_material(material,p_alpha_pass);
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@ -396,6 +582,7 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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RasterizerStorageGLES3::Material *m=NULL;
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RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override :(p_material>=0?p_instance->materials[p_material]:p_geometry->material);
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/*
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#ifdef DEBUG_ENABLED
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if (current_debug==VS::SCENARIO_DEBUG_OVERDRAW) {
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@ -404,8 +591,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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#endif
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*/
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if (m_src.is_valid()) {
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m=storage->material_owner.getornull( m_src );
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if (!m->shader) {
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m=NULL;
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}
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@ -419,9 +608,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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//bool has_base_alpha=(m->shader_cache && m->shader_cache->has_alpha);
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//bool has_blend_alpha=m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP];
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bool has_alpha = false; //has_base_alpha || has_blend_alpha;
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bool has_base_alpha=(m->shader->spatial.uses_alpha);
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bool has_blend_alpha=m->shader->spatial.blend_mode!=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || m->shader->spatial.ontop;
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bool has_alpha = has_base_alpha || has_blend_alpha;
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bool shadow = false;
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#if 0
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if (shadow) {
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@ -488,12 +678,13 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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e->additive_ptr=&e->additive;
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e->sort_key=0;
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if (e->geometry->last_pass!=render_pass) {
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e->geometry->last_pass=render_pass;
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e->geometry->index=current_geometry_index++;
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}
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e->sort_key|=uint64_t(e->instance->base_type)<<RenderList::SORT_KEY_GEOMETRY_INDEX_SHIFT;
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e->sort_key|=uint64_t(e->geometry->index)<<RenderList::SORT_KEY_GEOMETRY_INDEX_SHIFT;
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e->sort_key|=uint64_t(e->instance->base_type)<<RenderList::SORT_KEY_GEOMETRY_TYPE_SHIFT;
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if (e->material->last_pass!=render_pass) {
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@ -502,7 +693,6 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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}
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e->sort_key|=uint64_t(e->material->index)<<RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
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e->sort_key|=uint64_t(e->instance->depth_layer)<<RenderList::SORT_KEY_DEPTH_LAYER_SHIFT;
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//if (e->geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE)
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@ -510,42 +700,45 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
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bool mirror = e->instance->mirror;
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// if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
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// e->mirror=!e->mirror;
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if (m->shader->spatial.cull_mode==RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_FRONT) {
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mirror=!mirror;
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}
|
||||
|
||||
if (mirror) {
|
||||
e->sort_key|=RenderList::SORT_KEY_MIRROR_FLAG;
|
||||
}
|
||||
|
||||
//e->light_type=0xFF; // no lights!
|
||||
e->sort_key|=uint64_t(0xF)<<RenderList::SORT_KEY_LIGHT_TYPE_SHIFT; //light type 0xF is no light?
|
||||
e->sort_key|=uint64_t(0xFFFF)<<RenderList::SORT_KEY_LIGHT_INDEX_SHIFT;
|
||||
/* prepass
|
||||
if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) {
|
||||
|
||||
if (!shadow && !has_blend_alpha && has_alpha && m->shader->spatial.depth_draw_mode==RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
|
||||
|
||||
//if nothing exists, add this element as opaque too
|
||||
RenderList::Element *oe = opaque_render_list.add_element();
|
||||
RenderList::Element *oe = render_list.add_element();
|
||||
|
||||
if (!oe)
|
||||
return;
|
||||
|
||||
memcpy(oe,e,sizeof(RenderList::Element));
|
||||
copymem(oe,e,sizeof(RenderList::Element));
|
||||
oe->additive_ptr=&oe->additive;
|
||||
}
|
||||
*/
|
||||
|
||||
#if 0
|
||||
if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) {
|
||||
|
||||
e->light_type=0x7F; //unshaded is zero
|
||||
|
||||
|
||||
if (shadow || m->shader->spatial.unshaded /*|| current_debug==VS::SCENARIO_DEBUG_SHADELESS*/) {
|
||||
|
||||
e->sort_key=RenderList::SORT_KEY_LIGHT_INDEX_UNSHADED;
|
||||
e->sort_key|=uint64_t(0xF)<<RenderList::SORT_KEY_LIGHT_TYPE_SHIFT; //light type 0xF is no light?
|
||||
e->sort_key|=uint64_t(0xFFFF)<<RenderList::SORT_KEY_LIGHT_INDEX_SHIFT;
|
||||
} else {
|
||||
|
||||
bool duplicate=false;
|
||||
bool lighted=false;
|
||||
|
||||
|
||||
for(int i=0;i<directional_light_count;i++) {
|
||||
uint16_t sort_key = directional_lights[i]->sort_key;
|
||||
uint8_t light_type = VS::LIGHT_DIRECTIONAL;
|
||||
for(int i=0;i<directional_light_instance_count;i++) {
|
||||
|
||||
/*
|
||||
if (directional_lights[i]->base->shadow_enabled) {
|
||||
light_type|=0x8;
|
||||
if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS)
|
||||
|
@ -554,22 +747,24 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
|
|||
light_type|=0x30;
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
RenderList::Element *ec;
|
||||
if (duplicate) {
|
||||
|
||||
ec = render_list->add_element();
|
||||
memcpy(ec,e,sizeof(RenderList::Element));
|
||||
ec = render_list.add_element();
|
||||
copymem(ec,e,sizeof(RenderList::Element));
|
||||
} else {
|
||||
|
||||
ec=e;
|
||||
duplicate=true;
|
||||
}
|
||||
|
||||
ec->light_type=light_type;
|
||||
ec->light=sort_key;
|
||||
ec->additive_ptr=&e->additive;
|
||||
|
||||
ec->sort_key|=uint64_t(directional_light_instances[i]->light_index) << RenderList::SORT_KEY_LIGHT_INDEX_SHIFT;
|
||||
ec->sort_key|=uint64_t(VS::LIGHT_DIRECTIONAL) << RenderList::SORT_KEY_LIGHT_TYPE_SHIFT;
|
||||
|
||||
lighted=true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -580,37 +775,45 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
|
|||
|
||||
for(int i=0;i<ilc;i++) {
|
||||
|
||||
LightInstance *li=light_instance_owner.get( liptr[i] );
|
||||
if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
|
||||
LightInstance *li=light_instance_owner.getptr( liptr[i] );
|
||||
|
||||
if (!li || li->last_pass!=render_pass) //lit by light not in visible scene
|
||||
continue;
|
||||
uint8_t light_type=li->base->type|0x40; //penalty to ensure directionals always go first
|
||||
if (li->base->shadow_enabled) {
|
||||
light_type|=0x8;
|
||||
}
|
||||
uint16_t sort_key =li->sort_key;
|
||||
|
||||
|
||||
// if (li->base->shadow_enabled) {
|
||||
// light_type|=0x8;
|
||||
// }
|
||||
|
||||
RenderList::Element *ec;
|
||||
if (duplicate) {
|
||||
|
||||
ec = render_list->add_element();
|
||||
memcpy(ec,e,sizeof(RenderList::Element));
|
||||
ec = render_list.add_element();
|
||||
copymem(ec,e,sizeof(RenderList::Element));
|
||||
} else {
|
||||
|
||||
duplicate=true;
|
||||
ec=e;
|
||||
}
|
||||
|
||||
ec->light_type=light_type;
|
||||
ec->light=sort_key;
|
||||
ec->additive_ptr=&e->additive;
|
||||
|
||||
ec->sort_key|=uint64_t(li->light_index) << RenderList::SORT_KEY_LIGHT_INDEX_SHIFT;
|
||||
ec->sort_key|=uint64_t(li->light_ptr->type) << RenderList::SORT_KEY_LIGHT_TYPE_SHIFT;
|
||||
|
||||
lighted=true;
|
||||
}
|
||||
|
||||
|
||||
if (!lighted) {
|
||||
e->sort_key|=uint64_t(0xE)<<RenderList::SORT_KEY_LIGHT_TYPE_SHIFT; //light type 0xE is no light found
|
||||
e->sort_key|=uint64_t(0xFFFF)<<RenderList::SORT_KEY_LIGHT_INDEX_SHIFT;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::_draw_skybox(RID p_skybox,CameraMatrix& p_projection,const Transform& p_transform,bool p_vflip,float p_scale) {
|
||||
|
@ -625,19 +828,20 @@ void RasterizerSceneGLES3::_draw_skybox(RID p_skybox,CameraMatrix& p_projection,
|
|||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glColorMask(1,1,1,1);
|
||||
|
||||
float flip_sign = p_vflip?-1:1;
|
||||
|
||||
Vector3 vertices[8]={
|
||||
Vector3(-1,-1*flip_sign,0.1),
|
||||
Vector3(-1,-1*flip_sign,1),
|
||||
Vector3( 0, 1, 0),
|
||||
Vector3( 1,-1*flip_sign,0.1),
|
||||
Vector3( 1,-1*flip_sign,1),
|
||||
Vector3( 1, 1, 0),
|
||||
Vector3( 1, 1*flip_sign,0.1),
|
||||
Vector3( 1, 1*flip_sign,1),
|
||||
Vector3( 1, 0, 0),
|
||||
Vector3(-1, 1*flip_sign,0.1),
|
||||
Vector3( 0, 0, 0),
|
||||
Vector3(-1, 1*flip_sign,1),
|
||||
Vector3( 0, 0, 0)
|
||||
|
||||
};
|
||||
|
||||
|
@ -677,27 +881,248 @@ void RasterizerSceneGLES3::_draw_skybox(RID p_skybox,CameraMatrix& p_projection,
|
|||
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_directional_lights,int p_directional_light_count,RID p_environment){
|
||||
|
||||
void RasterizerSceneGLES3::_setup_environment(Environment *env,CameraMatrix& p_cam_projection,const Transform& p_cam_transform) {
|
||||
|
||||
|
||||
//fill up ubo
|
||||
|
||||
//store camera into ubo
|
||||
store_camera(p_cam_projection,state.ubo_data.projection_matrix);
|
||||
store_transform(p_cam_transform,state.ubo_data.camera_matrix);
|
||||
store_transform(p_cam_transform.affine_inverse(),state.ubo_data.camera_inverse_matrix);
|
||||
|
||||
//time global variables
|
||||
for(int i=0;i<4;i++) {
|
||||
state.ubo_data.time[i]=storage->frame.time[i];
|
||||
}
|
||||
|
||||
//bg and ambient
|
||||
if (env) {
|
||||
state.ubo_data.bg_energy=env->bg_energy;
|
||||
state.ubo_data.ambient_energy=env->ambient_energy;
|
||||
Color linear_ambient_color = env->ambient_color.to_linear();
|
||||
state.ubo_data.ambient_light_color[0]=linear_ambient_color.r;
|
||||
state.ubo_data.ambient_light_color[1]=linear_ambient_color.g;
|
||||
state.ubo_data.ambient_light_color[2]=linear_ambient_color.b;
|
||||
state.ubo_data.ambient_light_color[3]=linear_ambient_color.a;
|
||||
|
||||
Color bg_color;
|
||||
|
||||
switch(env->bg_mode) {
|
||||
case VS::ENV_BG_CLEAR_COLOR: {
|
||||
bg_color=storage->frame.clear_request_color.to_linear();
|
||||
} break;
|
||||
case VS::ENV_BG_COLOR: {
|
||||
bg_color=env->bg_color.to_linear();
|
||||
} break;
|
||||
default: {
|
||||
bg_color=Color(0,0,0,1);
|
||||
} break;
|
||||
}
|
||||
|
||||
state.ubo_data.bg_color[0]=bg_color.r;
|
||||
state.ubo_data.bg_color[1]=bg_color.g;
|
||||
state.ubo_data.bg_color[2]=bg_color.b;
|
||||
state.ubo_data.bg_color[3]=bg_color.a;
|
||||
|
||||
state.env_radiance_data.ambient_contribution=env->ambient_skybox_contribution;
|
||||
} else {
|
||||
state.ubo_data.bg_energy=1.0;
|
||||
state.ubo_data.ambient_energy=1.0;
|
||||
//use from clear color instead, since there is no ambient
|
||||
Color linear_ambient_color = storage->frame.clear_request_color.to_linear();
|
||||
state.ubo_data.ambient_light_color[0]=linear_ambient_color.r;
|
||||
state.ubo_data.ambient_light_color[1]=linear_ambient_color.g;
|
||||
state.ubo_data.ambient_light_color[2]=linear_ambient_color.b;
|
||||
state.ubo_data.ambient_light_color[3]=linear_ambient_color.a;
|
||||
|
||||
state.ubo_data.bg_color[0]=linear_ambient_color.r;
|
||||
state.ubo_data.bg_color[1]=linear_ambient_color.g;
|
||||
state.ubo_data.bg_color[2]=linear_ambient_color.b;
|
||||
state.ubo_data.bg_color[3]=linear_ambient_color.a;
|
||||
|
||||
state.env_radiance_data.ambient_contribution=0;
|
||||
|
||||
}
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, state.scene_ubo);
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0,sizeof(State::SceneDataUBO), &state.ubo_data);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
//fill up environment
|
||||
|
||||
store_transform(p_cam_transform,state.env_radiance_data.transform);
|
||||
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo);
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0,sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_data);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result,int p_light_cull_count,const Transform& p_camera_inverse_transform) {
|
||||
|
||||
directional_light_instance_count=0;
|
||||
light_instance_count=0;
|
||||
|
||||
for(int i=0;i<p_light_cull_count;i++) {
|
||||
|
||||
ERR_BREAK( i>=RenderList::MAX_LIGHTS );
|
||||
|
||||
LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
|
||||
|
||||
switch(li->light_ptr->type) {
|
||||
|
||||
case VS::LIGHT_DIRECTIONAL: {
|
||||
|
||||
ERR_FAIL_COND( directional_light_instance_count >= RenderList::MAX_LIGHTS);
|
||||
directional_light_instances[directional_light_instance_count++]=li;
|
||||
|
||||
li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r;
|
||||
li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g;
|
||||
li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b;
|
||||
li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY];
|
||||
|
||||
//omni, keep at 0
|
||||
li->light_ubo_data.light_pos_inv_radius[0]=0.0;
|
||||
li->light_ubo_data.light_pos_inv_radius[1]=0.0;
|
||||
li->light_ubo_data.light_pos_inv_radius[2]=0.0;
|
||||
li->light_ubo_data.light_pos_inv_radius[3]=0.0;
|
||||
|
||||
Vector3 direction = p_camera_inverse_transform.basis.xform(li->transform.basis.xform(Vector3(0,0,-1))).normalized();
|
||||
li->light_ubo_data.light_direction_attenuation[0]=direction.x;
|
||||
li->light_ubo_data.light_direction_attenuation[1]=direction.y;
|
||||
li->light_ubo_data.light_direction_attenuation[2]=direction.z;
|
||||
li->light_ubo_data.light_direction_attenuation[3]=1.0;
|
||||
|
||||
li->light_ubo_data.light_params[0]=0;
|
||||
li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
|
||||
li->light_ubo_data.light_params[2]=0;
|
||||
li->light_ubo_data.light_params[3]=0;
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
if (li->light_ptr->shadow_enabled) {
|
||||
CameraMatrix bias;
|
||||
bias.set_light_bias();
|
||||
|
||||
int passes=light_instance_get_shadow_passes(p_light_instance);
|
||||
|
||||
for(int i=0;i<passes;i++) {
|
||||
Transform modelview=Transform(camera_transform_inverse * li->custom_transform[i]).inverse();
|
||||
li->shadow_projection[i] = bias * li->custom_projection[i] * modelview;
|
||||
}
|
||||
lights_use_shadow=true;
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
case VS::LIGHT_OMNI: {
|
||||
|
||||
li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r;
|
||||
li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g;
|
||||
li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b;
|
||||
li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY];
|
||||
|
||||
Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin);
|
||||
|
||||
//directional, keep at 0
|
||||
li->light_ubo_data.light_pos_inv_radius[0]=pos.x;
|
||||
li->light_ubo_data.light_pos_inv_radius[1]=pos.y;
|
||||
li->light_ubo_data.light_pos_inv_radius[2]=pos.z;
|
||||
li->light_ubo_data.light_pos_inv_radius[3]=1.0/MAX(0.001,li->light_ptr->param[VS::LIGHT_PARAM_RANGE]);
|
||||
|
||||
li->light_ubo_data.light_direction_attenuation[0]=0;
|
||||
li->light_ubo_data.light_direction_attenuation[1]=0;
|
||||
li->light_ubo_data.light_direction_attenuation[2]=0;
|
||||
li->light_ubo_data.light_direction_attenuation[3]=li->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION];
|
||||
|
||||
li->light_ubo_data.light_params[0]=0;
|
||||
li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
|
||||
li->light_ubo_data.light_params[2]=0;
|
||||
li->light_ubo_data.light_params[3]=0;
|
||||
|
||||
#if 0
|
||||
if (li->light_ptr->shadow_enabled) {
|
||||
li->shadow_projection[0] = Transform(camera_transform_inverse * li->transform).inverse();
|
||||
lights_use_shadow=true;
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
case VS::LIGHT_SPOT: {
|
||||
|
||||
li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r;
|
||||
li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g;
|
||||
li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b;
|
||||
li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY];
|
||||
|
||||
Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin);
|
||||
|
||||
//directional, keep at 0
|
||||
li->light_ubo_data.light_pos_inv_radius[0]=pos.x;
|
||||
li->light_ubo_data.light_pos_inv_radius[1]=pos.y;
|
||||
li->light_ubo_data.light_pos_inv_radius[2]=pos.z;
|
||||
li->light_ubo_data.light_pos_inv_radius[3]=1.0/MAX(0.001,li->light_ptr->param[VS::LIGHT_PARAM_RANGE]);
|
||||
|
||||
Vector3 direction = p_camera_inverse_transform.basis.xform(li->transform.basis.xform(Vector3(0,0,-1))).normalized();
|
||||
li->light_ubo_data.light_direction_attenuation[0]=direction.x;
|
||||
li->light_ubo_data.light_direction_attenuation[1]=direction.y;
|
||||
li->light_ubo_data.light_direction_attenuation[2]=direction.z;
|
||||
li->light_ubo_data.light_direction_attenuation[3]=li->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION];
|
||||
|
||||
li->light_ubo_data.light_params[0]=li->light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION];
|
||||
li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
|
||||
li->light_ubo_data.light_params[2]=0;
|
||||
li->light_ubo_data.light_params[3]=0;
|
||||
|
||||
#if 0
|
||||
if (li->light_ptr->shadow_enabled) {
|
||||
CameraMatrix bias;
|
||||
bias.set_light_bias();
|
||||
Transform modelview=Transform(camera_transform_inverse * li->transform).inverse();
|
||||
li->shadow_projection[0] = bias * li->projection * modelview;
|
||||
lights_use_shadow=true;
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* make light hash */
|
||||
|
||||
// actually, not really a hash, but helps to sort the lights
|
||||
// and avoid recompiling redudant shader versions
|
||||
|
||||
|
||||
li->last_pass=render_pass;
|
||||
li->light_index=i;
|
||||
|
||||
//update UBO for forward rendering, blit to texture for clustered
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, li->light_ubo);
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightInstance::LightDataUBO), &li->light_ubo_data);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
light_instances[i]=li;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_directional_lights,int p_directional_light_count,RID p_environment){
|
||||
|
||||
//first of all, make a new render pass
|
||||
render_pass++;
|
||||
|
||||
//fill up ubo
|
||||
|
||||
Environment *env = environment_owner.getornull(p_environment);
|
||||
|
||||
_setup_environment(env,p_cam_projection,p_cam_transform);
|
||||
|
||||
_setup_lights(p_light_cull_result,p_light_cull_count,p_cam_transform.affine_inverse());
|
||||
|
||||
render_list.clear();
|
||||
|
||||
render_pass++;
|
||||
current_material_index=0;
|
||||
|
||||
//fill list
|
||||
|
@ -744,8 +1169,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM
|
|||
glClearDepth(1.0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
|
||||
|
||||
|
||||
Environment *env = environment_owner.getornull(p_environment);
|
||||
RasterizerStorageGLES3::Texture* env_radiance_tex;
|
||||
|
||||
if (!env || env->bg_mode==VS::ENV_BG_CLEAR_COLOR) {
|
||||
|
||||
|
@ -756,12 +1180,21 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM
|
|||
storage->frame.clear_request=false;
|
||||
|
||||
}
|
||||
|
||||
} else if (env->bg_mode==VS::ENV_BG_COLOR) {
|
||||
|
||||
|
||||
glClearColor( env->bg_color.r, env->bg_color.g, env->bg_color.b, env->bg_color.a );
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
storage->frame.clear_request=false;
|
||||
} else if (env->bg_mode==VS::ENV_BG_SKYBOX) {
|
||||
|
||||
if (env->skybox_radiance.is_valid()) {
|
||||
env_radiance_tex = storage->texture_owner.getornull(env->skybox_radiance);
|
||||
}
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
storage->frame.clear_request=false;
|
||||
|
||||
} else {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
storage->frame.clear_request=false;
|
||||
|
@ -810,7 +1243,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM
|
|||
// }
|
||||
|
||||
|
||||
_render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,false,false);
|
||||
_render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false);
|
||||
|
||||
|
||||
if (env && env->bg_mode==VS::ENV_BG_SKYBOX) {
|
||||
|
@ -824,6 +1257,17 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM
|
|||
// state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false);
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
||||
glEnable(GL_BLEND);
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo);
|
||||
|
||||
render_list.sort_by_depth(true);
|
||||
|
||||
_render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false);
|
||||
|
||||
|
||||
#if 0
|
||||
if (use_fb) {
|
||||
|
||||
|
@ -972,7 +1416,143 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM
|
|||
|
||||
bool RasterizerSceneGLES3::free(RID p_rid) {
|
||||
|
||||
return false;
|
||||
if (light_instance_owner.owns(p_rid)) {
|
||||
|
||||
LightInstance *light_instance = light_instance_owner.getptr(p_rid);
|
||||
glDeleteBuffers(1,&light_instance->light_ubo);
|
||||
light_instance_owner.free(p_rid);
|
||||
memdelete(light_instance);
|
||||
|
||||
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
// http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html
|
||||
static _FORCE_INLINE_ float radicalInverse_VdC(uint32_t bits) {
|
||||
bits = (bits << 16u) | (bits >> 16u);
|
||||
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
|
||||
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
|
||||
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
|
||||
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
|
||||
return float(bits) * 2.3283064365386963e-10f; // / 0x100000000
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ Vector2 Hammersley(uint32_t i, uint32_t N) {
|
||||
return Vector2(float(i) / float(N), radicalInverse_VdC(i));
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ Vector3 ImportanceSampleGGX(Vector2 Xi, float Roughness, Vector3 N) {
|
||||
float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
|
||||
|
||||
// Compute distribution direction
|
||||
float Phi = 2.0f * M_PI * Xi.x;
|
||||
float CosTheta = Math::sqrt((1.0f - Xi.y) / (1.0f + (a*a - 1.0f) * Xi.y));
|
||||
float SinTheta = Math::sqrt((float)Math::abs(1.0f - CosTheta * CosTheta));
|
||||
|
||||
// Convert to spherical direction
|
||||
Vector3 H;
|
||||
H.x = SinTheta * Math::cos(Phi);
|
||||
H.y = SinTheta * Math::sin(Phi);
|
||||
H.z = CosTheta;
|
||||
|
||||
Vector3 UpVector = Math::abs(N.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(1.0, 0.0, 0.0);
|
||||
Vector3 TangentX = UpVector.cross(N);
|
||||
TangentX.normalize();
|
||||
Vector3 TangentY = N.cross(TangentX);
|
||||
|
||||
// Tangent to world space
|
||||
return TangentX * H.x + TangentY * H.y + N * H.z;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ float GGX(float NdotV, float a) {
|
||||
float k = a / 2.0;
|
||||
return NdotV / (NdotV * (1.0 - k) + k);
|
||||
}
|
||||
|
||||
// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
|
||||
float _FORCE_INLINE_ G_Smith(float a, float nDotV, float nDotL)
|
||||
{
|
||||
return GGX(nDotL, a * a) * GGX(nDotV, a * a);
