602 lines
20 KiB
C++
602 lines
20 KiB
C++
#include "shader_compiler_gles3.h"
|
|
#include "os/os.h"
|
|
|
|
#define SL ShaderLanguage
|
|
|
|
static String _mktab(int p_level) {
|
|
|
|
String tb;
|
|
for(int i=0;i<p_level;i++) {
|
|
tb+="\t";
|
|
}
|
|
|
|
return tb;
|
|
}
|
|
|
|
static String _typestr(SL::DataType p_type) {
|
|
|
|
return ShaderLanguage::get_datatype_name(p_type);
|
|
}
|
|
|
|
static int _get_datatype_size(SL::DataType p_type) {
|
|
|
|
switch(p_type) {
|
|
|
|
case SL::TYPE_VOID: return 0;
|
|
case SL::TYPE_BOOL: return 4;
|
|
case SL::TYPE_BVEC2: return 8;
|
|
case SL::TYPE_BVEC3: return 16;
|
|
case SL::TYPE_BVEC4: return 16;
|
|
case SL::TYPE_INT: return 4;
|
|
case SL::TYPE_IVEC2: return 8;
|
|
case SL::TYPE_IVEC3: return 16;
|
|
case SL::TYPE_IVEC4: return 16;
|
|
case SL::TYPE_UINT: return 4;
|
|
case SL::TYPE_UVEC2: return 8;
|
|
case SL::TYPE_UVEC3: return 16;
|
|
case SL::TYPE_UVEC4: return 16;
|
|
case SL::TYPE_FLOAT: return 4;
|
|
case SL::TYPE_VEC2: return 8;
|
|
case SL::TYPE_VEC3: return 16;
|
|
case SL::TYPE_VEC4: return 16;
|
|
case SL::TYPE_MAT2: return 16;
|
|
case SL::TYPE_MAT3: return 48;
|
|
case SL::TYPE_MAT4: return 64;
|
|
case SL::TYPE_SAMPLER2D: return 16;
|
|
case SL::TYPE_ISAMPLER2D: return 16;
|
|
case SL::TYPE_USAMPLER2D: return 16;
|
|
case SL::TYPE_SAMPLERCUBE: return 16;
|
|
}
|
|
|
|
ERR_FAIL_V(0);
|
|
}
|
|
|
|
|
|
static String _prestr(SL::DataPrecision p_pres) {
|
|
|
|
|
|
switch(p_pres) {
|
|
case SL::PRECISION_LOWP: return "lowp ";
|
|
case SL::PRECISION_MEDIUMP: return "mediump ";
|
|
case SL::PRECISION_HIGHP: return "highp ";
|
|
case SL::PRECISION_DEFAULT: return "";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
|
|
static String _opstr(SL::Operator p_op) {
|
|
|
|
return SL::get_operator_text(p_op);
|
|
}
|
|
|
|
static String _mkid(const String& p_id) {
|
|
|
|
return "m_"+p_id;
|
|
}
|
|
|
|
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value>& p_values) {
|
|
|
|
switch(p_type) {
|
|
case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false";
|
|
case SL::TYPE_BVEC2: return String()+"bvec2("+(p_values[0].boolean?"true":"false")+(p_values[1].boolean?"true":"false")+")";
|
|
case SL::TYPE_BVEC3: return String()+"bvec3("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+")";
|
|
case SL::TYPE_BVEC4: return String()+"bvec4("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+","+(p_values[3].boolean?"true":"false")+")";
|
|
case SL::TYPE_INT: return rtos(p_values[0].sint);
|
|
case SL::TYPE_IVEC2: return String()+"ivec2("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+")";
|
|
case SL::TYPE_IVEC3: return String()+"ivec3("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+")";
|
|
case SL::TYPE_IVEC4: return String()+"ivec4("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+","+rtos(p_values[3].sint)+")";
|
|
case SL::TYPE_UINT: return rtos(p_values[0].real);
|
|
case SL::TYPE_UVEC2: return String()+"uvec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
|
|
case SL::TYPE_UVEC3: return String()+"uvec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
|
|
case SL::TYPE_UVEC4: return String()+"uvec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
|
|
case SL::TYPE_FLOAT: return rtos(p_values[0].real);
|
|
case SL::TYPE_VEC2: return String()+"vec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
|
|
case SL::TYPE_VEC3: return String()+"vec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
|
|
case SL::TYPE_VEC4: return String()+"vec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
|
|
default: ERR_FAIL_V(String());
|
|
}
|
|
}
|
|
|
|
void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode* p_node, const StringName& p_for_func, const Map<StringName,String>& p_func_code, String& r_to_add, Set<StringName> &added) {
|
|
|
|
int fidx=-1;
|
|
|
|
for(int i=0;i<p_node->functions.size();i++) {
|
|
if (p_node->functions[i].name==p_for_func) {
|
|
fidx=i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(fidx==-1);
|
|
|
|
for (Set<StringName>::Element *E=p_node->functions[fidx].uses_function.front();E;E=E->next()) {
|
|
|
|
if (added.has(E->get())) {
|
|
continue; //was added already
|
|
}
|
|
|
|
_dump_function_deps(p_node,E->get(),p_func_code,r_to_add,added);
|
|
|
|
SL::FunctionNode *fnode=NULL;
|
|
|
|
for(int i=0;i<p_node->functions.size();i++) {
|
|
if (p_node->functions[i].name==E->get()) {
|
|
fnode=p_node->functions[i].function;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(!fnode);
|
|
|
|
r_to_add+="\n";
|
|
|
|
String header;
|
|
header=_typestr(fnode->return_type)+" "+_mkid(fnode->name)+"(";
|
|
for(int i=0;i<fnode->arguments.size();i++) {
|
|
|
|
if (i>0)
|
|
header+=", ";
|
|
header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+_mkid(fnode->arguments[i].name);
|
|
}
|
|
|
|
header+=")\n";
|
|
r_to_add+=header;
|
|
r_to_add+=p_func_code[E->get()];
|
|
|
|
added.insert(E->get());
|
|
}
|
|
}
|
|
|
|
String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode& r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) {
|
|
|
|
String code;
|
|
|
|
switch(p_node->type) {
|
|
|
|
case SL::Node::TYPE_SHADER: {
|
|
|
|
SL::ShaderNode *pnode=(SL::ShaderNode*)p_node;
|
|
|
|
for(int i=0;i<pnode->render_modes.size();i++) {
|
|
|
|
if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) {
|
|
|
|
r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]].utf8());
|
|
used_rmode_defines.insert(pnode->render_modes[i]);
|
|
}
|
|
|
|
if (p_actions.render_mode_flags.has(pnode->render_modes[i])) {
|
|
*p_actions.render_mode_flags[pnode->render_modes[i]]=true;
|
|
}
|
|
|
|
if (p_actions.render_mode_values.has(pnode->render_modes[i])) {
|
|
Pair<int*,int> &p = p_actions.render_mode_values[pnode->render_modes[i]];
|
|
*p.first=p.second;
|
|
}
|
|
}
|
|
|
|
|
|
int max_texture_uniforms=0;
|
|
int max_uniforms=0;
|