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::_generate_brdf() {
|
||||
|
||||
int brdf_size=GLOBAL_DEF("rendering/gles3/brdf_texture_size",64);
|
||||
|
||||
|
||||
|
||||
DVector<uint8_t> brdf;
|
||||
brdf.resize(brdf_size*brdf_size*2);
|
||||
|
||||
DVector<uint8_t>::Write w = brdf.write();
|
||||
|
||||
|
||||
for(int i=0;i<brdf_size;i++) {
|
||||
for(int j=0;j<brdf_size;j++) {
|
||||
|
||||
float Roughness = float(j)/(brdf_size-1);
|
||||
float NoV = float(i+1)/(brdf_size); //avoid storing nov0
|
||||
|
||||
Vector3 V;
|
||||
V.x = Math::sqrt( 1.0 - NoV * NoV );
|
||||
V.y = 0.0;
|
||||
V.z = NoV;
|
||||
|
||||
Vector3 N = Vector3(0.0, 0.0, 1.0);
|
||||
|
||||
float A = 0;
|
||||
float B = 0;
|
||||
|
||||
for(int s=0;s<512;s++) {
|
||||
|
||||
|
||||
Vector2 xi = Hammersley(s,512);
|
||||
Vector3 H = ImportanceSampleGGX( xi, Roughness, N );
|
||||
Vector3 L = 2.0 * V.dot(H) * H - V;
|
||||
|
||||
float NoL = CLAMP( L.z, 0.0, 1.0 );
|
||||
float NoH = CLAMP( H.z, 0.0, 1.0 );
|
||||
float VoH = CLAMP( V.dot(H), 0.0, 1.0 );
|
||||
|
||||
if ( NoL > 0.0 ) {
|
||||
float G = G_Smith( Roughness, NoV, NoL );
|
||||
float G_Vis = G * VoH / (NoH * NoV);
|
||||
float Fc = pow(1.0 - VoH, 5.0);
|
||||
|
||||
A += (1.0 - Fc) * G_Vis;
|
||||
B += Fc * G_Vis;
|
||||
}
|
||||
}
|
||||
|
||||
A/=512.0;
|
||||
B/=512.0;
|
||||
|
||||
int tofs = ((brdf_size-j-1)*brdf_size+i)*2;
|
||||
w[tofs+0]=CLAMP(A*255,0,255);
|
||||
w[tofs+1]=CLAMP(B*255,0,255);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//set up brdf texture
|
||||
|
||||
|
||||
glGenTextures(1, &state.brdf_texture);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D,state.brdf_texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, brdf_size, brdf_size, 0, GL_RG, GL_UNSIGNED_BYTE,w.ptr());
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glBindTexture(GL_TEXTURE_2D,0);
|
||||
|
||||
}
|
||||
|
||||
|
@ -989,6 +1569,12 @@ void RasterizerSceneGLES3::initialize() {
|
|||
glBufferData(GL_UNIFORM_BUFFER, sizeof(State::SceneDataUBO), &state.scene_ubo, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
glGenBuffers(1, &state.env_radiance_ubo);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_ubo, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
|
||||
render_list.max_elements=GLOBAL_DEF("rendering/gles3/max_renderable_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS);
|
||||
if (render_list.max_elements>1000000)
|
||||
render_list.max_elements=1000000;
|
||||
|
@ -1017,6 +1603,7 @@ void RasterizerSceneGLES3::initialize() {
|
|||
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
|
||||
}
|
||||
render_list.init();
|
||||
_generate_brdf();
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::finalize(){
|
||||
|
|
|
@ -32,12 +32,28 @@ public:
|
|||
float camera_inverse_matrix[16];
|
||||
float camera_matrix[16];
|
||||
float time[4];
|
||||
float ambient_light[4];
|
||||
float ambient_light_color[4];
|
||||
float bg_color[4];
|
||||
float ambient_energy;
|
||||
float bg_energy;
|
||||
|
||||
} ubo_data;
|
||||
|
||||
GLuint scene_ubo;
|
||||
|
||||
struct EnvironmentRadianceUBO {
|
||||
|
||||
float transform[16];
|
||||
float box_min[4]; //unused for now
|
||||
float box_max[4];
|
||||
float ambient_contribution;
|
||||
|
||||
} env_radiance_data;
|
||||
|
||||
GLuint env_radiance_ubo;
|
||||
|
||||
GLuint brdf_texture;
|
||||
|
||||
GLuint skybox_verts;
|
||||
GLuint skybox_array;
|
||||
|
||||
|
@ -54,16 +70,15 @@ public:
|
|||
|
||||
RID skybox_color;
|
||||
RID skybox_radiance;
|
||||
RID skybox_irradiance;
|
||||
float skybox_scale;
|
||||
|
||||
Color bg_color;
|
||||
float energy;
|
||||
float bg_energy;
|
||||
float skybox_ambient;
|
||||
|
||||
Color ambient_color;
|
||||
float ambient_anergy;
|
||||
float ambient_skybox_energy;
|
||||
float ambient_energy;
|
||||
float ambient_skybox_contribution;
|
||||
|
||||
int canvas_max_layer;
|
||||
|
||||
|
@ -71,10 +86,10 @@ public:
|
|||
Environment() {
|
||||
bg_mode=VS::ENV_BG_CLEAR_COLOR;
|
||||
skybox_scale=1.0;
|
||||
energy=1.0;
|
||||
bg_energy=1.0;
|
||||
skybox_ambient=0;
|
||||
ambient_anergy=1.0;
|
||||
ambient_skybox_energy=0.0;
|
||||
ambient_energy=1.0;
|
||||
ambient_skybox_contribution=0.0;
|
||||
canvas_max_layer=0;
|
||||
}
|
||||
};
|
||||
|
@ -84,12 +99,12 @@ public:
|
|||
virtual RID environment_create();
|
||||
|
||||
virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg);
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size);
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size);
|
||||
virtual void environment_set_skybox_scale(RID p_env,float p_scale);
|
||||
virtual void environment_set_bg_color(RID p_env,const Color& p_color);
|
||||
virtual void environment_set_bg_energy(RID p_env,float p_energy);
|
||||
virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer);
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0);
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0);
|
||||
|
||||
virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode);
|
||||
virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture);
|
||||
|
@ -100,19 +115,81 @@ public:
|
|||
virtual void environment_set_saturation(RID p_env,bool p_enable,float p_saturation);
|
||||
virtual void environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp);
|
||||
|
||||
|
||||
/* LIGHT INSTANCE */
|
||||
|
||||
struct LightInstance : public RID_Data {
|
||||
|
||||
struct SplitInfo {
|
||||
|
||||
CameraMatrix camera;
|
||||
Transform transform;
|
||||
float near;
|
||||
float far;
|
||||
};
|
||||
|
||||
struct LightDataUBO {
|
||||
|
||||
float light_pos_inv_radius[4];
|
||||
float light_direction_attenuation[4];
|
||||
float light_color_energy[4];
|
||||
float light_params[4]; //cone attenuation, specular, shadow darkening,
|
||||
float shadow_split_offsets[4];
|
||||
float shadow_matrix1[16];
|
||||
float shadow_matrix2[16];
|
||||
float shadow_matrix3[16];
|
||||
float shadow_matrix4[16];
|
||||
|
||||
} light_ubo_data;
|
||||
|
||||
|
||||
SplitInfo split_info[4];
|
||||
|
||||
RID light;
|
||||
RasterizerStorageGLES3::Light *light_ptr;
|
||||
|
||||
CameraMatrix shadow_matrix[4];
|
||||
|
||||
Transform transform;
|
||||
|
||||
Vector3 light_vector;
|
||||
Vector3 spot_vector;
|
||||
float linear_att;
|
||||
|
||||
GLuint light_ubo;
|
||||
|
||||
uint64_t shadow_pass;
|
||||
uint64_t last_pass;
|
||||
uint16_t light_index;
|
||||
|
||||
Vector2 dp;
|
||||
|
||||
CameraMatrix shadow_projection[4];
|
||||
|
||||
|
||||
LightInstance() { }
|
||||
|
||||
};
|
||||
|
||||
mutable RID_Owner<LightInstance> light_instance_owner;
|
||||
|
||||
virtual RID light_instance_create(RID p_light);
|
||||
virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform);
|
||||
|
||||
/* RENDER LIST */
|
||||
|
||||
struct RenderList {
|
||||
|
||||
enum {
|
||||
DEFAULT_MAX_ELEMENTS=65536,
|
||||
MAX_LIGHTS=4,
|
||||
SORT_FLAG_SKELETON=1,
|
||||
SORT_FLAG_INSTANCING=2,
|
||||
|
||||
MAX_DIRECTIONAL_LIGHTS=16,
|
||||
MAX_LIGHTS=4096,
|
||||
SORT_KEY_DEPTH_LAYER_SHIFT=58,
|
||||
SORT_KEY_LIGHT_TYPE_SHIFT=54, //type is most important
|
||||
SORT_KEY_LIGHT_INDEX_SHIFT=38, //type is most important
|
||||
SORT_KEY_LIGHT_INDEX_UNSHADED=uint64_t(0xF) << SORT_KEY_LIGHT_TYPE_SHIFT, //type is most important
|
||||
SORT_KEY_MATERIAL_INDEX_SHIFT=22,
|
||||
SORT_KEY_GEOMETRY_INDEX_SHIFT=6,
|
||||
SORT_KEY_GEOMETRY_TYPE_SHIFT=2,
|
||||
|
@ -161,7 +238,24 @@ public:
|
|||
|
||||
SortArray<Element*,SortByKey> sorter;
|
||||
if (p_alpha) {
|
||||
sorter.sort(&elements[max_elements-alpha_element_count-1],alpha_element_count);
|
||||
sorter.sort(&elements[max_elements-alpha_element_count],alpha_element_count);
|
||||
} else {
|
||||
sorter.sort(elements,element_count);
|
||||
}
|
||||
}
|
||||
|
||||
struct SortByDepth {
|
||||
|
||||
_FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const {
|
||||
return A->instance->depth > B->instance->depth;
|
||||
}
|
||||
};
|
||||
|
||||
void sort_by_depth(bool p_alpha) {
|
||||
|
||||
SortArray<Element*,SortByDepth> sorter;
|
||||
if (p_alpha) {
|
||||
sorter.sort(&elements[max_elements-alpha_element_count],alpha_element_count);
|
||||
} else {
|
||||
sorter.sort(elements,element_count);
|
||||
}
|
||||
|
@ -197,6 +291,7 @@ public:
|
|||
|
||||
}
|
||||
|
||||
|
||||
RenderList() {
|
||||
|
||||
max_elements=DEFAULT_MAX_ELEMENTS;
|
||||
|
@ -210,26 +305,35 @@ public:
|
|||
|
||||
|
||||
|
||||
LightInstance *directional_light_instances[RenderList::MAX_DIRECTIONAL_LIGHTS];
|
||||
int directional_light_instance_count;
|
||||
|
||||
LightInstance *light_instances[RenderList::MAX_LIGHTS];
|
||||
int light_instance_count;
|
||||
|
||||
RenderList render_list;
|
||||
|
||||
_FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES3::Material* p_material,bool p_alpha_pass);
|
||||
_FORCE_INLINE_ void _setup_geometry(RenderList::Element *e);
|
||||
_FORCE_INLINE_ void _render_geometry(RenderList::Element *e);
|
||||
_FORCE_INLINE_ void _setup_light(LightInstance *p_light);
|
||||
|
||||
void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, RasterizerStorageGLES3::Texture *p_base_env, bool p_reverse_cull, bool p_alpha_pass);
|
||||
|
||||
void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, bool p_reverse_cull, bool p_alpha_pass);
|
||||
|
||||
virtual RID light_instance_create(RID p_light);
|
||||
virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform);
|
||||
|
||||
_FORCE_INLINE_ void _add_geometry( RasterizerStorageGLES3::Geometry* p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner,int p_material);
|
||||
|
||||
void _draw_skybox(RID p_skybox, CameraMatrix& p_projection, const Transform& p_transform, bool p_vflip, float p_scale);
|
||||
|
||||
void _setup_environment(Environment *env,CameraMatrix& p_cam_projection, const Transform& p_cam_transform);
|
||||
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform);
|
||||
|
||||
virtual void render_scene(const Transform& p_cam_transform,CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_directional_lights,int p_directional_light_count,RID p_environment);
|
||||
|
||||
virtual bool free(RID p_rid);
|
||||
|
||||
void _generate_brdf();
|
||||
|
||||
void initialize();
|
||||
void finalize();
|
||||
RasterizerSceneGLES3();
|
||||
|
|
|
@ -587,6 +587,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture,int p_width, int p_h
|
|||
texture->height=p_height;
|
||||
texture->format=p_format;
|
||||
texture->flags=p_flags;
|
||||
texture->stored_cube_sides=0;
|
||||
texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
|
||||
|
||||
_get_gl_image_and_format(Image(),texture->format,texture->flags,format,internal_format,type,compressed,srgb);
|
||||
|
@ -759,8 +760,9 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image
|
|||
|
||||
//printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
|
||||
|
||||
texture->stored_cube_sides|=(1<<p_cube_side);
|
||||
|
||||
if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps) {
|
||||
if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps && (!(texture->flags&VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides==(1<<6)-1)) {
|
||||
//generate mipmaps if they were requested and the image does not contain them
|
||||
glGenerateMipmap(texture->target);
|
||||
}
|
||||
|
@ -995,7 +997,7 @@ void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable
|
|||
config.shrink_textures_x2=p_enable;
|
||||
}
|
||||
|
||||
RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution) const {
|
||||
RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_resolution) const {
|
||||
|
||||
Texture * texture = texture_owner.get(p_source);
|
||||
ERR_FAIL_COND_V(!texture,RID());
|
||||
|
@ -1019,12 +1021,13 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM
|
|||
glDisable(GL_BLEND);
|
||||
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(texture->target, texture->tex_id);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
GLuint new_cubemap;
|
||||
glGenTextures(1, &new_cubemap);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, new_cubemap);
|
||||
|
||||
|
||||
GLuint tmp_fb;
|
||||
|
@ -1033,8 +1036,7 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
|
||||
|
||||
|
||||
int w = texture->width;
|
||||
int h = texture->height;
|
||||
int size = p_resolution;
|
||||
|
||||
int lod=0;
|
||||
|
||||
|
@ -1044,19 +1046,42 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM
|
|||
|
||||
int mm_level=mipmaps;
|
||||
|
||||
GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
|
||||
GLenum format = GL_RGBA;
|
||||
GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
|
||||
|
||||
|
||||
while(mm_level) {
|
||||
|
||||
for(int i=0;i<6;i++) {
|
||||
glTexImage2D(_cube_side_enum[i], lod, use_float?GL_RGBA16F:GL_RGB10_A2, w, h, 0, GL_RGBA, use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
|
||||
glTexParameteri(_cube_side_enum[i], GL_TEXTURE_BASE_LEVEL, lod);
|
||||
glTexParameteri(_cube_side_enum[i], GL_TEXTURE_MAX_LEVEL, lod);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, 0);
|
||||
glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
|
||||
}
|
||||
|
||||
glViewport(0,0,w,h);
|
||||
lod++;
|
||||
mm_level--;
|
||||
|
||||
if (size>1)
|
||||
size>>=1;
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1);
|
||||
|
||||
lod=0;
|
||||
mm_level=mipmaps;
|
||||
|
||||
size = p_resolution;
|
||||
|
||||
while(mm_level) {
|
||||
|
||||
for(int i=0;i<6;i++) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, lod);
|
||||
|
||||
glViewport(0,0,size,size);
|
||||
glBindVertexArray(resources.quadie_array);
|
||||
|
||||
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID,i);
|
||||
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps));
|
||||
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1));
|
||||
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN,0,4);
|
||||
|
@ -1069,29 +1094,51 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM
|
|||
|
||||
|
||||
|
||||
if (w>1)
|
||||
w>>=1;
|
||||
if (h>1)
|
||||
h>>=1;
|
||||
|
||||
if (size>1)
|
||||
size>>=1;
|
||||
lod++;
|
||||
mm_level--;
|
||||
|
||||
}
|
||||
|
||||
|
||||
for(int i=0;i<6;i++) {
|
||||
//restore ranges
|
||||
glTexParameteri(_cube_side_enum[i], GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(_cube_side_enum[i], GL_TEXTURE_MAX_LEVEL, lod);
|
||||
//restore ranges
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1);
|
||||
|
||||
}
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, config.system_fbo);
|
||||
glDeleteFramebuffers(1, &tmp_fb);
|
||||
|
||||
Texture * ctex = memnew( Texture );
|
||||
|
||||
return RID();
|
||||
ctex->flags=VS::TEXTURE_FLAG_CUBEMAP|VS::TEXTURE_FLAG_MIPMAPS|VS::TEXTURE_FLAG_FILTER;
|
||||
ctex->width=p_resolution;
|
||||
ctex->height=p_resolution;
|
||||
ctex->alloc_width=p_resolution;
|
||||
ctex->alloc_height=p_resolution;
|
||||
ctex->format=use_float?Image::FORMAT_RGBAH:Image::FORMAT_RGBA8;
|
||||
ctex->target=GL_TEXTURE_CUBE_MAP;
|
||||
ctex->gl_format_cache=format;
|
||||
ctex->gl_internal_format_cache=internal_format;
|
||||
ctex->gl_type_cache=type;
|
||||
ctex->data_size=0;
|
||||
ctex->compressed=false;
|
||||
ctex->srgb=false;
|
||||
ctex->total_data_size=0;
|
||||
ctex->ignore_mipmaps=false;
|
||||
ctex->mipmaps=mipmaps;
|
||||
ctex->active=true;
|
||||
ctex->tex_id=new_cubemap;
|
||||
ctex->stored_cube_sides=(1<<6)-1;
|
||||
ctex->render_target=NULL;
|
||||
|
||||
return texture_owner.make_rid(ctex);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1137,9 +1184,9 @@ void RasterizerStorageGLES3::shader_set_mode(RID p_shader,VS::ShaderMode p_mode)
|
|||
shader->mode=p_mode;
|
||||
|
||||
ShaderGLES3* shaders[VS::SHADER_MAX]={
|
||||
&canvas->state.canvas_shader,
|
||||
&scene->state.scene_shader,
|
||||
&canvas->state.canvas_shader,
|
||||
&canvas->state.canvas_shader,
|
||||
|
||||
};
|
||||
|
||||
|
@ -1231,10 +1278,14 @@ void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const {
|
|||
shaders.actions_scene.render_mode_values["cull_back"]=Pair<int*,int>(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_BACK);
|
||||
shaders.actions_scene.render_mode_values["cull_disable"]=Pair<int*,int>(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_DISABLED);
|
||||
|
||||
shaders.actions_canvas.render_mode_flags["unshaded"]=&p_shader->spatial.unshaded;
|
||||
shaders.actions_canvas.render_mode_flags["ontop"]=&p_shader->spatial.ontop;
|
||||
shaders.actions_scene.render_mode_flags["unshaded"]=&p_shader->spatial.unshaded;
|
||||
shaders.actions_scene.render_mode_flags["ontop"]=&p_shader->spatial.ontop;
|
||||
|
||||
shaders.actions_scene.usage_flag_pointers["ALPHA"]=&p_shader->spatial.uses_alpha;
|
||||
|
||||
actions=&shaders.actions_scene;
|
||||
actions->uniforms=&p_shader->uniforms;
|
||||
|
||||
shaders.actions_canvas.usage_flag_pointers["ALPHA"]=&p_shader->spatial.uses_alpha;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1243,6 +1294,7 @@ void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const {
|
|||
|
||||
Error err = shaders.compiler.compile(p_shader->mode,p_shader->code,actions,p_shader->path,gen_code);
|
||||
|
||||
|
||||
ERR_FAIL_COND(err!=OK);
|
||||
|
||||
p_shader->shader->set_custom_shader_code(p_shader->custom_code_id,gen_code.vertex,gen_code.vertex_global,gen_code.fragment,gen_code.light,gen_code.fragment_global,gen_code.uniforms,gen_code.texture_uniforms,gen_code.defines);
|
||||
|
@ -1633,29 +1685,29 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
|
|||
|
||||
gui[0]=v.r;
|
||||
gui[1]=v.g;
|
||||
gui[3]=v.b;
|
||||
gui[4]=v.a;
|
||||
gui[2]=v.b;
|
||||
gui[3]=v.a;
|
||||
} else if (value.get_type()==Variant::RECT2) {
|
||||
Rect2 v=value;
|
||||
|
||||
gui[0]=v.pos.x;
|
||||
gui[1]=v.pos.y;
|
||||
gui[3]=v.size.x;
|
||||
gui[4]=v.size.y;
|
||||
gui[2]=v.size.x;
|
||||
gui[3]=v.size.y;
|
||||
} else if (value.get_type()==Variant::QUAT) {
|
||||
Quat v=value;
|
||||
|
||||
gui[0]=v.x;
|
||||
gui[1]=v.y;
|
||||
gui[3]=v.z;
|
||||
gui[4]=v.w;
|
||||
gui[2]=v.z;
|
||||
gui[3]=v.w;
|
||||
} else {
|
||||
Plane v=value;
|
||||
|
||||
gui[0]=v.normal.x;
|
||||
gui[1]=v.normal.y;
|
||||
gui[3]=v.normal.x;
|
||||
gui[4]=v.d;
|
||||
gui[2]=v.normal.x;
|
||||
gui[3]=v.d;
|
||||
|
||||
}
|
||||
} break;
|
||||
|
@ -2307,8 +2359,6 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
|
|||
if (p_format&VS::ARRAY_FORMAT_INDEX) {
|
||||
|
||||
index_array_size=attribs[VS::ARRAY_INDEX].stride*p_index_count;
|
||||
|
||||
print_line("index count: "+itos(p_index_count)+" stride: "+itos(attribs[VS::ARRAY_INDEX].stride) );
|
||||
}
|
||||
|
||||
|
||||
|
@ -2882,55 +2932,134 @@ Matrix32 RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton,i
|
|||
|
||||
RID RasterizerStorageGLES3::light_create(VS::LightType p_type){
|
||||
|
||||
return RID();
|
||||
Light *light = memnew( Light );
|
||||
light->type=p_type;
|
||||
|
||||
light->param[VS::LIGHT_PARAM_ENERGY]=1.0;
|
||||
light->param[VS::LIGHT_PARAM_SPECULAR]=1.0;
|
||||
light->param[VS::LIGHT_PARAM_RANGE]=1.0;
|
||||
light->param[VS::LIGHT_PARAM_SPOT_ANGLE]=45;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE]=0;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_DARKNESS]=0;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET]=0.1;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET]=0.3;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET]=0.6;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_4_OFFSET]=1.0;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS]=0.1;
|
||||
light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE]=0.1;
|
||||
|
||||
|
||||
light->color=Color(1,1,1,1);
|
||||
light->shadow=false;
|
||||
light->negative=false;
|
||||
light->cull_mask=0xFFFFFFFF;
|
||||
light->directional_shadow_mode=VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
|
||||
|
||||
return light_owner.make_rid(light);
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::light_set_color(RID p_light,const Color& p_color){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
light->color=p_color;
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_param(RID p_light,VS::LightParam p_param,float p_value){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
ERR_FAIL_INDEX(p_param,VS::LIGHT_PARAM_MAX);
|
||||
|
||||
if (p_param==VS::LIGHT_PARAM_RANGE || p_param==VS::LIGHT_PARAM_SPOT_ANGLE) {
|
||||
light->instance_change_notify();
|
||||
}
|
||||
light->param[p_param]=p_value;
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_shadow(RID p_light,bool p_enabled){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
light->shadow=p_enabled;
|
||||
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_projector(RID p_light,RID p_texture){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_attenuation_texure(RID p_light,RID p_texture){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_negative(RID p_light,bool p_enable){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
light->negative=p_enable;
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_cull_mask(RID p_light,uint32_t p_mask){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
light->cull_mask=p_mask;
|
||||
}
|
||||
void RasterizerStorageGLES3::light_set_shader(RID p_light,RID p_shader){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode){
|
||||
|
||||
Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND(!light);
|
||||
|
||||
}
|
||||
|
||||
VS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const {
|
||||
|
||||
const Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL);
|
||||
|
||||
return VS::LIGHT_DIRECTIONAL;
|
||||
}
|
||||
|
||||
AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
|
||||
|
||||
const Light * light = light_owner.getornull(p_light);
|
||||
ERR_FAIL_COND_V(!light,AABB());
|
||||
|
||||
switch( light->type ) {
|
||||
|
||||
case VS::LIGHT_SPOT: {
|
||||
|
||||
float len=light->param[VS::LIGHT_PARAM_RANGE];
|
||||
float size=Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
|
||||
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
|
||||
} break;
|
||||
case VS::LIGHT_OMNI: {
|
||||
|
||||
float r = light->param[VS::LIGHT_PARAM_RANGE];
|
||||
return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
|
||||
} break;
|
||||
case VS::LIGHT_DIRECTIONAL: {
|
||||
|
||||
return AABB();
|
||||
} break;
|
||||
default: {}
|
||||
}
|
||||
|
||||
ERR_FAIL_V( AABB() );
|
||||
return AABB();
|
||||
}
|
||||
|
||||
|
@ -3028,6 +3157,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
|
|||
inst = mesh_owner.getornull(p_base);
|
||||
ERR_FAIL_COND(!inst);
|
||||
} break;
|
||||
case VS::INSTANCE_LIGHT: {
|
||||
inst = light_owner.getornull(p_base);
|
||||
ERR_FAIL_COND(!inst);
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
@ -3046,6 +3179,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
|
|||
ERR_FAIL_COND(!inst);
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_LIGHT: {
|
||||
inst = light_owner.getornull(p_base);
|
||||
ERR_FAIL_COND(!inst);
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
@ -3542,6 +3679,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
|
|||
if (mesh_owner.owns(p_rid)) {
|
||||
return VS::INSTANCE_MESH;
|
||||
}
|
||||
if (light_owner.owns(p_rid)) {
|
||||
return VS::INSTANCE_LIGHT;
|
||||
}
|
||||
|
||||
return VS::INSTANCE_NONE;
|
||||
}
|
||||
|
@ -3617,6 +3757,14 @@ bool RasterizerStorageGLES3::free(RID p_rid){
|
|||
mesh_owner.free(p_rid);
|
||||
memdelete(mesh);
|
||||
|
||||
} else if (light_owner.owns(p_rid)) {
|
||||
|
||||
// delete the texture
|
||||
Light *light = light_owner.get(p_rid);
|
||||
|
||||
light_owner.free(p_rid);
|
||||
memdelete(light);
|
||||
|
||||
} else if (canvas_occluder_owner.owns(p_rid)) {
|
||||
|
||||
|
||||
|
|
|
@ -135,10 +135,13 @@ public:
|
|||
bool active;
|
||||
GLuint tex_id;
|
||||
|
||||
uint16_t stored_cube_sides;
|
||||
|
||||
RenderTarget *render_target;
|
||||
|
||||
Texture() {
|
||||
|
||||
stored_cube_sides=0;
|
||||
ignore_mipmaps=false;
|
||||
render_target=NULL;
|
||||
flags=width=height=0;
|
||||
|
@ -184,7 +187,7 @@ public:
|
|||
|
||||
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info);
|
||||
|
||||
virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const;
|
||||
virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const;
|
||||
|
||||
|
||||
/* SHADER API */
|
||||
|
@ -351,13 +354,6 @@ public:
|
|||
|
||||
struct Instantiable : public RID_Data {
|
||||
|
||||
enum Type {
|
||||
GEOMETRY_INVALID,
|
||||
GEOMETRY_SURFACE,
|
||||
GEOMETRY_IMMEDIATE,
|
||||
GEOMETRY_MULTISURFACE,
|
||||
};
|
||||
|
||||
SelfList<RasterizerScene::InstanceBase>::List instance_list;
|
||||
|
||||
_FORCE_INLINE_ void instance_change_notify() {
|
||||
|
@ -582,6 +578,20 @@ public:
|
|||
|
||||
/* Light API */
|
||||
|
||||
|
||||
struct Light : Instantiable {
|
||||
|
||||
VS::LightType type;
|
||||
float param[VS::LIGHT_PARAM_MAX];
|
||||
Color color;
|
||||
bool shadow;
|
||||
bool negative;
|
||||
uint32_t cull_mask;
|
||||
VS::LightDirectionalShadowMode directional_shadow_mode;
|
||||
};
|
||||
|
||||
mutable RID_Owner<Light> light_owner;
|
||||
|
||||
virtual RID light_create(VS::LightType p_type);
|
||||
|
||||
virtual void light_set_color(RID p_light,const Color& p_color);
|
||||
|
|
|
@ -48,7 +48,7 @@ static int _get_datatype_size(SL::DataType p_type) {
|
|||
case SL::TYPE_SAMPLERCUBE: return 16;
|
||||
}
|
||||
|
||||
|
||||
ERR_FAIL_V(0);
|
||||
}
|
||||
|
||||
|
||||
|
@ -195,7 +195,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
|
|||
|
||||
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
|
||||
|
||||
String ucode="uniform ";
|
||||
String ucode;
|
||||
|
||||
if (SL::is_sampler_type(E->get().type)) {
|
||||
ucode="uniform ";
|
||||
}
|
||||
|
||||
ucode+=_prestr(E->get().precission);
|
||||
ucode+=_typestr(E->get().type);
|
||||
ucode+=" "+_mkid(E->key());
|
||||
|
@ -228,7 +233,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
|
|||
for(int i=0;i<uniform_sizes.size();i++) {
|
||||
|
||||
if (i>0)
|
||||
r_gen_code.uniform_offsets[i]=uniform_sizes[i]-1;
|
||||
r_gen_code.uniform_offsets[i]=uniform_sizes[i-1];
|
||||
else
|
||||
r_gen_code.uniform_offsets[i]=0;
|
||||
}
|
||||
|
@ -320,7 +325,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
|
|||
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
|
||||
|
||||
if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
|
||||
r_gen_code.defines.push_back(p_default_actions.usage_defines[vnode->name].utf8());
|
||||
String define = p_default_actions.usage_defines[vnode->name];
|
||||
if (define.begins_with("@")) {
|
||||
define = p_default_actions.usage_defines[define.substr(1,define.length())];
|
||||
}
|
||||
r_gen_code.defines.push_back(define.utf8());
|
||||
used_name_defines.insert(vnode->name);
|
||||
}
|
||||
|
||||
|
@ -451,6 +460,14 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code,
|
|||
Error err = parser.compile(p_code,ShaderTypes::get_singleton()->get_functions(p_mode),ShaderTypes::get_singleton()->get_modes(p_mode));
|
||||
|
||||
if (err!=OK) {
|
||||
#if 1
|
||||
|
||||
Vector<String> shader = p_code.split("\n");
|
||||
for(int i=0;i<shader.size();i++) {
|
||||
print_line(itos(i)+" "+shader[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
_err_print_error(NULL,p_path.utf8().get_data(),parser.get_error_line(),parser.get_error_text().utf8().get_data(),ERR_HANDLER_SHADER);
|
||||
return err;
|
||||
}
|
||||
|
@ -469,6 +486,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code,
|
|||
|
||||
_dump_node_code(parser.get_shader(),1,r_gen_code,*p_actions,actions[p_mode]);
|
||||
|
||||
|
||||
return OK;
|
||||
|
||||
}
|
||||
|
@ -518,6 +536,61 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
|||
|
||||
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
|
||||
|
||||
/** SPATIAL SHADER **/
|
||||
|
||||
|
||||
actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"]="world_transform";
|
||||
actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"]="camera_inverse_matrix";
|
||||
actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"]="projection_matrix";
|
||||
|
||||
|
||||
actions[VS::SHADER_SPATIAL].renames["VERTEX"]="vertex.xyz";
|
||||
actions[VS::SHADER_SPATIAL].renames["NORMAL"]="normal";
|
||||
actions[VS::SHADER_SPATIAL].renames["TANGENT"]="tangent";
|
||||
actions[VS::SHADER_SPATIAL].renames["BINORMAL"]="binormal";
|
||||
actions[VS::SHADER_SPATIAL].renames["UV"]="uv_interp";
|
||||
actions[VS::SHADER_SPATIAL].renames["UV2"]="uv2_interp";
|
||||
actions[VS::SHADER_SPATIAL].renames["COLOR"]="color_interp";
|
||||
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"]="gl_PointSize";
|
||||
//actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
|
||||
|
||||
//builtins
|
||||
|
||||
actions[VS::SHADER_SPATIAL].renames["TIME"]="time";
|
||||
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
|
||||
|
||||
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"]="gl_FragCoord";
|
||||
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"]="gl_FrotFacing";
|
||||
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"]="normalmap";
|
||||
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"]="normaldepth";
|
||||
actions[VS::SHADER_SPATIAL].renames["ALBEDO"]="albedo";
|
||||
actions[VS::SHADER_SPATIAL].renames["ALPHA"]="alpha";
|
||||
actions[VS::SHADER_SPATIAL].renames["SPECULAR"]="specular";
|
||||
actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"]="roughness";
|
||||
actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission";
|
||||
actions[VS::SHADER_SPATIAL].renames["SPECIAL"]="special";
|
||||
actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard";
|
||||
// actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
|
||||
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord";
|
||||
|
||||
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"]="#define ENABLE_TANGENT_INTERP\n";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"]="@TANGENT";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["UV"]="#define ENABLE_UV_INTERP\n";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["UV2"]="#define ENABLE_UV2_INTERP\n";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"]="#define ENABLE_NORMALMAP\n";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"]="@NORMALMAP";
|
||||
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"]="#define ENABLE_COLOR_INTERP\n";
|
||||
|
||||
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
List<String> func_list;
|
||||
|
||||
ShaderLanguage::get_builtin_funcs(&func_list);
|
||||
|
|
|
@ -751,6 +751,7 @@ void ShaderGLES3::set_custom_shader_code(uint32_t p_code_id, const String& p_ver
|
|||
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
|
||||
CustomCode *cc=&custom_code_map[p_code_id];
|
||||
|
||||
|
||||
cc->vertex=p_vertex;
|
||||
cc->vertex_globals=p_vertex_globals;
|
||||
cc->fragment=p_fragment;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#ifndef SHADER_GLES3_H
|
||||
#define SHADER_GLES3_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "platform_config.h"
|
||||
#ifndef GLES3_INCLUDE_H
|
||||
|
|
|
@ -16,19 +16,26 @@ void main() {
|
|||
[fragment]
|
||||
|
||||
|
||||
uniform samplerCube source_cube; //texunit:1
|
||||
precision highp float;
|
||||
precision highp int;
|
||||
|
||||
|
||||
uniform samplerCube source_cube; //texunit:0
|
||||
uniform int face_id;
|
||||
uniform float roughness;
|
||||
in highp vec2 uv_interp;
|
||||
|
||||
|
||||
layout(location = 0) vec4 frag_color;
|
||||
layout(location = 0) out vec4 frag_color;
|
||||
|
||||
|
||||
#define M_PI 3.14159265359
|
||||
|
||||
|
||||
vec3 texelCoordToVec(vec2 uv, int faceID)
|
||||
{
|
||||
mat3 faceUvVectors[6];
|
||||
|
||||
/*
|
||||
// -x
|
||||
faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
|
||||
faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
|
@ -58,6 +65,37 @@ vec3 texelCoordToVec(vec2 uv, int faceID)
|
|||
faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
|
||||
*/
|
||||
|
||||
// -x
|
||||
faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
|
||||
faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
|
||||
|
||||
// +x
|
||||
faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
|
||||
faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
|
||||
|
||||
// -y
|
||||
faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
|
||||
faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
|
||||
|
||||
// +y
|
||||
faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
|
||||
faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
|
||||
|
||||
// -z
|
||||
faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
|
||||
faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
|
||||
|
||||
// +z
|
||||
faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
|
||||
faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
|
||||
faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
|
||||
|
||||
// out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
|
||||
vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
|
||||
|
@ -113,7 +151,7 @@ vec2 Hammersley(uint i, uint N) {
|
|||
return vec2(float(i)/float(N), radicalInverse_VdC(i));
|
||||
}
|
||||
|
||||
#define SAMPLE_COUNT 1024
|
||||
#define SAMPLE_COUNT 1024u
|
||||
|
||||
void main() {
|
||||
|
||||
|
@ -123,20 +161,21 @@ void main() {
|
|||
//vec4 color = color_interp;
|
||||
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
for(int sampleNum = 0; sampleNum < SAMPLE_COUNT; sampleNum++) {
|
||||
for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) {
|
||||
vec2 xi = Hammersley(sampleNum, SAMPLE_COUNT);
|
||||
vec2 xi = texture2DLod(Texture0, vec2(float(sampleNum) / float(SAMPLE_COUNT), 0.5), 0.0).xy;
|
||||
|
||||
vec3 H = ImportanceSampleGGX( xi, roughness, N );
|
||||
vec3 V = N;
|
||||
vec3 L = normalize(2.0 * dot( V, H ) * H - V);
|
||||
|
||||
float ndotl = max(0.0, dot(N, L));
|
||||
vec3 s = textureCubeLod(u_skyCube, H, 0.0).rgb * ndotl;
|
||||
float ndotl = clamp(dot(N, L),0.0,1.0);
|
||||
|
||||
sum += vec4(s, 1.0);
|
||||
if (ndotl>0.0) {
|
||||
sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl;
|
||||
sum.a += ndotl;
|
||||
}
|
||||
}
|
||||
sum /= sum.w;
|
||||
sum /= sum.a;
|
||||
|
||||
frag_color = vec4(sum.rgb, 1.0);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[vertex]
|
||||
|
||||
|
||||
|
||||
#define ENABLE_UV_INTERP
|
||||
/*
|
||||
from VisualServer:
|
||||
|
||||
|
@ -52,14 +52,47 @@ layout(std140) uniform SceneData { //ubo:0
|
|||
highp mat4 camera_matrix;
|
||||
highp vec4 time;
|
||||
|
||||
highp vec4 ambient_light;
|
||||
highp vec4 ambient_light_color;
|
||||
highp vec4 bg_color;
|
||||
float ambient_energy;
|
||||
float bg_energy;
|
||||
};
|
||||
|
||||
uniform highp mat4 world_transform;
|
||||
|
||||
#ifdef USE_FORWARD_LIGHTING
|
||||
|
||||
layout(std140) uniform LightData { //ubo:3
|
||||
|
||||
highp vec4 light_pos_inv_radius;
|
||||
mediump vec4 light_direction_attenuation;
|
||||
mediump vec4 light_color_energy;
|
||||
mediump vec4 light_params; //cone attenuation, specular, shadow darkening,
|
||||
mediump vec4 shadow_split_offsets;
|
||||
highp mat4 shadow_matrix1;
|
||||
highp mat4 shadow_matrix2;
|
||||
highp mat4 shadow_matrix3;
|
||||
highp mat4 shadow_matrix4;
|
||||
};
|
||||
|
||||
#ifdef USE_FORWARD_1_SHADOW_MAP
|
||||
out mediump vec4 forward_shadow_pos1;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_2_SHADOW_MAP
|
||||
out mediump vec4 forward_shadow_pos2;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_4_SHADOW_MAP
|
||||
out mediump vec4 forward_shadow_pos3;
|
||||
out mediump vec4 forward_shadow_pos4;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/* Varyings */
|
||||
|
||||
out vec3 vertex_interp;
|
||||
out highp vec3 vertex_interp;
|
||||
out vec3 normal_interp;
|
||||
|
||||
#if defined(ENABLE_COLOR_INTERP)
|
||||
|
@ -74,13 +107,6 @@ out vec2 uv_interp;
|
|||
out vec2 uv2_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR1_INTERP)
|
||||
out vec4 var1_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR2_INTERP)
|
||||
out vec4 var2_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_TANGENT_INTERP)
|
||||
out vec3 tangent_interp;
|
||||
|
@ -118,13 +144,13 @@ MATERIAL_UNIFORMS
|
|||
|
||||
void main() {
|
||||
|
||||
highp vec4 vertex_in = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
|
||||
highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
|
||||
highp mat4 modelview = camera_inverse_matrix * world_transform;
|
||||
vec3 normal_in = normal_attrib;
|
||||
normal_in*=normal_mult;
|
||||
vec3 normal = normal_attrib * normal_mult;
|
||||
|
||||
#if defined(ENABLE_TANGENT_INTERP)
|
||||
vec3 tangent_in = tangent_attrib.xyz;
|
||||
tangent_in*=normal_mult;
|
||||
vec3 tangent = tangent_attrib.xyz;
|
||||
tangent*=normal_mult;
|
||||
float binormalf = tangent_attrib.a;
|
||||
#endif
|
||||
|
||||
|
@ -137,23 +163,31 @@ void main() {
|
|||
m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.z;
|
||||
m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.w;
|
||||
|
||||
vertex_in = vertex_in * m;
|
||||
normal_in = (vec4(normal_in,0.0) * m).xyz;
|
||||
vertex = vertex_in * m;
|
||||
normal = (vec4(normal,0.0) * m).xyz;
|
||||
#if defined(ENABLE_TANGENT_INTERP)
|
||||
tangent_in = (vec4(tangent_in,0.0) * m).xyz;
|
||||
tangent = (vec4(tangent,0.0) * m).xyz;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
vertex_interp = (modelview * vertex_in).xyz;
|
||||
normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz);
|
||||
#if !defined(SKIP_TRANSFORM_USED)
|
||||
|
||||
vertex = modelview * vertex;
|
||||
normal = normalize((modelview * vec4(normal,0.0)).xyz);
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_TANGENT_INTERP)
|
||||
tangent_interp=normalize((modelview * vec4(tangent_in,0.0)).xyz);
|
||||
binormal_interp = normalize( cross(normal_interp,tangent_interp) * binormalf );
|
||||
# if !defined(SKIP_TRANSFORM_USED)
|
||||
|
||||
tangent=normalize((modelview * vec4(tangent,0.0)).xyz);
|
||||
# endif
|
||||
vec3 binormal = normalize( cross(normal,tangent) * binormalf );
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(ENABLE_COLOR_INTERP)
|
||||
color_interp = color_attrib;
|
||||
#endif
|
||||
|
@ -161,13 +195,17 @@ void main() {
|
|||
#if defined(ENABLE_UV_INTERP)
|
||||
uv_interp = uv_attrib;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_UV2_INTERP)
|
||||
uv2_interp = uv2_attrib;
|
||||
#endif
|
||||
|
||||
{
|
||||
|
||||
VERTEX_SHADER_CODE
|
||||
|
||||
}
|
||||
|
||||
|
||||
#ifdef USE_SHADOW_PASS
|
||||
|
||||
|
@ -177,26 +215,32 @@ VERTEX_SHADER_CODE
|
|||
#endif
|
||||
|
||||
|
||||
#ifdef USE_FOG
|
||||
vertex_interp = vertex.xyz;
|
||||
normal_interp = normal;
|
||||
|
||||
fog_interp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ), fog_params.z );
|
||||
fog_interp.rgb = mix( fog_color_begin, fog_color_end, fog_interp.a );
|
||||
#if defined(ENABLE_TANGENT_INTERP)
|
||||
tangent_interp = tangent;
|
||||
binormal_interp = binormal;
|
||||
#endif
|
||||
|
||||
#ifndef VERTEX_SHADER_WRITE_POSITION
|
||||
//vertex shader might write a position
|
||||
#if !defined(SKIP_TRANSFORM_USED)
|
||||
gl_Position = projection_matrix * vec4(vertex_interp,1.0);
|
||||
#else
|
||||
gl_Position = vertex;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
[fragment]
|
||||
|
||||
|
||||
|
||||
#define M_PI 3.14159265359
|
||||
|
||||
|
||||
#define ENABLE_UV_INTERP
|
||||
//hack to use uv if no uv present so it works with lightmap
|
||||
|
||||
|
||||
|
@ -219,18 +263,28 @@ in vec3 tangent_interp;
|
|||
in vec3 binormal_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR1_INTERP)
|
||||
in vec4 var1_interp;
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VAR2_INTERP)
|
||||
in vec4 var2_interp;
|
||||
#endif
|
||||
|
||||
in vec3 vertex_interp;
|
||||
in highp vec3 vertex_interp;
|
||||
in vec3 normal_interp;
|
||||
|
||||
|
||||
/* PBR CHANNELS */
|
||||
|
||||
#ifdef USE_RADIANCE_CUBEMAP
|
||||
|
||||
uniform sampler2D brdf_texture; //texunit:-1
|
||||
uniform samplerCube radiance_cube; //texunit:-2
|
||||
|
||||
layout(std140) uniform Radiance { //ubo:2
|
||||
|
||||
mat4 radiance_inverse_xform;
|
||||
vec3 radiance_box_min;
|
||||
vec3 radiance_box_max;
|
||||
float radiance_ambient_contribution;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/* Material Uniforms */
|
||||
|
||||
|
||||
|
@ -255,18 +309,97 @@ layout(std140) uniform SceneData {
|
|||
highp mat4 camera_matrix;
|
||||
highp vec4 time;
|
||||
|
||||
highp vec4 ambient_light;
|
||||
highp vec4 ambient_light_color;
|
||||
highp vec4 bg_color;
|
||||
float ambient_energy;
|
||||
float bg_energy;
|
||||
};
|
||||
|
||||
|
||||
#ifdef USE_FORWARD_LIGHTING
|
||||
|
||||
layout(std140) uniform LightData {
|
||||
|
||||
highp vec4 light_pos_inv_radius;
|
||||
mediump vec4 light_direction_attenuation;
|
||||
mediump vec4 light_color_energy;
|
||||
mediump vec4 light_params; //cone attenuation, specular, shadow darkening,
|
||||
mediump vec4 shadow_split_offsets;
|
||||
highp mat4 shadow_matrix1;
|
||||
highp mat4 shadow_matrix2;
|
||||
highp mat4 shadow_matrix3;
|
||||
highp mat4 shadow_matrix4;
|
||||
};
|
||||
|
||||
#ifdef USE_FORWARD_1_SHADOW_MAP
|
||||
in mediump vec4 forward_shadow_pos1;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_2_SHADOW_MAP
|
||||
in mediump vec4 forward_shadow_pos2;
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_4_SHADOW_MAP
|
||||
in mediump vec4 forward_shadow_pos3;
|
||||
in mediump vec4 forward_shadow_pos4;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
layout(location=0) out vec4 frag_color;
|
||||
|
||||
|
||||
// GGX Specular
|
||||
// Source: http://www.filmicworlds.com/images/ggx-opt/optimized-ggx.hlsl
|
||||
float G1V(float dotNV, float k)
|
||||
{
|
||||
return 1.0 / (dotNV * (1.0 - k) + k);
|
||||
}
|
||||
|
||||
float specularGGX(vec3 N, vec3 V, vec3 L, float roughness, float F0)
|
||||
{
|
||||
float alpha = roughness * roughness;
|
||||
|
||||
vec3 H = normalize(V + L);
|
||||
|
||||
float dotNL = max(dot(N,L), 0.0 );
|
||||
float dotNV = max(dot(N,V), 0.0 );
|
||||
float dotNH = max(dot(N,H), 0.0 );
|
||||
float dotLH = max(dot(L,H), 0.0 );
|
||||
|
||||
// D
|
||||
float alphaSqr = alpha * alpha;
|
||||
float pi = M_PI;
|
||||
float denom = dotNH * dotNH * (alphaSqr - 1.0) + 1.0;
|
||||
float D = alphaSqr / (pi * denom * denom);
|
||||
|
||||
// F
|
||||
float dotLH5 = pow(1.0 - dotLH, 5.0);
|
||||
float F = F0 + (1.0 - F0) * (dotLH5);
|
||||
|
||||
// V
|
||||
float k = alpha / 2.0f;
|
||||
float vis = G1V(dotNL, k) * G1V(dotNV, k);
|
||||
|
||||
return dotNL * D * F * vis;
|
||||
}
|
||||
|
||||
void light_compute(vec3 normal, vec3 light_vec,vec3 eye_vec,vec3 diffuse_color, vec3 specular_color, float roughness, float attenuation, inout vec3 diffuse, inout vec3 specular) {
|
||||
|
||||
diffuse += max(0.0,dot(normal,light_vec)) * diffuse_color * attenuation;
|
||||
//specular += specular_ggx( roughness, max(0.0,dot(normal,eye_vec)) ) * specular_color * attenuation;
|
||||
float s = roughness > 0.0 ? specularGGX(normal,eye_vec,light_vec,roughness,1.0) : 0.0;
|
||||
specular += s * specular_color * attenuation;
|
||||
}
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
//lay out everything, whathever is unused is optimized away anyway
|
||||
vec3 vertex = vertex_interp;
|
||||
vec3 albedo = vec3(0.9,0.9,0.9);
|
||||
vec3 metal = vec3(0.0,0.0,0.0);
|
||||
float rough = 0.0;
|
||||
vec3 albedo = vec3(0.8,0.8,0.8);
|
||||
vec3 specular = vec3(0.2,0.2,0.2);
|
||||
float roughness = 1.0;
|
||||
float alpha = 1.0;
|
||||
|
||||
#ifdef METERIAL_DOUBLESIDED
|
||||
|
@ -334,6 +467,66 @@ FRAGMENT_SHADER_CODE
|
|||
}
|
||||
#endif
|
||||
|
||||
/////////////////////// LIGHTING //////////////////////////////
|
||||
|
||||
vec3 specular_light = vec3(0.0,0.0,0.0);
|
||||
vec3 ambient_light = ambient_light_color.rgb;
|
||||
vec3 diffuse_light = vec3(0.0,0.0,0.0);
|
||||
|
||||
vec3 eye_vec = -normalize( vertex_interp );
|
||||
|
||||
#ifdef USE_RADIANCE_CUBEMAP
|
||||
|
||||
{
|
||||
|
||||
float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
|
||||
vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
|
||||
|
||||
float lod = roughness * 5.0;
|
||||
vec3 r = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
|
||||
r=normalize((radiance_inverse_xform * vec4(r,0.0)).xyz);
|
||||
vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y);
|
||||
|
||||
specular_light=mix(albedo,radiance,specular);
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
|
||||
vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz;
|
||||
|
||||
ambient_light=mix(ambient_light,env_ambient,radiance_ambient_contribution);
|
||||
}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
ambient_light=albedo;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_FORWARD_LIGHTING
|
||||
|
||||
#ifdef USE_FORWARD_DIRECTIONAL
|
||||
|
||||
light_compute(normal,light_direction_attenuation.xyz,eye_vec,albedo,specular,roughness,1.0,diffuse_light,specular_light);
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_OMNI
|
||||
|
||||
vec3 light_rel_vec = light_pos_inv_radius.xyz-vertex;
|
||||
float normalized_distance = length( light_rel_vec )*light_pos_inv_radius.w;
|
||||
float light_attenuation = pow( max(1.0 - normalized_distance, 0.0), light_direction_attenuation.w );
|
||||
light_compute(normal,normalize(light_rel_vec),eye_vec,albedo,specular,roughness,light_attenuation,diffuse_light,specular_light);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_FORWARD_SPOT
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(USE_LIGHT_SHADER_CODE)
|
||||
|
@ -345,7 +538,14 @@ LIGHT_SHADER_CODE
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef SHADELESS
|
||||
|
||||
frag_color=vec4(albedo,alpha);
|
||||
#else
|
||||
frag_color=vec4(ambient_light+diffuse_light+specular_light,alpha);
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -960,9 +960,9 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
|
|||
|
||||
st->add_to_format(VS::ARRAY_FORMAT_COLOR);
|
||||
if (m.is_valid()) {
|
||||
Ref<FixedMaterial> fm = m;
|
||||
Ref<FixedSpatialMaterial> fm = m;
|
||||
if (fm.is_valid())
|
||||
fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -486,7 +486,7 @@ RID RasterizerIPhone::material_create() {
|
|||
return material_owner.make_rid( memnew( Material ) );
|
||||
}
|
||||
|
||||
void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) {
|
||||
void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value) {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!m);
|
||||
|
@ -494,7 +494,7 @@ void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMat
|
|||
|
||||
m->parameters[p_parameter] = p_value;
|
||||
}
|
||||
Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
||||
Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND_V(!m, Variant());
|
||||
|
@ -503,7 +503,7 @@ Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedM
|
|||
return m->parameters[p_parameter];
|
||||
}
|
||||
|
||||
void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) {
|
||||
void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture) {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!m);
|
||||
|
@ -511,7 +511,7 @@ void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMateri
|
|||
|
||||
m->textures[p_parameter] = p_texture;
|
||||
}
|
||||
RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
||||
RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND_V(!m, RID());
|
||||
|
@ -535,7 +535,7 @@ VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID
|
|||
return m->detail_blend_mode;
|
||||
}
|
||||
|
||||
void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
|
||||
void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!m);
|
||||
|
@ -543,7 +543,7 @@ void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::Fixed
|
|||
|
||||
m->texcoord_mode[p_parameter] = p_mode;
|
||||
}
|
||||
VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
||||
VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN);
|
||||
|
@ -552,7 +552,7 @@ VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode
|
|||
return m->texcoord_mode[p_parameter]; // for now
|
||||
}
|
||||
|
||||
void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode) {
|
||||
void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedSpatialMaterialTexGenMode p_mode) {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!m);
|
||||
|
@ -560,7 +560,7 @@ void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMa
|
|||
m->texgen_mode = p_mode;
|
||||
};
|
||||
|
||||
VS::FixedMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const {
|
||||
VS::FixedSpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const {
|
||||
|
||||
Material *m=material_owner.get( p_material );
|
||||
ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE);
|
||||
|
|
|
@ -100,11 +100,11 @@ class RasterizerIPhone : public Rasterizer {
|
|||
RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX];
|
||||
|
||||
Transform uv_transform;
|
||||
VS::FixedMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
|
||||
VS::FixedSpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX];
|
||||
|
||||
VS::MaterialBlendMode detail_blend_mode;
|
||||
|
||||
VS::FixedMaterialTexGenMode texgen_mode;
|
||||
VS::FixedSpatialMaterialTexGenMode texgen_mode;
|
||||
|
||||
Material() {
|
||||
|
||||
|
@ -624,20 +624,20 @@ public:
|
|||
|
||||
virtual RID material_create();
|
||||
|
||||
virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
|
||||
virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value);
|
||||
virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
|
||||
virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture);
|
||||
virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode);
|
||||
virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const;
|
||||
|
||||
virtual void fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode);
|
||||
virtual VS::FixedMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const;
|
||||
virtual void fixed_material_set_texgen_mode(RID p_material,VS::FixedSpatialMaterialTexGenMode p_mode);
|
||||
virtual VS::FixedSpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const;
|
||||
|
||||
virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
|
||||
virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode);
|
||||
virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
|
||||
virtual Transform fixed_material_get_uv_transform(RID p_material) const;
|
||||
|
|
|
@ -39,24 +39,88 @@ bool Light::_can_gizmo_scale() const {
|
|||
}
|
||||
|
||||
|
||||
void Light::set_param(Param p_param, float p_value) {
|
||||
|
||||
ERR_FAIL_INDEX(p_param,PARAM_MAX);
|
||||
param[p_param]=p_value;
|
||||
|
||||
VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value);
|
||||
|
||||
if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) {
|
||||
update_gizmo();;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
float Light::get_param(Param p_param) const{
|
||||
|
||||
ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
|
||||
return param[p_param];
|
||||
|
||||
}
|
||||
|
||||
void Light::set_shadow(bool p_enable){
|
||||
|
||||
shadow=p_enable;
|
||||
VS::get_singleton()->light_set_shadow(light,p_enable);
|
||||
|
||||
}
|
||||
bool Light::has_shadow() const{
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
void Light::set_negative(bool p_enable){
|
||||
|
||||
negative=p_enable;
|
||||
VS::get_singleton()->light_set_negative(light,p_enable);
|
||||
}
|
||||
bool Light::is_negative() const{
|
||||
|
||||
return negative;
|
||||
}
|
||||
|
||||
void Light::set_cull_mask(uint32_t p_cull_mask){
|
||||
|
||||
cull_mask=p_cull_mask;
|
||||
VS::get_singleton()->light_set_cull_mask(light,p_cull_mask);
|
||||
|
||||
}
|
||||
uint32_t Light::get_cull_mask() const{
|
||||
|
||||
return cull_mask;
|
||||
}
|
||||
|
||||
void Light::set_color(const Color& p_color){
|
||||
|
||||
color=p_color;
|
||||
VS::get_singleton()->light_set_color(light,p_color);
|
||||
}
|
||||
Color Light::get_color() const{
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
AABB Light::get_aabb() const {
|
||||
|
||||
#if 0
|
||||
|
||||
if (type==VisualServer::LIGHT_DIRECTIONAL) {
|
||||
|
||||
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
|
||||
|
||||
} else if (type==VisualServer::LIGHT_OMNI) {
|
||||
|
||||
return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]);
|
||||
return AABB( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]);
|
||||
|
||||
} else if (type==VisualServer::LIGHT_SPOT) {
|
||||
|
||||
float len=vars[PARAM_RADIUS];
|
||||
float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
|
||||
float len=param[PARAM_RANGE];
|
||||
float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len;
|
||||
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
|
||||
}
|
||||
#endif
|
||||
|
||||
return AABB();
|
||||
}
|
||||
|
||||
|
@ -118,10 +182,51 @@ void Light::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
|
||||
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
|
||||
ObjectTypeDB::bind_method(_MD("set_param","param","value"), &Light::set_param );
|
||||
ObjectTypeDB::bind_method(_MD("get_param","param"), &Light::get_param );
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_shadow","enabled"), &Light::set_shadow );
|
||||
ObjectTypeDB::bind_method(_MD("has_shadow"), &Light::has_shadow );
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_negative","enabled"), &Light::set_negative );
|
||||
ObjectTypeDB::bind_method(_MD("is_negative"), &Light::is_negative );
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_cull_mask","cull_mask"), &Light::set_cull_mask );
|
||||
ObjectTypeDB::bind_method(_MD("get_cull_mask"), &Light::get_cull_mask );
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_color","color"), &Light::set_color );
|
||||
ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color );
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light/color"), _SCS("set_color"), _SCS("get_color"));
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/energy"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light/negative"), _SCS("set_negative"), _SCS("is_negative"));
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/specular"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
|
||||
ADD_PROPERTY( PropertyInfo( Variant::INT, "light/cull_mask"), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
|
||||
ADD_PROPERTY( PropertyInfo( Variant::INT, "shadow/enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkness"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_DARKNESS);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/normal_bias"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_NORMAL_BIAS);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/bias"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/bias_split_scale"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS_SPLIT_SCALE);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/max_distance"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_MAX_DISTANCE);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
|
||||
|
||||
BIND_CONSTANT( PARAM_ENERGY );
|
||||
BIND_CONSTANT( PARAM_SPECULAR );
|
||||
BIND_CONSTANT( PARAM_RANGE );
|
||||
BIND_CONSTANT( PARAM_ATTENUATION );
|
||||
BIND_CONSTANT( PARAM_SPOT_ANGLE );
|
||||
BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
|
||||
BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE );
|
||||
BIND_CONSTANT( PARAM_SHADOW_DARKNESS );
|
||||
BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET );
|
||||
BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET );
|
||||
BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET );
|
||||
BIND_CONSTANT( PARAM_SHADOW_SPLIT_4_OFFSET );
|
||||
BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS );
|
||||
BIND_CONSTANT( PARAM_SHADOW_BIAS );
|
||||
BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE );
|
||||
BIND_CONSTANT( PARAM_MAX );
|
||||
|
||||
|
||||
}
|
||||
|
@ -131,9 +236,29 @@ Light::Light(VisualServer::LightType p_type) {
|
|||
|
||||
type=p_type;
|
||||
light=VisualServer::get_singleton()->light_create(p_type);
|
||||
|
||||
VS::get_singleton()->instance_set_base(get_instance(),light);
|
||||
|
||||
editor_only=false;
|
||||
set_color(Color(1,1,1,1));
|
||||
set_shadow(false);
|
||||
set_negative(false);
|
||||
set_cull_mask(0xFFFFFFFF);
|
||||
|
||||
set_param(PARAM_ENERGY,1);
|
||||
set_param(PARAM_SPECULAR,1);
|
||||
set_param(PARAM_RANGE,5);
|
||||
set_param(PARAM_ATTENUATION,1);
|
||||
set_param(PARAM_SPOT_ANGLE,45);
|
||||
set_param(PARAM_SPOT_ATTENUATION,1);
|
||||
set_param(PARAM_SHADOW_MAX_DISTANCE,0);
|
||||
set_param(PARAM_SHADOW_DARKNESS,0);
|
||||
set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1);
|
||||
set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2);
|
||||
set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5);
|
||||
set_param(PARAM_SHADOW_SPLIT_4_OFFSET,1.0);
|
||||
set_param(PARAM_SHADOW_NORMAL_BIAS,0.1);
|
||||
set_param(PARAM_SHADOW_BIAS,0.1);
|
||||
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1);
|
||||
|
||||
}
|
||||
|
||||
|
@ -147,6 +272,8 @@ Light::Light() {
|
|||
|
||||
Light::~Light() {
|
||||
|
||||
VS::get_singleton()->instance_set_base(get_instance(),RID());
|
||||
|
||||
if (light.is_valid())
|
||||
VisualServer::get_singleton()->free(light);
|
||||
}
|
||||
|
@ -156,6 +283,10 @@ Light::~Light() {
|
|||
void DirectionalLight::_bind_methods() {
|
||||
|
||||
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_1"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_1_OFFSET);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_2"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_2_OFFSET);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_3"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_3_OFFSET);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_4"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_4_OFFSET);
|
||||
|
||||
}
|
||||
|
||||
|
@ -169,11 +300,16 @@ DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL )
|
|||
|
||||
void OmniLight::_bind_methods() {
|
||||
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/range"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
|
||||
|
||||
}
|
||||
|
||||
void SpotLight::_bind_methods() {
|
||||
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/spot_angle"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ANGLE);
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/spot_attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ATTENUATION);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -44,10 +44,32 @@ class Light : public VisualInstance {
|
|||
|
||||
public:
|
||||
|
||||
|
||||
enum Param {
|
||||
PARAM_ENERGY,
|
||||
PARAM_SPECULAR,
|
||||
PARAM_RANGE,
|
||||
PARAM_ATTENUATION,
|
||||
PARAM_SPOT_ANGLE,
|
||||
PARAM_SPOT_ATTENUATION,
|
||||
PARAM_SHADOW_MAX_DISTANCE,
|
||||
PARAM_SHADOW_DARKNESS,
|
||||
PARAM_SHADOW_SPLIT_1_OFFSET,
|
||||
PARAM_SHADOW_SPLIT_2_OFFSET,
|
||||
PARAM_SHADOW_SPLIT_3_OFFSET,
|
||||
PARAM_SHADOW_SPLIT_4_OFFSET,
|
||||
PARAM_SHADOW_NORMAL_BIAS,
|
||||
PARAM_SHADOW_BIAS,
|
||||
PARAM_SHADOW_BIAS_SPLIT_SCALE,
|
||||
PARAM_MAX
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
Color color;
|
||||
float param[PARAM_MAX];
|
||||
bool shadow;
|
||||
bool negative;
|
||||
uint32_t cull_mask;
|
||||
VS::LightType type;
|
||||
bool editor_only;
|
||||
void _update_visibility();
|
||||
|
@ -71,6 +93,22 @@ public:
|
|||
void set_editor_only(bool p_editor_only);
|
||||
bool is_editor_only() const;
|
||||
|
||||
void set_param(Param p_param, float p_value);
|
||||
float get_param(Param p_param) const;
|
||||
|
||||
void set_shadow(bool p_enable);
|
||||
bool has_shadow() const;
|
||||
|
||||
void set_negative(bool p_enable);
|
||||
bool is_negative() const;
|
||||
|
||||
void set_cull_mask(uint32_t p_cull_mask);
|
||||
uint32_t get_cull_mask() const;
|
||||
|
||||
void set_color(const Color& p_color);
|
||||
Color get_color() const;
|
||||
|
||||
|
||||
virtual AABB get_aabb() const;
|
||||
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
||||
|
||||
|
@ -79,6 +117,7 @@ public:
|
|||
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(Light::Param);
|
||||
|
||||
|
||||
class DirectionalLight : public Light {
|
||||
|
|
|
@ -319,10 +319,10 @@ RES Particles::_get_gizmo_geometry() const {
|
|||
|
||||
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
|
||||
|
||||
Ref<FixedMaterial> mat( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> mat( memnew( FixedSpatialMaterial ));
|
||||
|
||||
mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
|
||||
mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
|
||||
mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
|
||||
mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
|
||||
mat->set_blend_mode( Material::BLEND_MODE_ADD );
|
||||
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
|
||||
|
@ -382,9 +382,9 @@ RES Particles::_get_gizmo_geometry() const {
|
|||
|
||||
Ref<Mesh> mesh = surface_tool->commit();
|
||||
|
||||
Ref<FixedMaterial> mat_aabb( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> mat_aabb( memnew( FixedSpatialMaterial ));
|
||||
|
||||
mat_aabb->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
|
||||
mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
|
||||
mat_aabb->set_line_width(3);
|
||||
mat_aabb->set_flag( Material::FLAG_UNSHADED, true );
|
||||
|
||||
|
|
|
@ -490,6 +490,8 @@ void SceneTree::input_event( const InputEvent& p_event ) {
|
|||
|
||||
}
|
||||
|
||||
_call_idle_callbacks();
|
||||
|
||||
}
|
||||
|
||||
void SceneTree::init() {
|
||||
|
@ -528,6 +530,7 @@ bool SceneTree::iteration(float p_time) {
|
|||
root_lock--;
|
||||
|
||||
_flush_delete_queue();
|
||||
_call_idle_callbacks();
|
||||
|
||||
return _quit;
|
||||
}
|
||||
|
@ -590,6 +593,8 @@ bool SceneTree::idle(float p_time){
|
|||
E=N;
|
||||
}
|
||||
|
||||
_call_idle_callbacks();
|
||||
|
||||
return _quit;
|
||||
}
|
||||
|
||||
|
@ -745,12 +750,12 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
|
|||
if (navigation_material.is_valid())
|
||||
return navigation_material;
|
||||
|
||||
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
/* line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/
|
||||
|
||||
navigation_material=line_material;
|
||||
|
||||
|
@ -763,12 +768,12 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
|
|||
if (navigation_disabled_material.is_valid())
|
||||
return navigation_disabled_material;
|
||||
|
||||
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
/* line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/
|
||||
|
||||
navigation_disabled_material=line_material;
|
||||
|
||||
|
@ -781,12 +786,12 @@ Ref<Material> SceneTree::get_debug_collision_material() {
|
|||
return collision_material;
|
||||
|
||||
|
||||
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
/*line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/
|
||||
|
||||
collision_material=line_material;
|
||||
|
||||
|
@ -800,11 +805,11 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
|
|||
|
||||
debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
|
||||
|
||||
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
||||
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
|
||||
/*mat->set_flag(Material::FLAG_UNSHADED,true);
|
||||
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/
|
||||
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/
|
||||
|
||||
Vector3 diamond[6]={
|
||||
Vector3(-1, 0, 0),
|
||||
|
@ -2259,6 +2264,23 @@ void SceneTree::_bind_methods() {
|
|||
|
||||
SceneTree *SceneTree::singleton=NULL;
|
||||
|
||||
|
||||
SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
|
||||
int SceneTree::idle_callback_count=0;
|
||||
|
||||
void SceneTree::_call_idle_callbacks() {
|
||||
|
||||
for(int i=0;i<idle_callback_count;i++) {
|
||||
idle_callbacks[i]();
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTree::add_idle_callback(IdleCallback p_callback) {
|
||||
ERR_FAIL_COND(idle_callback_count>=MAX_IDLE_CALLBACKS);
|
||||
idle_callbacks[idle_callback_count++]=p_callback;
|
||||
}
|
||||
|
||||
|
||||
SceneTree::SceneTree() {
|
||||
|
||||
singleton=this;
|
||||
|
|
|
@ -74,6 +74,8 @@ class SceneTree : public MainLoop {
|
|||
public:
|
||||
|
||||
|
||||
typedef void (*IdleCallback)();
|
||||
|
||||
enum StretchMode {
|
||||
|
||||
STRETCH_MODE_DISABLED,
|
||||
|
@ -303,6 +305,15 @@ friend class Viewport;
|
|||
static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast<SceneTree*>(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); }
|
||||
|
||||
#endif
|
||||
|
||||
enum {
|
||||
MAX_IDLE_CALLBACKS=256
|
||||
};
|
||||
|
||||
static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS];
|
||||
static int idle_callback_count;
|
||||
void _call_idle_callbacks();
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
|
@ -430,6 +441,7 @@ public:
|
|||
void set_refuse_new_network_connections(bool p_refuse);
|
||||
bool is_refusing_new_network_connections() const;
|
||||
|
||||
static void add_idle_callback(IdleCallback p_callback);
|
||||
SceneTree();
|
||||
~SceneTree();
|
||||
|
||||
|
|
|
@ -2513,7 +2513,7 @@ Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
|
|||
|
||||
Vector2 Viewport::get_camera_rect_size() const {
|
||||
|
||||
return last_vp_rect.size;
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -544,14 +544,16 @@ void register_scene_types() {
|
|||
#ifndef _3D_DISABLED
|
||||
ObjectTypeDB::register_type<Mesh>();
|
||||
ObjectTypeDB::register_virtual_type<Material>();
|
||||
ObjectTypeDB::register_type<FixedMaterial>();
|
||||
ObjectTypeDB::register_type<FixedSpatialMaterial>();
|
||||
SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes);
|
||||
FixedSpatialMaterial::init_shaders();
|
||||
// ObjectTypeDB::register_type<ShaderMaterial>();
|
||||
ObjectTypeDB::register_type<RoomBounds>();
|
||||
// ObjectTypeDB::register_type<MaterialShaderGraph>();
|
||||
ObjectTypeDB::register_type<SpatialShader>();
|
||||
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
|
||||
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
|
||||
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
|
||||
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedSpatialMaterial");
|
||||
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedSpatialMaterial");
|
||||
ObjectTypeDB::register_type<MultiMesh>();
|
||||
ObjectTypeDB::register_type<MeshLibrary>();
|
||||
|
||||
|
@ -655,6 +657,7 @@ void unregister_scene_types() {
|
|||
memdelete( resource_loader_wav );
|
||||
memdelete( resource_loader_dynamic_font );
|
||||
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
|
||||
|
@ -669,5 +672,7 @@ void unregister_scene_types() {
|
|||
if (resource_loader_text) {
|
||||
memdelete(resource_loader_text);
|
||||
}
|
||||
|
||||
FixedSpatialMaterial::finish_shaders();
|
||||
SceneStringNames::free();
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ void Environment::set_skybox(const Ref<CubeMap>& p_skybox){
|
|||
sb_rid=bg_skybox->get_rid();
|
||||
print_line("skybox valid: "+itos(sb_rid.is_valid()));
|
||||
|
||||
VS::get_singleton()->environment_set_skybox(environment,sb_rid,Globals::get_singleton()->get("rendering/skybox/radiance_cube_resolution"),Globals::get_singleton()->get("rendering/skybox/iradiance_cube_resolution"));
|
||||
VS::get_singleton()->environment_set_skybox(environment,sb_rid,Globals::get_singleton()->get("rendering/skybox/radiance_cube_resolution"));
|
||||
}
|
||||
|
||||
void Environment::set_skybox_scale(float p_scale) {
|
||||
|
@ -80,17 +80,17 @@ void Environment::set_canvas_max_layer(int p_max_layer){
|
|||
void Environment::set_ambient_light_color(const Color& p_color){
|
||||
|
||||
ambient_color=p_color;
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy);
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
|
||||
}
|
||||
void Environment::set_ambient_light_energy(float p_energy){
|
||||
|
||||
ambient_energy=p_energy;
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy);
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
|
||||
}
|
||||
void Environment::set_ambient_light_skybox_energy(float p_energy){
|
||||
void Environment::set_ambient_light_skybox_contribution(float p_energy){
|
||||
|
||||
ambient_skybox_energy=p_energy;
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy);
|
||||
ambient_skybox_contribution=p_energy;
|
||||
VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
|
||||
}
|
||||
|
||||
Environment::BGMode Environment::get_background() const{
|
||||
|
@ -127,16 +127,16 @@ float Environment::get_ambient_light_energy() const{
|
|||
|
||||
return ambient_energy;
|
||||
}
|
||||
float Environment::get_ambient_light_skybox_energy() const{
|
||||
float Environment::get_ambient_light_skybox_contribution() const{
|
||||
|
||||
return ambient_skybox_energy;
|
||||
return ambient_skybox_contribution;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Environment::_validate_property(PropertyInfo& property) const {
|
||||
|
||||
if (property.name=="background/skybox" || property.name=="ambient_light/skybox_energy") {
|
||||
if (property.name=="background/skybox" || property.name=="background/skybox_scale" || property.name=="ambient_light/skybox_contribution") {
|
||||
if (bg_mode!=BG_SKYBOX) {
|
||||
property.usage=PROPERTY_USAGE_NOEDITOR;
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ void Environment::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("set_canvas_max_layer","layer"),&Environment::set_canvas_max_layer);
|
||||
ObjectTypeDB::bind_method(_MD("set_ambient_light_color","color"),&Environment::set_ambient_light_color);
|
||||
ObjectTypeDB::bind_method(_MD("set_ambient_light_energy","energy"),&Environment::set_ambient_light_energy);
|
||||
ObjectTypeDB::bind_method(_MD("set_ambient_light_skybox_energy","energy"),&Environment::set_ambient_light_skybox_energy);
|
||||
ObjectTypeDB::bind_method(_MD("set_ambient_light_skybox_contribution","energy"),&Environment::set_ambient_light_skybox_contribution);
|
||||
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
|
||||
|
@ -177,7 +177,7 @@ void Environment::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("get_canvas_max_layer"),&Environment::get_canvas_max_layer);
|
||||
ObjectTypeDB::bind_method(_MD("get_ambient_light_color"),&Environment::get_ambient_light_color);
|
||||
ObjectTypeDB::bind_method(_MD("get_ambient_light_energy"),&Environment::get_ambient_light_energy);
|
||||
ObjectTypeDB::bind_method(_MD("get_ambient_light_skybox_energy"),&Environment::get_ambient_light_skybox_energy);
|
||||
ObjectTypeDB::bind_method(_MD("get_ambient_light_skybox_contribution"),&Environment::get_ambient_light_skybox_contribution);
|
||||
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),_SCS("set_background"),_SCS("get_background") );
|
||||
|
@ -188,7 +188,7 @@ void Environment::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::INT,"background/canvas_max_layer",PROPERTY_HINT_RANGE,"-1000,1000,1"),_SCS("set_canvas_max_layer"),_SCS("get_canvas_max_layer") );
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_light/color"),_SCS("set_ambient_light_color"),_SCS("get_ambient_light_color") );
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_ambient_light_energy"),_SCS("get_ambient_light_energy") );
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/skybox_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_ambient_light_skybox_energy"),_SCS("get_ambient_light_skybox_energy") );
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/skybox_contribution",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_ambient_light_skybox_contribution"),_SCS("get_ambient_light_skybox_contribution") );
|
||||
|
||||
GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256);
|
||||
GLOBAL_DEF("rendering/skybox/radiance_cube_resolution",64);
|
||||
|
@ -209,10 +209,11 @@ void Environment::_bind_methods() {
|
|||
Environment::Environment() {
|
||||
|
||||
bg_mode=BG_CLEAR_COLOR;
|
||||
bg_skybox_scale=1.0;
|
||||
bg_energy=1.0;
|
||||
bg_canvas_max_layer=0;
|
||||
ambient_energy=1.0;
|
||||
ambient_skybox_energy=0;
|
||||
ambient_skybox_contribution=0;
|
||||
|
||||
|
||||
environment = VS::get_singleton()->environment_create();
|
||||
|
|
|
@ -66,7 +66,7 @@ private:
|
|||
int bg_canvas_max_layer;
|
||||
Color ambient_color;
|
||||
float ambient_energy;
|
||||
float ambient_skybox_energy;
|
||||
float ambient_skybox_contribution;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -84,7 +84,7 @@ public:
|
|||
void set_canvas_max_layer(int p_max_layer);
|
||||
void set_ambient_light_color(const Color& p_color);
|
||||
void set_ambient_light_energy(float p_energy);
|
||||
void set_ambient_light_skybox_energy(float p_energy);
|
||||
void set_ambient_light_skybox_contribution(float p_energy);
|
||||
|
||||
BGMode get_background() const;
|
||||
Ref<CubeMap> get_skybox() const;
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
int get_canvas_max_layer() const;
|
||||
Color get_ambient_light_color() const;
|
||||
float get_ambient_light_energy() const;
|
||||
float get_ambient_light_skybox_energy() const;
|
||||
float get_ambient_light_skybox_contribution() const;
|
||||
|
||||
|
||||
virtual RID get_rid() const;
|
||||
|
|
|
@ -45,14 +45,762 @@ Material::~Material() {
|
|||
}
|
||||
|
||||
|
||||
FixedMaterial::FixedMaterial() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
FixedMaterial::~FixedMaterial() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
|
||||
Mutex *FixedSpatialMaterial::material_mutex=NULL;
|
||||
SelfList<FixedSpatialMaterial>::List FixedSpatialMaterial::dirty_materials;
|
||||
Map<FixedSpatialMaterial::MaterialKey,FixedSpatialMaterial::ShaderData> FixedSpatialMaterial::shader_map;
|
||||
FixedSpatialMaterial::ShaderNames* FixedSpatialMaterial::shader_names=NULL;
|
||||
|
||||
void FixedSpatialMaterial::init_shaders() {
|
||||
|
||||
#ifndef NO_THREADS
|
||||
material_mutex = Mutex::create();
|
||||
#endif
|
||||
|
||||
shader_names = memnew( ShaderNames );
|
||||
|
||||
shader_names->albedo="albedo";
|
||||
shader_names->specular="specular";
|
||||
shader_names->roughness="roughness";
|
||||
shader_names->emission="emission";
|
||||
shader_names->normal_scale="normal_scale";
|
||||
shader_names->sheen="sheen";
|
||||
shader_names->sheen_color="sheen_color";
|
||||
shader_names->clearcoat="clearcoat";
|
||||
shader_names->clearcoat_gloss="clearcoat_gloss";
|
||||
shader_names->anisotropy="anisotropy";
|
||||
shader_names->height_scale="height_scale";
|
||||
shader_names->subsurface_scattering="subsurface_scattering";
|
||||
shader_names->refraction="refraction";
|
||||
shader_names->refraction_roughness="refraction_roughness";
|
||||
|
||||
shader_names->texture_names[TEXTURE_ALBEDO]="texture_albedo";
|
||||
shader_names->texture_names[TEXTURE_SPECULAR]="texture_specular";
|
||||
shader_names->texture_names[TEXTURE_EMISSION]="texture_emission";
|
||||
shader_names->texture_names[TEXTURE_NORMAL]="texture_normal";
|
||||
shader_names->texture_names[TEXTURE_SHEEN]="texture_sheen";
|
||||
shader_names->texture_names[TEXTURE_CLEARCOAT]="texture_clearcoat";
|
||||
shader_names->texture_names[TEXTURE_ANISOTROPY]="texture_anisotropy";
|
||||
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION]="texture_ambient_occlusion";
|
||||
shader_names->texture_names[TEXTURE_HEIGHT]="texture_height";
|
||||
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING]="texture_subsurface_scattering";
|
||||
shader_names->texture_names[TEXTURE_REFRACTION]="texture_refraction";
|
||||
shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS]="texture_refraction_roughness";
|
||||
shader_names->texture_names[TEXTURE_DETAIL_MASK]="texture_detail_mask";
|
||||
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO]="texture_detail_albedo";
|
||||
shader_names->texture_names[TEXTURE_DETAIL_NORMAL]="texture_detail_normal";
|
||||
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::finish_shaders(){
|
||||
|
||||
#ifndef NO_THREADS
|
||||
memdelete( material_mutex );
|
||||
#endif
|
||||
|
||||
memdelete( shader_names );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FixedSpatialMaterial::_update_shader() {
|
||||
|
||||
dirty_materials.remove( &element );
|
||||
|
||||
MaterialKey mk = _compute_key();
|
||||
if (mk.key==current_key.key)
|
||||
return; //no update required in the end
|
||||
|
||||
if (shader_map.has(current_key)) {
|
||||
shader_map[current_key].users--;
|
||||
if (shader_map[current_key].users==0) {
|
||||
//deallocate shader, as it's no longer in use
|
||||
VS::get_singleton()->free(shader_map[current_key].shader);
|
||||
shader_map.erase(current_key);
|
||||
}
|
||||
}
|
||||
|
||||
current_key=mk;
|
||||
|
||||
if (shader_map.has(mk)) {
|
||||
|
||||
VS::get_singleton()->material_set_shader(_get_material(),shader_map[mk].shader);
|
||||
shader_map[mk].users++;
|
||||
return;
|
||||
}
|
||||
|
||||
//must create a shader!
|
||||
|
||||
String code="render_mode ";
|
||||
switch(blend_mode) {
|
||||
case BLEND_MODE_MIX: code+="blend_mix"; break;
|
||||
case BLEND_MODE_ADD: code+="blend_add"; break;
|
||||
case BLEND_MODE_SUB: code+="blend_sub"; break;
|
||||
case BLEND_MODE_MUL: code+="blend_mul"; break;
|
||||
}
|
||||
|
||||
switch(depth_draw_mode) {
|
||||
case DEPTH_DRAW_OPAQUE_ONLY: code+=",depth_draw_opaque"; break;
|
||||
case DEPTH_DRAW_ALWAYS: code+=",depth_draw_always"; break;
|
||||
case DEPTH_DRAW_DISABLED: code+=",depth_draw_never"; break;
|
||||
case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code+=",depth_draw_alpha_prepass"; break;
|
||||
}
|
||||
|
||||
switch(cull_mode) {
|
||||
case CULL_BACK: code+=",cull_back"; break;
|
||||
case CULL_FRONT: code+=",cull_front"; break;
|
||||
case CULL_DISABLED: code+=",cull_disable"; break;
|
||||
|
||||
}
|
||||
|
||||
if (flags[FLAG_UNSHADED]) {
|
||||
code+=",unshaded";
|
||||
}
|
||||
if (flags[FLAG_ONTOP]) {
|
||||
code+=",ontop";
|
||||
}
|
||||
|
||||
code+=";\n";
|
||||
|
||||
|
||||
code+="uniform vec4 albedo : hint_color;\n";
|
||||
code+="uniform sampler2D albedo_texture : hint_albedo;\n";
|
||||
code+="uniform vec4 specular : hint_color;\n";
|
||||
code+="uniform float roughness : hint_range(0,1);\n";
|
||||
code+="uniform sampler2D specular_texture : hint_white;\n";
|
||||
code+="\n\n";
|
||||
|
||||
code+="\n\n";
|
||||
code+="void fragment() {\n";
|
||||
code+="\tvec4 albedo_tex = texture(albedo_texture,UV);\n";
|
||||
|
||||
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
|
||||
code+="\talbedo_tex *= COLOR;\n";
|
||||
}
|
||||
|
||||
code+="\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
|
||||
if (features[FEATURE_TRANSPARENT]) {
|
||||
code+="\tALPHA = albedo.a * albedo_tex.a;\n";
|
||||
}
|
||||
code+="\tvec4 specular_tex = texture(specular_texture,UV);\n";
|
||||
code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
|
||||
code+="\tROUGHNESS = specular.a * roughness;\n";
|
||||
code+="}\n";
|
||||
|
||||
ShaderData shader_data;
|
||||
shader_data.shader = VS::get_singleton()->shader_create(VS::SHADER_SPATIAL);
|
||||
shader_data.users=1;
|
||||
|
||||
VS::get_singleton()->shader_set_code( shader_data.shader, code );
|
||||
|
||||
shader_map[mk]=shader_data;
|
||||
|
||||
VS::get_singleton()->material_set_shader(_get_material(),shader_data.shader);
|
||||
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::flush_changes() {
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
while (dirty_materials.first()) {
|
||||
|
||||
dirty_materials.first()->self()->_update_shader();
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->unlock();
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::_queue_shader_change() {
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
if (!element.in_list()) {
|
||||
dirty_materials.add(&element);
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->unlock();
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool FixedSpatialMaterial::_is_shader_dirty() const {
|
||||
|
||||
bool dirty=false;
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
dirty=element.in_list();
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->unlock();
|
||||
|
||||
return dirty;
|
||||
}
|
||||
void FixedSpatialMaterial::set_albedo(const Color& p_albedo) {
|
||||
|
||||
albedo=p_albedo;
|
||||
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->albedo,p_albedo);
|
||||
}
|
||||
|
||||
Color FixedSpatialMaterial::get_albedo() const{
|
||||
|
||||
return albedo;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_specular(const Color& p_specular){
|
||||
|
||||
specular=p_specular;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->specular,p_specular);
|
||||
|
||||
}
|
||||
Color FixedSpatialMaterial::get_specular() const{
|
||||
|
||||
return specular;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_roughness(float p_roughness){
|
||||
|
||||
roughness=p_roughness;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness);
|
||||
|
||||
}
|
||||
float FixedSpatialMaterial::get_roughness() const{
|
||||
|
||||
return roughness;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_emission(const Color& p_emission){
|
||||
|
||||
emission=p_emission;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->emission,p_emission);
|
||||
|
||||
}
|
||||
Color FixedSpatialMaterial::get_emission() const{
|
||||
|
||||
return emission;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_normal_scale(float p_normal_scale){
|
||||
|
||||
normal_scale=p_normal_scale;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->normal_scale,p_normal_scale);
|
||||
|
||||
}
|
||||
float FixedSpatialMaterial::get_normal_scale() const{
|
||||
|
||||
return normal_scale;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_sheen(float p_sheen){
|
||||
|
||||
sheen=p_sheen;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen,p_sheen);
|
||||
|
||||
|
||||
}
|
||||
float FixedSpatialMaterial::get_sheen() const{
|
||||
|
||||
return sheen;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_sheen_color(const Color& p_sheen_color){
|
||||
|
||||
sheen_color=p_sheen_color;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen_color,p_sheen_color);
|
||||
|
||||
}
|
||||
Color FixedSpatialMaterial::get_sheen_color() const{
|
||||
|
||||
return sheen_color;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_clearcoat(float p_clearcoat){
|
||||
|
||||
clearcoat=p_clearcoat;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat,p_clearcoat);
|
||||
|
||||
}
|
||||
|
||||
float FixedSpatialMaterial::get_clearcoat() const{
|
||||
|
||||
return clearcoat;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss){
|
||||
|
||||
clearcoat_gloss=p_clearcoat_gloss;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat_gloss,p_clearcoat_gloss);
|
||||
|
||||
|
||||
}
|
||||
|
||||
float FixedSpatialMaterial::get_clearcoat_gloss() const{
|
||||
|
||||
return clearcoat_gloss;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_anisotropy(float p_anisotropy){
|
||||
|
||||
anisotropy=p_anisotropy;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->anisotropy,p_anisotropy);
|
||||
|
||||
}
|
||||
float FixedSpatialMaterial::get_anisotropy() const{
|
||||
|
||||
return anisotropy;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_height_scale(float p_height_scale){
|
||||
|
||||
height_scale=p_height_scale;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->height_scale,p_height_scale);
|
||||
|
||||
|
||||
}
|
||||
|
||||
float FixedSpatialMaterial::get_height_scale() const{
|
||||
|
||||
return height_scale;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_subsurface_scattering(float p_subsurface_scattering){
|
||||
|
||||
subsurface_scattering=p_subsurface_scattering;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->subsurface_scattering,subsurface_scattering);
|
||||
|
||||
|
||||
}
|
||||
|
||||
float FixedSpatialMaterial::get_subsurface_scattering() const{
|
||||
|
||||
return subsurface_scattering;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_refraction(float p_refraction){
|
||||
|
||||
refraction=p_refraction;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction,refraction);
|
||||
|
||||
}
|
||||
|
||||
float FixedSpatialMaterial::get_refraction() const {
|
||||
|
||||
return refraction;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_refraction_roughness(float p_refraction_roughness) {
|
||||
|
||||
refraction_roughness=p_refraction_roughness;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction_roughness,refraction_roughness);
|
||||
|
||||
|
||||
}
|
||||
float FixedSpatialMaterial::get_refraction_roughness() const {
|
||||
|
||||
return refraction_roughness;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) {
|
||||
|
||||
if (detail_uv==p_detail_uv)
|
||||
return;
|
||||
|
||||
detail_uv=p_detail_uv;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::DetailUV FixedSpatialMaterial::get_detail_uv() const {
|
||||
|
||||
return detail_uv;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) {
|
||||
|
||||
if (blend_mode==p_mode)
|
||||
return;
|
||||
|
||||
blend_mode=p_mode;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_blend_mode() const {
|
||||
|
||||
return blend_mode;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_detail_blend_mode(BlendMode p_mode) {
|
||||
|
||||
detail_blend_mode=p_mode;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_detail_blend_mode() const {
|
||||
|
||||
return detail_blend_mode;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) {
|
||||
|
||||
if (depth_draw_mode==p_mode)
|
||||
return;
|
||||
|
||||
depth_draw_mode=p_mode;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::DepthDrawMode FixedSpatialMaterial::get_depth_draw_mode() const {
|
||||
|
||||
return depth_draw_mode;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) {
|
||||
|
||||
if (cull_mode==p_mode)
|
||||
return;
|
||||
|
||||
cull_mode=p_mode;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::CullMode FixedSpatialMaterial::get_cull_mode() const {
|
||||
|
||||
return cull_mode;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) {
|
||||
|
||||
if (diffuse_mode==p_mode)
|
||||
return;
|
||||
|
||||
diffuse_mode=p_mode;
|
||||
_queue_shader_change();
|
||||
}
|
||||
FixedSpatialMaterial::DiffuseMode FixedSpatialMaterial::get_diffuse_mode() const {
|
||||
|
||||
return diffuse_mode;
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_flag(Flags p_flag,bool p_enabled) {
|
||||
|
||||
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
|
||||
|
||||
if (flags[p_flag]==p_enabled)
|
||||
return;
|
||||
|
||||
flags[p_flag]=p_enabled;
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
bool FixedSpatialMaterial::get_flag(Flags p_flag) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
|
||||
return flags[p_flag];
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::set_feature(Feature p_feature,bool p_enabled) {
|
||||
|
||||
ERR_FAIL_INDEX(p_feature,FEATURE_MAX);
|
||||
if (features[p_feature]==p_enabled)
|
||||
return;
|
||||
|
||||
features[p_feature]=p_enabled;
|
||||
_change_notify();
|
||||
_queue_shader_change();
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool FixedSpatialMaterial::get_feature(Feature p_feature) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_feature,FEATURE_MAX,false);
|
||||
return features[p_feature];
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) {
|
||||
|
||||
ERR_FAIL_INDEX(p_param,TEXTURE_MAX);
|
||||
textures[p_param]=p_texture;
|
||||
VS::get_singleton()->material_set_param(_get_material(),shader_names->texture_names[p_param],p_texture);
|
||||
}
|
||||
|
||||
Ref<Texture> FixedSpatialMaterial::get_texture(TextureParam p_param) const {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_param,TEXTURE_MAX,Ref<Texture>());
|
||||
return textures[p_param];
|
||||
}
|
||||
|
||||
|
||||
void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature,PropertyInfo& property) const {
|
||||
if (property.name.begins_with(text) && property.name!=text+"/enabled" && !features[feature]) {
|
||||
property.usage=0;
|
||||
}
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const {
|
||||
_validate_feature("normal",FEATURE_NORMAL_MAPPING,property);
|
||||
_validate_feature("sheen",FEATURE_SHEEN,property);
|
||||
_validate_feature("clearcoat",FEATURE_CLEARCOAT,property);
|
||||
_validate_feature("anisotropy",FEATURE_ANISOTROPY,property);
|
||||
_validate_feature("ao",FEATURE_AMBIENT_OCCLUSION,property);
|
||||
_validate_feature("height",FEATURE_HEIGHT_MAPPING,property);
|
||||
_validate_feature("subsurf_scatter",FEATURE_SUBSURACE_SCATTERING,property);
|
||||
_validate_feature("refraction",FEATURE_REFRACTION,property);
|
||||
_validate_feature("detail",FEATURE_DETAIL,property);
|
||||
|
||||
}
|
||||
|
||||
void FixedSpatialMaterial::_bind_methods() {
|
||||
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo);
|
||||
ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular);
|
||||
ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness);
|
||||
ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_emission","emission"),&FixedSpatialMaterial::set_emission);
|
||||
ObjectTypeDB::bind_method(_MD("get_emission"),&FixedSpatialMaterial::get_emission);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_normal_scale","normal_scale"),&FixedSpatialMaterial::set_normal_scale);
|
||||
ObjectTypeDB::bind_method(_MD("get_normal_scale"),&FixedSpatialMaterial::get_normal_scale);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_sheen","sheen"),&FixedSpatialMaterial::set_sheen);
|
||||
ObjectTypeDB::bind_method(_MD("get_sheen"),&FixedSpatialMaterial::get_sheen);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_sheen_color","sheen_color"),&FixedSpatialMaterial::set_sheen_color);
|
||||
ObjectTypeDB::bind_method(_MD("get_sheen_color"),&FixedSpatialMaterial::get_sheen_color);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_clearcoat","clearcoat"),&FixedSpatialMaterial::set_clearcoat);
|
||||
ObjectTypeDB::bind_method(_MD("get_clearcoat"),&FixedSpatialMaterial::get_clearcoat);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_clearcoat_gloss","clearcoat_gloss"),&FixedSpatialMaterial::set_clearcoat_gloss);
|
||||
ObjectTypeDB::bind_method(_MD("get_clearcoat_gloss"),&FixedSpatialMaterial::get_clearcoat_gloss);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_anisotropy","anisotropy"),&FixedSpatialMaterial::set_anisotropy);
|
||||
ObjectTypeDB::bind_method(_MD("get_anisotropy"),&FixedSpatialMaterial::get_anisotropy);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_height_scale","height_scale"),&FixedSpatialMaterial::set_height_scale);
|
||||
ObjectTypeDB::bind_method(_MD("get_height_scale"),&FixedSpatialMaterial::get_height_scale);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_subsurface_scattering","subsurface_scattering"),&FixedSpatialMaterial::set_subsurface_scattering);
|
||||
ObjectTypeDB::bind_method(_MD("get_subsurface_scattering"),&FixedSpatialMaterial::get_subsurface_scattering);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_refraction","refraction"),&FixedSpatialMaterial::set_refraction);
|
||||
ObjectTypeDB::bind_method(_MD("get_refraction"),&FixedSpatialMaterial::get_refraction);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_refraction_roughness","refraction_roughness"),&FixedSpatialMaterial::set_refraction_roughness);
|
||||
ObjectTypeDB::bind_method(_MD("get_refraction_roughness"),&FixedSpatialMaterial::get_refraction_roughness);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_detail_uv","detail_uv"),&FixedSpatialMaterial::set_detail_uv);
|
||||
ObjectTypeDB::bind_method(_MD("get_detail_uv"),&FixedSpatialMaterial::get_detail_uv);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&FixedSpatialMaterial::set_blend_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&FixedSpatialMaterial::get_blend_mode);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","depth_draw_mode"),&FixedSpatialMaterial::set_depth_draw_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&FixedSpatialMaterial::get_depth_draw_mode);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&FixedSpatialMaterial::set_cull_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_cull_mode"),&FixedSpatialMaterial::get_cull_mode);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_diffuse_mode","diffuse_mode"),&FixedSpatialMaterial::set_diffuse_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_diffuse_mode"),&FixedSpatialMaterial::get_diffuse_mode);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&FixedSpatialMaterial::set_flag);
|
||||
ObjectTypeDB::bind_method(_MD("get_flag"),&FixedSpatialMaterial::get_flag);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_feature","feature","enable"),&FixedSpatialMaterial::set_feature);
|
||||
ObjectTypeDB::bind_method(_MD("get_feature","feature"),&FixedSpatialMaterial::get_feature);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_texture","param:Texture","texture"),&FixedSpatialMaterial::set_texture);
|
||||
ObjectTypeDB::bind_method(_MD("get_texture:Texture","param:Texture"),&FixedSpatialMaterial::get_texture);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","detail_blend_mode"),&FixedSpatialMaterial::set_detail_blend_mode);
|
||||
ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedSpatialMaterial::get_detail_blend_mode);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/transparent"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_TRANSPARENT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/unshaded"),_SCS("set_flag"),_SCS("get_flag"),FLAG_UNSHADED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/on_top"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ONTOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/vcol_albedo"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ALBEDO_FROM_VERTEX_COLOR);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"params/diffuse_mode",PROPERTY_HINT_ENUM,"Labert,Lambert Wrap,Oren Nayar,Burley"),_SCS("set_diffuse_mode"),_SCS("get_diffuse_mode"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"params/cull_mode",PROPERTY_HINT_ENUM,"Back,Front,Disabled"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"params/depth_draw_mode",PROPERTY_HINT_ENUM,"Opaque Only,Always,Never,Opaque Pre-Pass"),_SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color"),_SCS("set_specular"),_SCS("get_specular"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"normal/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_NORMAL_MAPPING);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"normal/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_normal_scale"),_SCS("get_normal_scale"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"normal/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_NORMAL);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"sheen/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SHEEN);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_sheen"),_SCS("get_sheen"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/color"),_SCS("set_sheen_color"),_SCS("get_sheen_color"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"sheen/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SHEEN);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"clearcoat/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_CLEARCOAT);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat"),_SCS("get_clearcoat"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"clearcoat/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_CLEARCOAT);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"anisotropy/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_ANISOTROPY);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ANISOTROPY);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"ao/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_AMBIENT_OCCLUSION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"ao/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_AMBIENT_OCCLUSION);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"height/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_HEIGHT_MAPPING);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"height/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_height_scale"),_SCS("get_height_scale"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"height/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_HEIGHT);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"subsurf_scatter/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SUBSURACE_SCATTERING);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"subsurf_scatter/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_subsurface_scattering"),_SCS("get_subsurface_scattering"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"subsurf_scatter/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SUBSURFACE_SCATTERING);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"refraction/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_REFRACTION);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/displacement",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_refraction"),_SCS("get_refraction"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_refraction_roughness"),_SCS("get_refraction_roughness"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"refraction/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_REFRACTION);
|
||||
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"detail/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_DETAIL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/mask",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_MASK);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_detail_blend_mode"),_SCS("get_detail_blend_mode"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/uv_layer",PROPERTY_HINT_ENUM,"UV1,UV2"),_SCS("set_detail_uv"),_SCS("get_detail_uv"));
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/albedo",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_ALBEDO);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_NORMAL);
|
||||
|
||||
BIND_CONSTANT( TEXTURE_ALBEDO );
|
||||
BIND_CONSTANT( TEXTURE_SPECULAR );
|
||||
BIND_CONSTANT( TEXTURE_EMISSION );
|
||||
BIND_CONSTANT( TEXTURE_NORMAL );
|
||||
BIND_CONSTANT( TEXTURE_SHEEN );
|
||||
BIND_CONSTANT( TEXTURE_CLEARCOAT );
|
||||
BIND_CONSTANT( TEXTURE_ANISOTROPY );
|
||||
BIND_CONSTANT( TEXTURE_AMBIENT_OCCLUSION );
|
||||
BIND_CONSTANT( TEXTURE_HEIGHT );
|
||||
BIND_CONSTANT( TEXTURE_SUBSURFACE_SCATTERING );
|
||||
BIND_CONSTANT( TEXTURE_REFRACTION );
|
||||
BIND_CONSTANT( TEXTURE_REFRACTION_ROUGHNESS );
|
||||
BIND_CONSTANT( TEXTURE_DETAIL_MASK );
|
||||
BIND_CONSTANT( TEXTURE_DETAIL_ALBEDO );
|
||||
BIND_CONSTANT( TEXTURE_DETAIL_NORMAL );
|
||||
BIND_CONSTANT( TEXTURE_MAX );
|
||||
|
||||
|
||||
BIND_CONSTANT( DETAIL_UV_1 );
|
||||
BIND_CONSTANT( DETAIL_UV_2 );
|
||||
|
||||
BIND_CONSTANT( FEATURE_TRANSPARENT );
|
||||
BIND_CONSTANT( FEATURE_EMISSION );
|
||||
BIND_CONSTANT( FEATURE_NORMAL_MAPPING );
|
||||
BIND_CONSTANT( FEATURE_SHEEN );
|
||||
BIND_CONSTANT( FEATURE_CLEARCOAT );
|
||||
BIND_CONSTANT( FEATURE_ANISOTROPY );
|
||||
BIND_CONSTANT( FEATURE_AMBIENT_OCCLUSION );
|
||||
BIND_CONSTANT( FEATURE_HEIGHT_MAPPING );
|
||||
BIND_CONSTANT( FEATURE_SUBSURACE_SCATTERING );
|
||||
BIND_CONSTANT( FEATURE_REFRACTION );
|
||||
BIND_CONSTANT( FEATURE_DETAIL );
|
||||
BIND_CONSTANT( FEATURE_MAX );
|
||||
|
||||
BIND_CONSTANT( BLEND_MODE_MIX );
|
||||
BIND_CONSTANT( BLEND_MODE_ADD );
|
||||
BIND_CONSTANT( BLEND_MODE_SUB );
|
||||
BIND_CONSTANT( BLEND_MODE_MUL );
|
||||
|
||||
BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
|
||||
BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
|
||||
BIND_CONSTANT( DEPTH_DRAW_DISABLED );
|
||||
BIND_CONSTANT( DEPTH_DRAW_ALPHA_OPAQUE_PREPASS );
|
||||
|
||||
|
||||
BIND_CONSTANT( CULL_BACK );
|
||||
BIND_CONSTANT( CULL_FRONT );
|
||||
BIND_CONSTANT( CULL_DISABLED );
|
||||
|
||||
BIND_CONSTANT( FLAG_UNSHADED );
|
||||
BIND_CONSTANT( FLAG_ONTOP );
|
||||
BIND_CONSTANT( FLAG_ALBEDO_FROM_VERTEX_COLOR );
|
||||
BIND_CONSTANT( FLAG_MAX );
|
||||
|
||||
BIND_CONSTANT( DIFFUSE_LAMBERT );
|
||||
BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP );
|
||||
BIND_CONSTANT( DIFFUSE_OREN_NAYAR );
|
||||
BIND_CONSTANT( DIFFUSE_BURLEY );
|
||||
}
|
||||
|
||||
|
||||
FixedSpatialMaterial::FixedSpatialMaterial() : element(this) {
|
||||
|
||||
//initialize to right values
|
||||
set_albedo(Color(0.7,0.7,0.7,1.0));
|
||||
set_specular(Color(0.1,0.1,0.1));
|
||||
set_roughness(0.0);
|
||||
set_emission(Color(0,0,0));
|
||||
set_normal_scale(1);
|
||||
set_sheen(0);
|
||||
set_sheen_color(Color(1,1,1,1));
|
||||
set_clearcoat(0);
|
||||
set_clearcoat_gloss(0.5);
|
||||
set_anisotropy(0);
|
||||
set_height_scale(1);
|
||||
set_subsurface_scattering(0);
|
||||
set_refraction(0);
|
||||
set_refraction_roughness(0);
|
||||
|
||||
detail_uv=DETAIL_UV_1;
|
||||
blend_mode=BLEND_MODE_MIX;
|
||||
detail_blend_mode=BLEND_MODE_MIX;
|
||||
depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
|
||||
cull_mode=CULL_BACK;
|
||||
for(int i=0;i<FLAG_MAX;i++) {
|
||||
flags[i]=0;
|
||||
}
|
||||
diffuse_mode=DIFFUSE_LAMBERT;
|
||||
|
||||
for(int i=0;i<FEATURE_MAX;i++) {
|
||||
features[i]=false;
|
||||
}
|
||||
|
||||
current_key.key=0;
|
||||
current_key.invalid_key=1;
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
FixedSpatialMaterial::~FixedSpatialMaterial() {
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
if (shader_map.has(current_key)) {
|
||||
shader_map[current_key].users--;
|
||||
if (shader_map[current_key].users==0) {
|
||||
//deallocate shader, as it's no longer in use
|
||||
VS::get_singleton()->free(shader_map[current_key].shader);
|
||||
shader_map.erase(current_key);
|
||||
}
|
||||
|
||||
VS::get_singleton()->material_set_shader(_get_material(),RID());
|
||||
}
|
||||
|
||||
|
||||
if (material_mutex)
|
||||
material_mutex->unlock();
|
||||
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "scene/resources/shader.h"
|
||||
#include "resource.h"
|
||||
#include "servers/visual/shader_language.h"
|
||||
|
||||
#include "self_list.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
@ -57,17 +57,298 @@ public:
|
|||
};
|
||||
|
||||
|
||||
class FixedMaterial : public Material {
|
||||
class FixedSpatialMaterial : public Material {
|
||||
|
||||
OBJ_TYPE(FixedMaterial,Resource);
|
||||
OBJ_TYPE(FixedSpatialMaterial,Material)
|
||||
|
||||
|
||||
public:
|
||||
|
||||
FixedMaterial();
|
||||
virtual ~FixedMaterial();
|
||||
enum TextureParam {
|
||||
TEXTURE_ALBEDO,
|
||||
TEXTURE_SPECULAR,
|
||||
TEXTURE_EMISSION,
|
||||
TEXTURE_NORMAL,
|
||||
TEXTURE_SHEEN,
|
||||
TEXTURE_CLEARCOAT,
|
||||
TEXTURE_ANISOTROPY,
|
||||
TEXTURE_AMBIENT_OCCLUSION,
|
||||
TEXTURE_HEIGHT,
|
||||
TEXTURE_SUBSURFACE_SCATTERING,
|
||||
TEXTURE_REFRACTION,
|
||||
TEXTURE_REFRACTION_ROUGHNESS,
|
||||
TEXTURE_DETAIL_MASK,
|
||||
TEXTURE_DETAIL_ALBEDO,
|
||||
TEXTURE_DETAIL_NORMAL,
|
||||
TEXTURE_MAX
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
enum DetailUV {
|
||||
DETAIL_UV_1,
|
||||
DETAIL_UV_2
|
||||
};
|
||||
|
||||
enum Feature {
|
||||
FEATURE_TRANSPARENT,
|
||||
FEATURE_EMISSION,
|
||||
FEATURE_NORMAL_MAPPING,
|
||||
FEATURE_SHEEN,
|
||||
FEATURE_CLEARCOAT,
|
||||
FEATURE_ANISOTROPY,
|
||||
FEATURE_AMBIENT_OCCLUSION,
|
||||
FEATURE_HEIGHT_MAPPING,
|
||||
FEATURE_SUBSURACE_SCATTERING,
|
||||
FEATURE_REFRACTION,
|
||||
FEATURE_DETAIL,
|
||||
FEATURE_MAX
|
||||
};
|
||||
|
||||
|
||||
enum BlendMode {
|
||||
BLEND_MODE_MIX,
|
||||
BLEND_MODE_ADD,
|
||||
BLEND_MODE_SUB,
|
||||
BLEND_MODE_MUL,
|
||||
};
|
||||
|
||||
enum DepthDrawMode {
|
||||
DEPTH_DRAW_OPAQUE_ONLY,
|
||||
DEPTH_DRAW_ALWAYS,
|
||||
DEPTH_DRAW_DISABLED,
|
||||
DEPTH_DRAW_ALPHA_OPAQUE_PREPASS
|
||||
|
||||
};
|
||||
|
||||
enum CullMode {
|
||||
CULL_BACK,
|
||||
CULL_FRONT,
|
||||
CULL_DISABLED
|
||||
};
|
||||
|
||||
enum Flags {
|
||||
FLAG_UNSHADED,
|
||||
FLAG_ONTOP,
|
||||
FLAG_ALBEDO_FROM_VERTEX_COLOR,
|
||||
FLAG_MAX
|
||||
};
|
||||
|
||||
enum DiffuseMode {
|
||||
DIFFUSE_LAMBERT,
|
||||
DIFFUSE_LAMBERT_WRAP,
|
||||
DIFFUSE_OREN_NAYAR,
|
||||
DIFFUSE_BURLEY,
|
||||
};
|
||||
|
||||
private:
|
||||
union MaterialKey {
|
||||
|
||||
struct {
|
||||
uint32_t feature_mask : 16;
|
||||
uint32_t detail_uv : 1;
|
||||
uint32_t blend_mode : 2;
|
||||
uint32_t depth_draw_mode : 2;
|
||||
uint32_t cull_mode : 2;
|
||||
uint32_t flags : 3;
|
||||
uint32_t detail_blend_mode : 2;
|
||||
uint32_t diffuse_mode : 2;
|
||||
uint32_t invalid_key : 1;
|
||||
};
|
||||
|
||||
uint32_t key;
|
||||
|
||||
bool operator<(const MaterialKey& p_key) const {
|
||||
return key < p_key.key;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct ShaderData {
|
||||
RID shader;
|
||||
int users;
|
||||
};
|
||||
|
||||
static Map<MaterialKey,ShaderData> shader_map;
|
||||
|
||||
MaterialKey current_key;
|
||||
|
||||
_FORCE_INLINE_ MaterialKey _compute_key() const {
|
||||
|
||||
MaterialKey mk;
|
||||
mk.key=0;
|
||||
for(int i=0;i<FEATURE_MAX;i++) {
|
||||
if (features[i]) {
|
||||
mk.feature_mask|=(1<<i);
|
||||
}
|
||||
}
|
||||
mk.detail_uv=detail_uv;
|
||||
mk.blend_mode=blend_mode;
|
||||
mk.depth_draw_mode=depth_draw_mode;
|
||||
mk.cull_mode=cull_mode;
|
||||
for(int i=0;i<FLAG_MAX;i++) {
|
||||
if (flags[i]) {
|
||||
mk.flags|=(1<<i);
|
||||
}
|
||||
}
|
||||
mk.detail_blend_mode=detail_blend_mode;
|
||||
mk.diffuse_mode=diffuse_mode;
|
||||
|
||||
return mk;
|
||||
}
|
||||
|
||||
struct ShaderNames {
|
||||
StringName albedo;
|
||||
StringName specular;
|
||||
StringName roughness;
|
||||
StringName emission;
|
||||
StringName normal_scale;
|
||||
StringName sheen;
|
||||
StringName sheen_color;
|
||||
StringName clearcoat;
|
||||
StringName clearcoat_gloss;
|
||||
StringName anisotropy;
|
||||
StringName height_scale;
|
||||
StringName subsurface_scattering;
|
||||
StringName refraction;
|
||||
StringName refraction_roughness;
|
||||
StringName texture_names[TEXTURE_MAX];
|
||||
};
|
||||
|
||||
static Mutex *material_mutex;
|
||||
static SelfList<FixedSpatialMaterial>::List dirty_materials;
|
||||
static ShaderNames* shader_names;
|
||||
|
||||
SelfList<FixedSpatialMaterial> element;
|
||||
|
||||
void _update_shader();
|
||||
_FORCE_INLINE_ void _queue_shader_change();
|
||||
_FORCE_INLINE_ bool _is_shader_dirty() const;
|
||||
|
||||
Color albedo;
|
||||
Color specular;
|
||||
float roughness;
|
||||
Color emission;
|
||||
float normal_scale;
|
||||
float sheen;
|
||||
Color sheen_color;
|
||||
float clearcoat;
|
||||
float clearcoat_gloss;
|
||||
float anisotropy;
|
||||
float height_scale;
|
||||
float subsurface_scattering;
|
||||
float refraction;
|
||||
float refraction_roughness;
|
||||
|
||||
DetailUV detail_uv;
|
||||
|
||||
BlendMode blend_mode;
|
||||
BlendMode detail_blend_mode;
|
||||
DepthDrawMode depth_draw_mode;
|
||||
CullMode cull_mode;
|
||||
bool flags[FLAG_MAX];
|
||||
DiffuseMode diffuse_mode;
|
||||
|
||||
bool features[FEATURE_MAX];
|
||||
|
||||
Ref<Texture> textures[TEXTURE_MAX];
|
||||
|
||||
_FORCE_INLINE_ void _validate_feature(const String& text, Feature feature,PropertyInfo& property) const;
|
||||
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
void _validate_property(PropertyInfo& property) const;
|
||||
|
||||
public:
|
||||
|
||||
|
||||
void set_albedo(const Color& p_albedo);
|
||||
Color get_albedo() const;
|
||||
|
||||
void set_specular(const Color& p_specular);
|
||||
Color get_specular() const;
|
||||
|
||||
void set_roughness(float p_roughness);
|
||||
float get_roughness() const;
|
||||
|
||||
void set_emission(const Color& p_emission);
|
||||
Color get_emission() const;
|
||||
|
||||
void set_normal_scale(float p_normal_scale);
|
||||
float get_normal_scale() const;
|
||||
|
||||
void set_sheen(float p_sheen);
|
||||
float get_sheen() const;
|
||||
|
||||
void set_sheen_color(const Color& p_sheen_color);
|
||||
Color get_sheen_color() const;
|
||||
|
||||
void set_clearcoat(float p_clearcoat);
|
||||
float get_clearcoat() const;
|
||||
|
||||
void set_clearcoat_gloss(float p_clearcoat_gloss);
|
||||
float get_clearcoat_gloss() const;
|
||||
|
||||
void set_anisotropy(float p_anisotropy);
|
||||
float get_anisotropy() const;
|
||||
|
||||
void set_height_scale(float p_height_scale);
|
||||
float get_height_scale() const;
|
||||
|
||||
void set_subsurface_scattering(float p_subsurface_scattering);
|
||||
float get_subsurface_scattering() const;
|
||||
|
||||
void set_refraction(float p_refraction);
|
||||
float get_refraction() const;
|
||||
|
||||
void set_refraction_roughness(float p_refraction_roughness);
|
||||
float get_refraction_roughness() const;
|
||||
|
||||
void set_detail_uv(DetailUV p_detail_uv);
|
||||
DetailUV get_detail_uv() const;
|
||||
|
||||
void set_blend_mode(BlendMode p_mode);
|
||||
BlendMode get_blend_mode() const;
|
||||
|
||||
void set_detail_blend_mode(BlendMode p_mode);
|
||||
BlendMode get_detail_blend_mode() const;
|
||||
|
||||
void set_depth_draw_mode(DepthDrawMode p_mode);
|
||||
DepthDrawMode get_depth_draw_mode() const;
|
||||
|
||||
void set_cull_mode(CullMode p_mode);
|
||||
CullMode get_cull_mode() const;
|
||||
|
||||
void set_diffuse_mode(DiffuseMode p_mode);
|
||||
DiffuseMode get_diffuse_mode() const;
|
||||
|
||||
void set_flag(Flags p_flag,bool p_enabled);
|
||||
bool get_flag(Flags p_flag) const;
|
||||
|
||||
void set_texture(TextureParam p_param,const Ref<Texture>& p_texture);
|
||||
Ref<Texture> get_texture(TextureParam p_param) const;
|
||||
|
||||
void set_feature(Feature p_feature,bool p_enabled);
|
||||
bool get_feature(Feature p_feature) const;
|
||||
|
||||
static void init_shaders();
|
||||
static void finish_shaders();
|
||||
static void flush_changes();
|
||||
|
||||
FixedSpatialMaterial();
|
||||
virtual ~FixedSpatialMaterial();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::TextureParam )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::DetailUV )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::Feature )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::BlendMode )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::DepthDrawMode )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::CullMode )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::Flags )
|
||||
VARIANT_ENUM_CAST( FixedSpatialMaterial::DiffuseMode )
|
||||
|
||||
//////////////////////
|
||||
|
||||
|
|
|
@ -55,10 +55,10 @@ RID Rasterizer::create_default_material() {
|
|||
|
||||
/* Fixed MAterial SHADER API */
|
||||
|
||||
RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
||||
RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) {
|
||||
|
||||
ERR_FAIL_COND_V(!p_key.valid,RID());
|
||||
Map<FixedMaterialShaderKey,FixedMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
|
||||
Map<FixedSpatialMaterialShaderKey,FixedSpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
|
||||
|
||||
if (E) {
|
||||
E->get().refcount++;
|
||||
|
@ -67,7 +67,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
|||
|
||||
uint64_t t = OS::get_singleton()->get_ticks_usec();
|
||||
|
||||
FixedMaterialShader fms;
|
||||
FixedSpatialMaterialShader fms;
|
||||
fms.refcount=1;
|
||||
fms.shader=shader_create();
|
||||
|
||||
|
@ -313,12 +313,12 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
|||
return fms.shader;
|
||||
}
|
||||
|
||||
void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) {
|
||||
void Rasterizer::_free_shader(const FixedSpatialMaterialShaderKey& p_key) {
|
||||
|
||||
if (p_key.valid==0)
|
||||
return; //not a valid key
|
||||
|
||||
Map<FixedMaterialShaderKey,FixedMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
|
||||
Map<FixedSpatialMaterialShaderKey,FixedSpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
|
||||
|
||||
ERR_FAIL_COND(!E);
|
||||
E->get().refcount--;
|
||||
|
@ -330,12 +330,12 @@ void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) {
|
|||
}
|
||||
|
||||
|
||||
void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) {
|
||||
void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled) {
|
||||
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
switch(p_flag) {
|
||||
|
||||
|
@ -351,11 +351,11 @@ void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags
|
|||
|
||||
}
|
||||
|
||||
bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const{
|
||||
bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const{
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,false);
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
switch(p_flag) {
|
||||
|
||||
case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break;
|
||||
|
@ -374,8 +374,8 @@ bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags
|
|||
RID Rasterizer::fixed_material_create() {
|
||||
|
||||
RID mat = material_create();
|
||||
fixed_materials[mat]=memnew( FixedMaterial() );
|
||||
FixedMaterial &fm=*fixed_materials[mat];
|
||||
fixed_materials[mat]=memnew( FixedSpatialMaterial() );
|
||||
FixedSpatialMaterial &fm=*fixed_materials[mat];
|
||||
fm.self=mat;
|
||||
fm.get_key();
|
||||
material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true);
|
||||
|
@ -391,11 +391,11 @@ RID Rasterizer::fixed_material_create() {
|
|||
|
||||
|
||||
|
||||
void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value){
|
||||
void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value){
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
RID material=E->key();
|
||||
ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
|
||||
|
||||
|
@ -418,24 +418,24 @@ void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialP
|
|||
|
||||
|
||||
}
|
||||
Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const{
|
||||
Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,Variant());
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant());
|
||||
return fm.param[p_parameter];
|
||||
}
|
||||
|
||||
void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture){
|
||||
void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture){
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
if (!E) {
|
||||
|
||||
print_line("Not found: "+itos(p_material.get_id()));
|
||||
}
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
|
||||
ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
|
||||
|
@ -450,22 +450,22 @@ void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedMaterialPara
|
|||
|
||||
|
||||
}
|
||||
RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const{
|
||||
RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,RID());
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID());
|
||||
|
||||
return fm.texture[p_parameter];
|
||||
}
|
||||
|
||||
|
||||
void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
|
||||
void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) {
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
|
||||
|
||||
fm.get_key();
|
||||
|
@ -477,11 +477,11 @@ void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMateri
|
|||
|
||||
}
|
||||
|
||||
VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
||||
VS::FixedSpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV);
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV);
|
||||
|
||||
return fm.texture_tc[p_parameter];
|
||||
|
@ -489,9 +489,9 @@ VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p
|
|||
|
||||
void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
RID material=E->key();
|
||||
|
||||
VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform);
|
||||
|
@ -504,18 +504,18 @@ void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform&
|
|||
|
||||
Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const {
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,Transform());
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
return fm.uv_xform;
|
||||
}
|
||||
|
||||
void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader) {
|
||||
void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader) {
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
fm.light_shader=p_shader;
|
||||
|
||||
|
@ -524,20 +524,20 @@ void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedMateria
|
|||
|
||||
}
|
||||
|
||||
VS::FixedMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const {
|
||||
VS::FixedSpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const {
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT);
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
return fm.light_shader;
|
||||
}
|
||||
|
||||
void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) {
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND(!E);
|
||||
FixedMaterial &fm=*E->get();
|
||||
FixedSpatialMaterial &fm=*E->get();
|
||||
RID material=E->key();
|
||||
|
||||
VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size);
|
||||
|
@ -549,9 +549,9 @@ void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) {
|
|||
|
||||
float Rasterizer::fixed_material_get_point_size(RID p_material) const{
|
||||
|
||||
const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
const Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
ERR_FAIL_COND_V(!E,1.0);
|
||||
const FixedMaterial &fm=*E->get();
|
||||
const FixedSpatialMaterial &fm=*E->get();
|
||||
|
||||
return fm.point_size;
|
||||
|
||||
|
@ -562,9 +562,9 @@ void Rasterizer::_update_fixed_materials() {
|
|||
|
||||
while(fixed_material_dirty_list.first()) {
|
||||
|
||||
FixedMaterial &fm=*fixed_material_dirty_list.first()->self();
|
||||
FixedSpatialMaterial &fm=*fixed_material_dirty_list.first()->self();
|
||||
|
||||
FixedMaterialShaderKey new_key = fm.get_key();
|
||||
FixedSpatialMaterialShaderKey new_key = fm.get_key();
|
||||
if (new_key.key!=fm.current_key.key) {
|
||||
|
||||
_free_shader(fm.current_key);
|
||||
|
@ -594,7 +594,7 @@ void Rasterizer::_update_fixed_materials() {
|
|||
|
||||
void Rasterizer::_free_fixed_material(const RID& p_material) {
|
||||
|
||||
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
Map<RID,FixedSpatialMaterial*>::Element *E = fixed_materials.find(p_material);
|
||||
|
||||
if (E) {
|
||||
|
||||
|
@ -637,7 +637,7 @@ Rasterizer::Rasterizer() {
|
|||
|
||||
draw_viewport_func=NULL;
|
||||
|
||||
ERR_FAIL_COND( sizeof(FixedMaterialShaderKey)!=4);
|
||||
ERR_FAIL_COND( sizeof(FixedSpatialMaterialShaderKey)!=4);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -44,12 +44,12 @@ public:
|
|||
virtual RID environment_create()=0;
|
||||
|
||||
virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0;
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0;
|
||||
virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
|
||||
virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
|
||||
virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
|
||||
virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0;
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
|
||||
|
||||
virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode)=0;
|
||||
virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0;
|
||||
|
@ -90,6 +90,8 @@ public:
|
|||
bool billboard_y :8;
|
||||
bool receive_shadows : 8;
|
||||
|
||||
float depth; //used for sorting
|
||||
|
||||
SelfList<InstanceBase> dependency_item;
|
||||
|
||||
virtual void base_removed()=0;
|
||||
|
@ -146,7 +148,7 @@ public:
|
|||
|
||||
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
|
||||
|
||||
virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const=0;
|
||||
virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
|
||||
|
||||
/* SHADER API */
|
||||
|
||||
|
@ -798,7 +800,7 @@ protected:
|
|||
|
||||
/* Fixed Material Shader API */
|
||||
|
||||
union FixedMaterialShaderKey {
|
||||
union FixedSpatialMaterialShaderKey {
|
||||
|
||||
struct {
|
||||
uint16_t texcoord_mask;
|
||||
|
@ -814,21 +816,21 @@ protected:
|
|||
|
||||
uint32_t key;
|
||||
|
||||
_FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; }
|
||||
_FORCE_INLINE_ bool operator<(const FixedSpatialMaterialShaderKey& p_key) const { return key<p_key.key; }
|
||||
};
|
||||
|
||||
struct FixedMaterialShader {
|
||||
struct FixedSpatialMaterialShader {
|
||||
|
||||
int refcount;
|
||||
RID shader;
|
||||
};
|
||||
|
||||
Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders;
|
||||
Map<FixedSpatialMaterialShaderKey,FixedSpatialMaterialShader> fixed_material_shaders;
|
||||
|
||||
RID _create_shader(const FixedMaterialShaderKey& p_key);
|
||||
void _free_shader(const FixedMaterialShaderKey& p_key);
|
||||
RID _create_shader(const FixedSpatialMaterialShaderKey& p_key);
|
||||
void _free_shader(const FixedSpatialMaterialShaderKey& p_key);
|
||||
|
||||
struct FixedMaterial {
|
||||
struct FixedSpatialMaterial {
|
||||
|
||||
|
||||
RID self;
|
||||
|
@ -839,19 +841,19 @@ protected:
|
|||
bool use_xy_normalmap;
|
||||
float point_size;
|
||||
Transform uv_xform;
|
||||
VS::FixedMaterialLightShader light_shader;
|
||||
VS::FixedSpatialMaterialLightShader light_shader;
|
||||
RID texture[VS::FIXED_MATERIAL_PARAM_MAX];
|
||||
Variant param[VS::FIXED_MATERIAL_PARAM_MAX];
|
||||
VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
|
||||
VS::FixedSpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
|
||||
|
||||
SelfList<FixedMaterial> dirty_list;
|
||||
SelfList<FixedSpatialMaterial> dirty_list;
|
||||
|
||||
FixedMaterialShaderKey current_key;
|
||||
FixedSpatialMaterialShaderKey current_key;
|
||||
|
||||
_FORCE_INLINE_ FixedMaterialShaderKey get_key() const {
|
||||
_FORCE_INLINE_ FixedSpatialMaterialShaderKey get_key() const {
|
||||
|
||||
|
||||
FixedMaterialShaderKey k;
|
||||
FixedSpatialMaterialShaderKey k;
|
||||
k.key=0;
|
||||
k.use_alpha=use_alpha;
|
||||
k.use_color_array=use_color_array;
|
||||
|
@ -872,7 +874,7 @@ protected:
|
|||
}
|
||||
|
||||
|
||||
FixedMaterial() : dirty_list(this) {
|
||||
FixedSpatialMaterial() : dirty_list(this) {
|
||||
|
||||
use_alpha=false;
|
||||
use_color_array=false;
|
||||
|
@ -904,9 +906,9 @@ protected:
|
|||
StringName _fixed_material_uv_xform_name;
|
||||
StringName _fixed_material_point_size_name;
|
||||
|
||||
Map<RID,FixedMaterial*> fixed_materials;
|
||||
Map<RID,FixedSpatialMaterial*> fixed_materials;
|
||||
|
||||
SelfList<FixedMaterial>::List fixed_material_dirty_list;
|
||||
SelfList<FixedSpatialMaterial>::List fixed_material_dirty_list;
|
||||
|
||||
protected:
|
||||
void _update_fixed_materials();
|
||||
|
@ -993,23 +995,23 @@ public:
|
|||
|
||||
virtual RID fixed_material_create();
|
||||
|
||||
virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled);
|
||||
virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const;
|
||||
virtual void fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled);
|
||||
virtual bool fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const;
|
||||
|
||||
virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value);
|
||||
virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value);
|
||||
virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture);
|
||||
virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture);
|
||||
virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode);
|
||||
virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const;
|
||||
virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode);
|
||||
virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const;
|
||||
|
||||
virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
|
||||
virtual Transform fixed_material_get_uv_transform(RID p_material) const;
|
||||
|
||||
virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader);
|
||||
virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
|
||||
virtual void fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader);
|
||||
virtual VS::FixedSpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
|
||||
|
||||
virtual void fixed_material_set_point_size(RID p_material,float p_size);
|
||||
virtual float fixed_material_get_point_size(RID p_material) const;
|
||||
|
|
|
@ -260,11 +260,11 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[]={
|
|||
{TK_UNIFORM,"uniform"},
|
||||
{TK_VARYING,"varying"},
|
||||
{TK_RENDER_MODE,"render_mode"},
|
||||
{TK_HINT_WHITE_TEXTURE,"white"},
|
||||
{TK_HINT_BLACK_TEXTURE,"black"},
|
||||
{TK_HINT_NORMAL_TEXTURE,"normal"},
|
||||
{TK_HINT_ALBEDO_TEXTURE,"albedo"},
|
||||
{TK_HINT_COLOR,"color"},
|
||||
{TK_HINT_WHITE_TEXTURE,"hint_white"},
|
||||
{TK_HINT_BLACK_TEXTURE,"hint_black"},
|
||||
{TK_HINT_NORMAL_TEXTURE,"hint_normal"},
|
||||
{TK_HINT_ALBEDO_TEXTURE,"hint_albedo"},
|
||||
{TK_HINT_COLOR,"hint_color"},
|
||||
{TK_HINT_RANGE,"hint_range"},
|
||||
|
||||
{TK_ERROR,NULL}
|
||||
|
@ -604,7 +604,7 @@ String ShaderLanguage::token_debug(const String& p_code) {
|
|||
|
||||
Token tk = _get_token();
|
||||
while(tk.type!=TK_EOF && tk.type!=TK_ERROR) {
|
||||
print_line(get_token_text(tk));
|
||||
|
||||
output+=itos(tk_line)+": "+get_token_text(tk)+"\n";
|
||||
tk = _get_token();
|
||||
}
|
||||
|
@ -2232,9 +2232,7 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
|
|||
Node *expr=NULL;
|
||||
TkPos prepos = _get_tkpos();
|
||||
Token tk = _get_token();
|
||||
TkPos pos = _get_tkpos();
|
||||
|
||||
print_line("in expr: "+get_token_text(tk));
|
||||
TkPos pos = _get_tkpos();
|
||||
|
||||
|
||||
if (tk.type==TK_PARENTHESIS_OPEN) {
|
||||
|
@ -2301,8 +2299,6 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const
|
|||
} else if (is_token_nonvoid_datatype(tk.type)) {
|
||||
//basic type constructor
|
||||
|
||||
print_line("parse constructor");
|
||||
|
||||
OperatorNode *func = alloc_node<OperatorNode>();
|
||||
func->op=OP_CONSTRUCT;
|
||||
|
||||
|
@ -3193,17 +3189,17 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (!p_render_modes.has(tk.text)) {
|
||||
_set_error("Invalid render mode: '"+String(tk.text)+"'");
|
||||
if (!p_render_modes.has(mode)) {
|
||||
_set_error("Invalid render mode: '"+String(mode)+"'");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (shader->render_modes.find(tk.text)!=-1) {
|
||||
_set_error("Duplicate render mode: '"+String(tk.text)+"'");
|
||||
if (shader->render_modes.find(mode)!=-1) {
|
||||
_set_error("Duplicate render mode: '"+String(mode)+"'");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
shader->render_modes.push_back(tk.text);
|
||||
shader->render_modes.push_back(mode);
|
||||
|
||||
tk = _get_token();
|
||||
if (tk.type==TK_COMMA) {
|
||||
|
@ -3262,7 +3258,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
if (uniform) {
|
||||
|
||||
ShaderNode::Uniform uniform;
|
||||
uniform.order=shader->uniforms.size();
|
||||
|
||||
if (is_sampler_type(type)) {
|
||||
uniform.texture_order=texture_uniforms++;
|
||||
uniform.order=-1;
|
||||
|
@ -3331,7 +3327,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
|
||||
tk = _get_token();
|
||||
|
||||
if (tk.type!=TK_REAL_CONSTANT ||tk.type!=TK_INT_CONSTANT) {
|
||||
if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
|
||||
_set_error("Expected integer constant");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
@ -3347,7 +3343,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
|
||||
tk = _get_token();
|
||||
|
||||
if (tk.type!=TK_REAL_CONSTANT || tk.type!=TK_INT_CONSTANT) {
|
||||
if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
|
||||
_set_error("Expected integer constant after ','");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
@ -3359,7 +3355,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
if (tk.type==TK_COMMA) {
|
||||
tk = _get_token();
|
||||
|
||||
if (tk.type!=TK_REAL_CONSTANT || tk.type!=TK_INT_CONSTANT) {
|
||||
if (tk.type!=TK_REAL_CONSTANT && tk.type!=TK_INT_CONSTANT) {
|
||||
_set_error("Expected integer constant after ','");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
@ -3390,8 +3386,6 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
|
|||
|
||||
}
|
||||
|
||||
print_line("assigning name: "+String(name));
|
||||
|
||||
tk = _get_token();
|
||||
}
|
||||
|
||||
|
@ -3624,7 +3618,7 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
|
|||
return OK;
|
||||
} break;
|
||||
case COMPLETION_MAIN_FUNCTION: {
|
||||
print_line("complete main func");
|
||||
|
||||
for(const Map< StringName, Map<StringName,DataType> >::Element *E=p_functions.front();E;E=E->next()) {
|
||||
|
||||
r_options->push_back(E->key());
|
||||
|
@ -3635,7 +3629,6 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
|
|||
case COMPLETION_IDENTIFIER:
|
||||
case COMPLETION_FUNCTION_CALL: {
|
||||
|
||||
print_line("complete identifier");
|
||||
bool comp_ident=completion_type==COMPLETION_IDENTIFIER;
|
||||
Set<String> matches;
|
||||
|
||||
|
@ -3709,7 +3702,6 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map<S
|
|||
} break;
|
||||
case COMPLETION_CALL_ARGUMENTS: {
|
||||
|
||||
print_line("complete callargs");
|
||||
for(int i=0;i<shader->functions.size();i++) {
|
||||
if (!shader->functions[i].callable)
|
||||
continue;
|
||||
|
|
|
@ -136,16 +136,16 @@ ShaderTypes::ShaderTypes()
|
|||
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2;
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
|
||||
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_transform");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform");
|
||||
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mix");
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_add");
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_sub");
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mul");
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_premul_alpha");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha");
|
||||
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
|
||||
shader_modes[VS::SHADER_SPATIAL].modes.insert("light_only");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded");
|
||||
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only");
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -405,33 +405,33 @@ RID VisualServerRaster::fixed_material_create() {
|
|||
return rasterizer->fixed_material_create();
|
||||
}
|
||||
|
||||
void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) {
|
||||
void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedSpatialMaterialFlags p_flag, bool p_enabled) {
|
||||
|
||||
rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled);
|
||||
}
|
||||
|
||||
bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const {
|
||||
bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedSpatialMaterialFlags p_flag) const {
|
||||
|
||||
return rasterizer->fixed_material_get_flag(p_material,p_flag);
|
||||
}
|
||||
|
||||
void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) {
|
||||
void VisualServerRaster::fixed_material_set_param(RID p_material, FixedSpatialMaterialParam p_parameter, const Variant& p_value) {
|
||||
VS_CHANGED;
|
||||
rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value);
|
||||
}
|
||||
|
||||
Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const {
|
||||
Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
return rasterizer->fixed_material_get_parameter(p_material,p_parameter);
|
||||
}
|
||||
|
||||
|
||||
void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) {
|
||||
void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedSpatialMaterialParam p_parameter, RID p_texture) {
|
||||
VS_CHANGED;
|
||||
rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture);
|
||||
}
|
||||
|
||||
RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const {
|
||||
RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
return rasterizer->fixed_material_get_texture(p_material,p_parameter);
|
||||
}
|
||||
|
@ -439,12 +439,12 @@ RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialP
|
|||
|
||||
|
||||
|
||||
void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
|
||||
void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter, FixedSpatialMaterialTexCoordMode p_mode) {
|
||||
VS_CHANGED;
|
||||
rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode);
|
||||
}
|
||||
|
||||
VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const {
|
||||
VS::FixedSpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter) const {
|
||||
|
||||
return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter);
|
||||
}
|
||||
|
@ -471,14 +471,14 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co
|
|||
return rasterizer->fixed_material_get_uv_transform(p_material);
|
||||
}
|
||||
|
||||
void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) {
|
||||
void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedSpatialMaterialLightShader p_shader) {
|
||||
|
||||
VS_CHANGED;
|
||||
rasterizer->fixed_material_set_light_shader(p_material,p_shader);
|
||||
|
||||
}
|
||||
|
||||
VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{
|
||||
VisualServerRaster::FixedSpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{
|
||||
|
||||
return rasterizer->fixed_material_get_light_shader(p_material);
|
||||
}
|
||||
|
|
|
@ -620,7 +620,7 @@ public:
|
|||
BIND1RC(uint32_t,texture_get_width,RID)
|
||||
BIND1RC(uint32_t,texture_get_height,RID)
|
||||
BIND3(texture_set_size_override,RID,int,int)
|
||||
BIND3RC(RID,texture_create_pbr_cubemap,RID,PBRCubeMapMode,int)
|
||||
BIND2RC(RID,texture_create_radiance_cubemap,RID,int)
|
||||
|
||||
|
||||
|
||||
|
@ -854,7 +854,7 @@ public:
|
|||
BIND0R(RID,environment_create)
|
||||
|
||||
BIND2(environment_set_background,RID ,EnvironmentBG )
|
||||
BIND4(environment_set_skybox,RID,RID ,int,int )
|
||||
BIND3(environment_set_skybox,RID,RID ,int )
|
||||
BIND2(environment_set_skybox_scale,RID,float)
|
||||
BIND2(environment_set_bg_color,RID,const Color& )
|
||||
BIND2(environment_set_bg_energy,RID,float )
|
||||
|
|
|
@ -337,8 +337,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
|
|||
light->D=NULL;
|
||||
}
|
||||
VSG::scene_render->free(light->instance);
|
||||
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
if (instance->base_data) {
|
||||
|
@ -492,12 +491,12 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
|
|||
light->instance = VSG::scene_render->light_instance_create(p_base);
|
||||
|
||||
instance->base_data=light;
|
||||
}
|
||||
} break;
|
||||
case VS::INSTANCE_MESH: {
|
||||
|
||||
InstanceGeometryData *geom = memnew( InstanceGeometryData );
|
||||
instance->base_data=geom;
|
||||
}
|
||||
} break;
|
||||
|
||||
}
|
||||
|
||||
|
@ -596,7 +595,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){
|
|||
instance->scenario->directional_lights.erase( light->D );
|
||||
light->D=NULL;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
instance->scenario=NULL;
|
||||
|
@ -623,7 +622,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){
|
|||
if (VSG::storage->light_get_type(instance->base)==VS::LIGHT_DIRECTIONAL) {
|
||||
light->D = scenario->directional_lights.push_back(instance);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
_instance_queue_update(instance,true,true);
|
||||
|
@ -711,12 +710,59 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane>& p
|
|||
|
||||
void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFlags p_flags,bool p_enabled){
|
||||
|
||||
Instance *instance = instance_owner.get( p_instance );
|
||||
ERR_FAIL_COND( !instance );
|
||||
|
||||
switch(p_flags) {
|
||||
|
||||
case VS::INSTANCE_FLAG_VISIBLE: {
|
||||
|
||||
instance->visible=p_enabled;
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_FLAG_BILLBOARD: {
|
||||
|
||||
instance->billboard=p_enabled;
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_FLAG_BILLBOARD_FIX_Y: {
|
||||
|
||||
instance->billboard_y=p_enabled;
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_FLAG_CAST_SHADOW: {
|
||||
/*if (p_enabled == true) {
|
||||
instance->cast_shadows = SHADOW_CASTING_SETTING_ON;
|
||||
}
|
||||
else {
|
||||
instance->cast_shadows = SHADOW_CASTING_SETTING_OFF;
|
||||
}*/
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_FLAG_DEPH_SCALE: {
|
||||
|
||||
instance->depth_scale=p_enabled;
|
||||
|
||||
} break;
|
||||
case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
|
||||
|
||||
instance->visible_in_all_rooms=p_enabled;
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
}
|
||||
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
|
||||
|
||||
}
|
||||
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material){
|
||||
|
||||
Instance *instance = instance_owner.get( p_instance );
|
||||
ERR_FAIL_COND( !instance );
|
||||
|
||||
instance->material_override=p_material;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1151,7 +1197,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
|
|||
//failure
|
||||
} else if (ins->base_type==VS::INSTANCE_LIGHT && ins->visible) {
|
||||
|
||||
if (light_cull_count<MAX_LIGHTS_CULLED) {
|
||||
|
||||
if (ins->visible && light_cull_count<MAX_LIGHTS_CULLED) {
|
||||
|
||||
InstanceLightData * light = static_cast<InstanceLightData*>(ins->base_data);
|
||||
|
||||
|
@ -1253,6 +1300,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
|
|||
geom->lighting_dirty=false;
|
||||
}
|
||||
|
||||
ins->depth = near_plane.distance_to(ins->transform.origin);
|
||||
|
||||
}
|
||||
|
||||
if (!keep) {
|
||||
|
|
|
@ -1036,30 +1036,23 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
|
|||
}
|
||||
}
|
||||
|
||||
print_line("type "+itos(i)+" size: "+itos(elem_size)+" offset "+itos(total_elem_size));
|
||||
offsets[i]=total_elem_size;
|
||||
total_elem_size+=elem_size;
|
||||
|
||||
|
||||
}
|
||||
|
||||
print_line("total elemn size: "+itos(total_elem_size));
|
||||
|
||||
uint32_t mask = (1<<ARRAY_MAX)-1;
|
||||
format|=~mask&p_compress_format; //make the full format
|
||||
|
||||
|
||||
int array_size = total_elem_size * array_len;
|
||||
|
||||
print_line("array size: "+itos(array_size));
|
||||
|
||||
DVector<uint8_t> vertex_array;
|
||||
vertex_array.resize(array_size);
|
||||
|
||||
int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
|
||||
|
||||
print_line("index array size: "+itos(index_array_size));
|
||||
|
||||
DVector<uint8_t> index_array;
|
||||
index_array.resize(index_array_size);
|
||||
|
||||
|
|
|
@ -125,12 +125,7 @@ public:
|
|||
|
||||
virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
|
||||
|
||||
enum PBRCubeMapMode {
|
||||
PBR_CUBEMAP_RADIANCE,
|
||||
PBR_CUBEMAP_IRRADIANCE,
|
||||
};
|
||||
|
||||
virtual RID texture_create_pbr_cubemap(RID p_source,PBRCubeMapMode p_mode,int p_resolution=-1) const=0;
|
||||
virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
|
||||
|
||||
struct TextureInfo {
|
||||
RID texture;
|
||||
|
@ -349,7 +344,9 @@ public:
|
|||
LIGHT_PARAM_ENERGY,
|
||||
LIGHT_PARAM_SPECULAR,
|
||||
LIGHT_PARAM_RANGE,
|
||||
LIGHT_PARAM_ATTENUATION,
|
||||
LIGHT_PARAM_SPOT_ANGLE,
|
||||
LIGHT_PARAM_SPOT_ATTENUATION,
|
||||
LIGHT_PARAM_SHADOW_MAX_DISTANCE,
|
||||
LIGHT_PARAM_SHADOW_DARKNESS,
|
||||
LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET,
|
||||
|
@ -357,10 +354,8 @@ public:
|
|||
LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET,
|
||||
LIGHT_PARAM_SHADOW_SPLIT_4_OFFSET,
|
||||
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
|
||||
LIGHT_PARAM_SHADOW_BIAS_1,
|
||||
LIGHT_PARAM_SHADOW_BIAS_2,
|
||||
LIGHT_PARAM_SHADOW_BIAS_3,
|
||||
LIGHT_PARAM_SHADOW_BIAS_4,
|
||||
LIGHT_PARAM_SHADOW_BIAS,
|
||||
LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE,
|
||||
LIGHT_PARAM_MAX
|
||||
};
|
||||
|
||||
|
@ -494,12 +489,12 @@ public:
|
|||
};
|
||||
|
||||
virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0;
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0;
|
||||
virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0;
|
||||
virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
|
||||
virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
|
||||
virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
|
||||
virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0;
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0;
|
||||
virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0;
|
||||
|
||||
//set default SSAO options
|
||||
//set default SSR options
|
||||
|
|
|
@ -377,7 +377,7 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER);
|
||||
Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect];
|
||||
|
||||
Ref<FixedMaterial> material= memnew( FixedMaterial );
|
||||
Ref<FixedSpatialMaterial> material= memnew( FixedSpatialMaterial );
|
||||
|
||||
if (src_mat.name!="")
|
||||
material->set_name(src_mat.name);
|
||||
|
@ -394,14 +394,14 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
|
||||
if (texture.is_valid()) {
|
||||
|
||||
// material->set_texture(FixedMaterial::PARAM_DIFFUSE,texture);
|
||||
// material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
|
||||
// material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,texture);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
|
||||
} else {
|
||||
missing_textures.push_back(texfile.get_file());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// material->set_parameter(FixedMaterial::PARAM_DIFFUSE,effect.diffuse.color);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color);
|
||||
}
|
||||
|
||||
// SPECULAR
|
||||
|
@ -414,15 +414,15 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
|
||||
if (texture.is_valid()) {
|
||||
|
||||
// material->set_texture(FixedMaterial::PARAM_SPECULAR,texture);
|
||||
// material->set_parameter(FixedMaterial::PARAM_SPECULAR,Color(1,1,1,1));
|
||||
// material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
|
||||
} else {
|
||||
missing_textures.push_back(texfile.get_file());
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
// material->set_parameter(FixedMaterial::PARAM_SPECULAR,effect.specular.color);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,effect.specular.color);
|
||||
}
|
||||
|
||||
// EMISSION
|
||||
|
@ -435,15 +435,15 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
|
||||
if (texture.is_valid()) {
|
||||
|
||||
// material->set_texture(FixedMaterial::PARAM_EMISSION,texture);
|
||||
// material->set_parameter(FixedMaterial::PARAM_EMISSION,Color(1,1,1,1));
|
||||
// material->set_texture(FixedSpatialMaterial::PARAM_EMISSION,texture);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
|
||||
}else {
|
||||
// missing_textures.push_back(texfile.get_file());
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
// material->set_parameter(FixedMaterial::PARAM_EMISSION,effect.emission.color);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,effect.emission.color);
|
||||
}
|
||||
|
||||
// NORMAL
|
||||
|
@ -456,7 +456,7 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
|
||||
if (texture.is_valid()) {
|
||||
|
||||
// material->set_texture(FixedMaterial::PARAM_NORMAL,texture);
|
||||
// material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture);
|
||||
}else {
|
||||
// missing_textures.push_back(texfile.get_file());
|
||||
}
|
||||
|
@ -465,7 +465,7 @@ Error ColladaImport::_create_material(const String& p_target) {
|
|||
}
|
||||
|
||||
|
||||
// material->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,effect.shininess);
|
||||
// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,effect.shininess);
|
||||
// material->set_flag(Material::FLAG_DOUBLE_SIDED,effect.double_sided);
|
||||
// material->set_flag(Material::FLAG_UNSHADED,effect.unshaded);
|
||||
|
||||
|
@ -1042,7 +1042,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
|
|||
|
||||
{
|
||||
|
||||
Ref<FixedMaterial> material;
|
||||
Ref<FixedSpatialMaterial> material;
|
||||
|
||||
//find material
|
||||
Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES;
|
||||
|
|
|
@ -1392,7 +1392,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<Imag
|
|||
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
|
||||
|
||||
if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) {
|
||||
if (E->get().type==Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) {
|
||||
if (E->get().type==Variant::OBJECT && res->cast_to<FixedSpatialMaterial>() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) {
|
||||
|
||||
Ref<ImageTexture> tex =res->get(E->get().name);
|
||||
if (tex.is_valid()) {
|
||||
|
@ -1400,14 +1400,14 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<Imag
|
|||
image_map.insert(tex,TEXTURE_ROLE_DIFFUSE);
|
||||
}
|
||||
|
||||
} else if (E->get().type==Variant::OBJECT && res->cast_to<FixedMaterial>() && (E->get().name=="textures/normal")) {
|
||||
} else if (E->get().type==Variant::OBJECT && res->cast_to<FixedSpatialMaterial>() && (E->get().name=="textures/normal")) {
|
||||
|
||||
Ref<ImageTexture> tex =res->get(E->get().name);
|
||||
if (tex.is_valid()) {
|
||||
|
||||
image_map.insert(tex,TEXTURE_ROLE_NORMALMAP);
|
||||
//if (p_flags&SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY)
|
||||
// res->cast_to<FixedMaterial>()->set_fixed_flag(FixedMaterial::FLAG_USE_XY_NORMALMAP,true);
|
||||
// res->cast_to<FixedSpatialMaterial>()->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_XY_NORMALMAP,true);
|
||||
}//
|
||||
|
||||
|
||||
|
@ -1514,12 +1514,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
|
|||
Ref<Mesh> m = mi->get_mesh();
|
||||
for(int i=0;i<m->get_surface_count();i++) {
|
||||
|
||||
Ref<FixedMaterial> fm = m->surface_get_material(i);
|
||||
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
// fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
// fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
// fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
// fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
// fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1537,18 +1537,18 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
|
|||
|
||||
for(int i=0;i<m->get_surface_count();i++) {
|
||||
|
||||
Ref<FixedMaterial> mat = m->surface_get_material(i);
|
||||
Ref<FixedSpatialMaterial> mat = m->surface_get_material(i);
|
||||
if (!mat.is_valid())
|
||||
continue;
|
||||
|
||||
if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) {
|
||||
|
||||
// mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
// mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
// mat->set_name(_fixstr(mat->get_name(),"alpha"));
|
||||
}
|
||||
if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) {
|
||||
|
||||
//mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
//mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
//mat->set_name(_fixstr(mat->get_name(),"vcol"));
|
||||
}
|
||||
|
||||
|
@ -1623,12 +1623,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
|
|||
Ref<Mesh> m = mi->get_mesh();
|
||||
for(int i=0;i<m->get_surface_count();i++) {
|
||||
|
||||
Ref<FixedMaterial> fm = m->surface_get_material(i);
|
||||
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
// fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
// fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
// fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
// fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
// fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1671,12 +1671,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
|
|||
Ref<Mesh> m = mi->get_mesh();
|
||||
for(int i=0;i<m->get_surface_count();i++) {
|
||||
|
||||
Ref<FixedMaterial> fm = m->surface_get_material(i);
|
||||
Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
fm->set_flag(Material::FLAG_UNSHADED,true);
|
||||
fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
|
||||
fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
@ -2044,16 +2044,16 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
|
|||
|
||||
for(int i=0;i<mesh->get_surface_count();i++) {
|
||||
|
||||
Ref<FixedMaterial> fm = mesh->surface_get_material(i);
|
||||
Ref<FixedSpatialMaterial> fm = mesh->surface_get_material(i);
|
||||
if (fm.is_valid()) {
|
||||
String name = fm->get_name();
|
||||
/* if (_teststr(name,"alpha")) {
|
||||
fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
name=_fixstr(name,"alpha");
|
||||
}
|
||||
|
||||
if (_teststr(name,"vcol")) {
|
||||
fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
name=_fixstr(name,"vcol");
|
||||
}*/
|
||||
fm->set_name(name);
|
||||
|
|
|
@ -482,29 +482,29 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) {
|
|||
ERR_CONTINUE(!material.has("id"));
|
||||
String id = _id(material["id"]);
|
||||
|
||||
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
||||
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
|
||||
|
||||
if (material.has("diffuse")) {
|
||||
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"]));
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"]));
|
||||
}
|
||||
|
||||
if (material.has("specular")) {
|
||||
mat->set_parameter(FixedMaterial::PARAM_SPECULAR,_get_color(material["specular"]));
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,_get_color(material["specular"]));
|
||||
}
|
||||
|
||||
if (material.has("emissive")) {
|
||||
mat->set_parameter(FixedMaterial::PARAM_EMISSION,_get_color(material["emissive"]));
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,_get_color(material["emissive"]));
|
||||
}
|
||||
|
||||
if (material.has("shininess")) {
|
||||
float exp = material["shininess"];
|
||||
mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,exp);
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,exp);
|
||||
}
|
||||
|
||||
if (material.has("opacity")) {
|
||||
Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
|
||||
Color c = mat->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE);
|
||||
c.a=material["opacity"];
|
||||
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,c);
|
||||
mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,c);
|
||||
}
|
||||
|
||||
|
||||
|
@ -536,15 +536,15 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) {
|
|||
|
||||
String type=texture["type"];
|
||||
if (type=="DIFFUSE")
|
||||
mat->set_texture(FixedMaterial::PARAM_DIFFUSE,tex);
|
||||
mat->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,tex);
|
||||
else if (type=="SPECULAR")
|
||||
mat->set_texture(FixedMaterial::PARAM_SPECULAR,tex);
|
||||
mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,tex);
|
||||
else if (type=="SHININESS")
|
||||
mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP,tex);
|
||||
mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR_EXP,tex);
|
||||
else if (type=="NORMAL")
|
||||
mat->set_texture(FixedMaterial::PARAM_NORMAL,tex);
|
||||
mat->set_texture(FixedSpatialMaterial::PARAM_NORMAL,tex);
|
||||
else if (type=="EMISSIVE")
|
||||
mat->set_texture(FixedMaterial::PARAM_EMISSION,tex);
|
||||
mat->set_texture(FixedSpatialMaterial::PARAM_EMISSION,tex);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -143,18 +143,18 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
|
|||
|
||||
MeshMaterial mm;
|
||||
|
||||
Ref<FixedMaterial> fm = mat;
|
||||
Ref<FixedSpatialMaterial> fm = mat;
|
||||
if (fm.is_valid()) {
|
||||
//fixed route
|
||||
mm.diffuse.color=fm->get_parameter(FixedMaterial::PARAM_DIFFUSE);
|
||||
mm.diffuse.color=fm->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE);
|
||||
if (linear_color)
|
||||
mm.diffuse.color=mm.diffuse.color.to_linear();
|
||||
mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE));
|
||||
mm.specular.color=fm->get_parameter(FixedMaterial::PARAM_SPECULAR);
|
||||
mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_DIFFUSE));
|
||||
mm.specular.color=fm->get_parameter(FixedSpatialMaterial::PARAM_SPECULAR);
|
||||
if (linear_color)
|
||||
mm.specular.color=mm.specular.color.to_linear();
|
||||
|
||||
mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR));
|
||||
mm.specular.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_SPECULAR));
|
||||
} else {
|
||||
|
||||
mm.diffuse.color=Color(1,1,1,1);
|
||||
|
|
|
@ -570,25 +570,25 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
|
|||
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
|
||||
|
||||
|
||||
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
|
||||
|
||||
|
||||
|
||||
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
handle_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
handle_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
|
||||
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true);
|
||||
handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
|
||||
handle_material->set_point_size(handle->get_width());
|
||||
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
|
||||
handle_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle);
|
||||
|
||||
pointsm = memnew( MeshInstance );
|
||||
imgeom->add_child(pointsm);
|
||||
|
|
|
@ -62,8 +62,8 @@ class CollisionPolygonEditor : public HBoxContainer {
|
|||
ToolButton *button_edit;
|
||||
|
||||
|
||||
Ref<FixedMaterial> line_material;
|
||||
Ref<FixedMaterial> handle_material;
|
||||
Ref<FixedSpatialMaterial> line_material;
|
||||
Ref<FixedSpatialMaterial> handle_material;
|
||||
|
||||
EditorNode *editor;
|
||||
Panel *panel;
|
||||
|
|
|
@ -523,16 +523,16 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
|
|||
editor=p_node;
|
||||
singleton=this;
|
||||
|
||||
path_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
path_material->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) );
|
||||
path_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
path_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
path_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) );
|
||||
path_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
path_material->set_line_width(3);
|
||||
path_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
path_material->set_flag(Material::FLAG_UNSHADED,true);
|
||||
|
||||
path_thin_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
path_thin_material->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) );
|
||||
path_thin_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
path_thin_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
path_thin_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) );
|
||||
path_thin_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
path_thin_material->set_line_width(1);
|
||||
path_thin_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
path_thin_material->set_flag(Material::FLAG_UNSHADED,true);
|
||||
|
|
|
@ -79,8 +79,8 @@ public:
|
|||
Path *get_edited_path() { return path; }
|
||||
|
||||
static PathEditorPlugin* singleton;
|
||||
Ref<FixedMaterial> path_material;
|
||||
Ref<FixedMaterial> path_thin_material;
|
||||
Ref<FixedSpatialMaterial> path_material;
|
||||
Ref<FixedSpatialMaterial> path_thin_material;
|
||||
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
|
||||
|
||||
// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
|
||||
|
|
|
@ -2548,11 +2548,11 @@ void SpatialEditor::_generate_selection_box() {
|
|||
|
||||
}
|
||||
|
||||
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
||||
/*mat->set_flag(Material::FLAG_UNSHADED,true);
|
||||
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);*/
|
||||
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
|
||||
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
|
||||
mat->set_albedo(Color(1,1,1));
|
||||
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
|
||||
mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
|
||||
st->set_material(mat);
|
||||
selection_box = st->commit();
|
||||
}
|
||||
|
@ -3139,11 +3139,11 @@ void SpatialEditor::_init_indicators() {
|
|||
|
||||
{
|
||||
|
||||
indicator_mat = VisualServer::get_singleton()->material_create();
|
||||
/*VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
|
||||
VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_ONTOP, false );
|
||||
VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
|
||||
VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);*/
|
||||
indicator_mat.instance();;
|
||||
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
|
||||
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true);
|
||||
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
|
||||
indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
|
||||
|
||||
DVector<Color> grid_colors[3];
|
||||
DVector<Vector3> grid_points[3];
|
||||
|
@ -3186,7 +3186,7 @@ void SpatialEditor::_init_indicators() {
|
|||
d[VisualServer::ARRAY_VERTEX]=grid_points[i];
|
||||
d[VisualServer::ARRAY_COLOR]=grid_colors[i];
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i],VisualServer::PRIMITIVE_LINES,d);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat->get_rid());
|
||||
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i],get_tree()->get_root()->get_world()->get_scenario());
|
||||
|
||||
grid_visible[i]=false;
|
||||
|
@ -3205,7 +3205,7 @@ void SpatialEditor::_init_indicators() {
|
|||
d[VisualServer::ARRAY_COLOR]=origin_colors;
|
||||
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(origin,VisualServer::PRIMITIVE_LINES,d);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat->get_rid());
|
||||
|
||||
|
||||
// origin = VisualServer::get_singleton()->poly_create();
|
||||
|
@ -3236,17 +3236,15 @@ void SpatialEditor::_init_indicators() {
|
|||
cursor_points.push_back(Vector3(0,-cs,0));
|
||||
cursor_points.push_back(Vector3(0,0,+cs));
|
||||
cursor_points.push_back(Vector3(0,0,-cs));
|
||||
cursor_material=VisualServer::get_singleton()->material_create();
|
||||
/*VisualServer::get_singleton()->fixed_material_set_param(cursor_material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,1,1));
|
||||
VisualServer::get_singleton()->material_set_flag( cursor_material, VisualServer::MATERIAL_FLAG_UNSHADED, true );
|
||||
VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
|
||||
VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);*/
|
||||
cursor_material.instance();
|
||||
cursor_material->set_albedo(Color(0,1,1));
|
||||
cursor_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
|
||||
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
d[VS::ARRAY_VERTEX]=cursor_points;
|
||||
VisualServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh,VS::PRIMITIVE_LINES,d);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material);
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material->get_rid());
|
||||
|
||||
cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_tree()->get_root()->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
|
||||
|
@ -3264,11 +3262,11 @@ void SpatialEditor::_init_indicators() {
|
|||
|
||||
float gizmo_alph = EditorSettings::get_singleton()->get("3d_editor/manipulator_gizmo_opacity");
|
||||
|
||||
gizmo_hl = Ref<FixedMaterial>( memnew( FixedMaterial ) );
|
||||
/* gizmo_hl->set_flag(Material::FLAG_UNSHADED, true);
|
||||
gizmo_hl->set_flag(Material::FLAG_ONTOP, true);
|
||||
gizmo_hl->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
gizmo_hl->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,gizmo_alph+0.2f));*/
|
||||
gizmo_hl = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ) );
|
||||
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
|
||||
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
|
||||
gizmo_hl->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
gizmo_hl->set_albedo(Color(1,1,1,gizmo_alph+0.2f));
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
|
||||
|
@ -3276,14 +3274,14 @@ void SpatialEditor::_init_indicators() {
|
|||
rotate_gizmo[i]=Ref<Mesh>( memnew( Mesh ) );
|
||||
|
||||
|
||||
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
||||
/* mat->set_flag(Material::FLAG_UNSHADED, true);
|
||||
mat->set_flag(Material::FLAG_ONTOP, true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
|
||||
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
|
||||
mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
|
||||
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
Color col;
|
||||
col[i]=1.0;
|
||||
col.a= gizmo_alph;
|
||||
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,col);*/
|
||||
mat->set_albedo(col);
|
||||
gizmo_color[i]=mat;
|
||||
|
||||
|
||||
|
@ -3429,8 +3427,6 @@ void SpatialEditor::_finish_indicators() {
|
|||
|
||||
VisualServer::get_singleton()->free(cursor_instance);
|
||||
VisualServer::get_singleton()->free(cursor_mesh);
|
||||
VisualServer::get_singleton()->free(indicator_mat);
|
||||
VisualServer::get_singleton()->free(cursor_material);
|
||||
}
|
||||
|
||||
void SpatialEditor::_instance_scene() {
|
||||
|
|
|
@ -331,8 +331,8 @@ private:
|
|||
bool grid_enabled;
|
||||
|
||||
Ref<Mesh> move_gizmo[3], rotate_gizmo[3];
|
||||
Ref<FixedMaterial> gizmo_color[3];
|
||||
Ref<FixedMaterial> gizmo_hl;
|
||||
Ref<FixedSpatialMaterial> gizmo_color[3];
|
||||
Ref<FixedSpatialMaterial> gizmo_hl;
|
||||
|
||||
|
||||
int over_gizmo_handle;
|
||||
|
@ -344,8 +344,8 @@ private:
|
|||
RID indicators_instance;
|
||||
RID cursor_mesh;
|
||||
RID cursor_instance;
|
||||
RID indicator_mat;
|
||||
RID cursor_material;
|
||||
Ref<FixedSpatialMaterial> indicator_mat;
|
||||
Ref<FixedSpatialMaterial> cursor_material;
|
||||
|
||||
/*
|
||||
struct Selected {
|
||||
|
|
|
@ -2976,25 +2976,25 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
|
|||
}
|
||||
|
||||
|
||||
Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) {
|
||||
Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) {
|
||||
|
||||
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_line_width(3.0);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,p_base_color);
|
||||
|
||||
return line_material;
|
||||
|
||||
}
|
||||
|
||||
Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) {
|
||||
Ref<FixedSpatialMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) {
|
||||
|
||||
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
Ref<FixedSpatialMaterial> line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color);
|
||||
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,p_base_color);
|
||||
|
||||
return line_material;
|
||||
|
||||
|
@ -3004,50 +3004,50 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
|
|||
|
||||
singleton=this;
|
||||
|
||||
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
handle_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
handle_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8));
|
||||
handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8));
|
||||
|
||||
handle2_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
handle2_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
handle2_material->set_flag(Material::FLAG_UNSHADED, true);
|
||||
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
|
||||
handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true);
|
||||
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
|
||||
handle2_material->set_point_size(handle_t->get_width());
|
||||
handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t);
|
||||
handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
handle2_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle_t);
|
||||
handle2_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
|
||||
handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
|
||||
light_material = create_line_material(Color(1,1,0.2));
|
||||
|
||||
light_material_omni_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
light_material_omni_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons"));
|
||||
light_material_omni_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
light_material_omni_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
light_material_omni_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons"));
|
||||
|
||||
|
||||
light_material_directional_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
light_material_directional_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons"));
|
||||
light_material_directional_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
light_material_directional_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
light_material_directional_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons"));
|
||||
|
||||
camera_material = create_line_material(Color(1.0,0.5,1.0));
|
||||
|
||||
|
||||
navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0));
|
||||
navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4));
|
||||
navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
navmesh_edge_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
|
||||
navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1));
|
||||
navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4));
|
||||
navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
navmesh_edge_material_disabled->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
|
||||
navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true);
|
||||
|
||||
skeleton_material = create_line_material(Color(0.6,1.0,0.3));
|
||||
|
@ -3077,10 +3077,10 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
|
|||
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
|
||||
cursor_colors.push_back(Color(0.5,0.5,1,0.7));
|
||||
|
||||
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
||||
Ref<FixedSpatialMaterial> mat = memnew( FixedSpatialMaterial );
|
||||
mat->set_flag(Material::FLAG_UNSHADED,true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
|
||||
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
||||
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
|
||||
mat->set_line_width(3);
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
|
@ -3100,10 +3100,10 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
|
|||
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
||||
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
|
||||
|
||||
Ref<FixedMaterial> mat = memnew(FixedMaterial);
|
||||
Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial);
|
||||
mat->set_flag(Material::FLAG_UNSHADED, true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
|
||||
mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
mat->set_line_width(3);
|
||||
Array d;
|
||||
d.resize(VS::ARRAY_MAX);
|
||||
|
@ -3114,13 +3114,13 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
|
|||
}
|
||||
|
||||
|
||||
sample_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
sample_player_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons"));
|
||||
sample_player_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
sample_player_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
sample_player_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons"));
|
||||
|
||||
room_material = create_line_material(Color(1.0,0.6,0.9));
|
||||
portal_material = create_line_material(Color(1.0,0.8,0.6));
|
||||
|
@ -3129,29 +3129,29 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
|
|||
visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
|
||||
joint_material = create_line_material(Color(0.6,0.8,1.0));
|
||||
|
||||
stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
stream_player_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons"));
|
||||
stream_player_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
stream_player_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
stream_player_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons"));
|
||||
|
||||
visibility_notifier_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
|
||||
visibility_notifier_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
|
||||
visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons"));
|
||||
visibility_notifier_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
visibility_notifier_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9));
|
||||
visibility_notifier_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons"));
|
||||
|
||||
listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
|
||||
listener_icon = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
|
||||
listener_icon->set_flag(Material::FLAG_UNSHADED, true);
|
||||
listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
||||
listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
|
||||
listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
||||
listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
||||
listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
|
||||
listener_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
|
||||
listener_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
|
||||
listener_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
|
||||
|
||||
{
|
||||
|
||||
|
|
|
@ -464,34 +464,34 @@ public:
|
|||
class SpatialEditorGizmos {
|
||||
public:
|
||||
|
||||
Ref<FixedMaterial> create_line_material(const Color& p_base_color);
|
||||
Ref<FixedMaterial> create_solid_material(const Color& p_base_color);
|
||||
Ref<FixedMaterial> handle2_material;
|
||||
Ref<FixedMaterial> handle_material;
|
||||
Ref<FixedMaterial> light_material;
|
||||
Ref<FixedMaterial> light_material_omni_icon;
|
||||
Ref<FixedMaterial> light_material_directional_icon;
|
||||
Ref<FixedMaterial> camera_material;
|
||||
Ref<FixedMaterial> skeleton_material;
|
||||
Ref<FixedMaterial> room_material;
|
||||
Ref<FixedMaterial> portal_material;
|
||||
Ref<FixedMaterial> raycast_material;
|
||||
Ref<FixedMaterial> visibility_notifier_material;
|
||||
Ref<FixedMaterial> car_wheel_material;
|
||||
Ref<FixedMaterial> joint_material;
|
||||
Ref<FixedSpatialMaterial> create_line_material(const Color& p_base_color);
|
||||
Ref<FixedSpatialMaterial> create_solid_material(const Color& p_base_color);
|
||||
Ref<FixedSpatialMaterial> handle2_material;
|
||||
Ref<FixedSpatialMaterial> handle_material;
|
||||
Ref<FixedSpatialMaterial> light_material;
|
||||
Ref<FixedSpatialMaterial> light_material_omni_icon;
|
||||
Ref<FixedSpatialMaterial> light_material_directional_icon;
|
||||
Ref<FixedSpatialMaterial> camera_material;
|
||||
Ref<FixedSpatialMaterial> skeleton_material;
|
||||
Ref<FixedSpatialMaterial> room_material;
|
||||
Ref<FixedSpatialMaterial> portal_material;
|
||||
Ref<FixedSpatialMaterial> raycast_material;
|
||||
Ref<FixedSpatialMaterial> visibility_notifier_material;
|
||||
Ref<FixedSpatialMaterial> car_wheel_material;
|
||||
Ref<FixedSpatialMaterial> joint_material;
|
||||
|
||||
Ref<FixedMaterial> navmesh_edge_material;
|
||||
Ref<FixedMaterial> navmesh_solid_material;
|
||||
Ref<FixedMaterial> navmesh_edge_material_disabled;
|
||||
Ref<FixedMaterial> navmesh_solid_material_disabled;
|
||||
Ref<FixedSpatialMaterial> navmesh_edge_material;
|
||||
Ref<FixedSpatialMaterial> navmesh_solid_material;
|
||||
Ref<FixedSpatialMaterial> navmesh_edge_material_disabled;
|
||||
Ref<FixedSpatialMaterial> navmesh_solid_material_disabled;
|
||||
|
||||
Ref<FixedMaterial> listener_icon;
|
||||
Ref<FixedSpatialMaterial> listener_icon;
|
||||
|
||||
Ref<FixedMaterial> sample_player_icon;
|
||||
Ref<FixedMaterial> stream_player_icon;
|
||||
Ref<FixedMaterial> visibility_notifier_icon;
|
||||
Ref<FixedSpatialMaterial> sample_player_icon;
|
||||
Ref<FixedSpatialMaterial> stream_player_icon;
|
||||
Ref<FixedSpatialMaterial> visibility_notifier_icon;
|
||||
|
||||
Ref<FixedMaterial> shape_material;
|
||||
Ref<FixedSpatialMaterial> shape_material;
|
||||
Ref<Texture> handle_t;
|
||||
|
||||
Ref<Mesh> pos3d_mesh;
|
||||
|
|
Loading…
Reference in New Issue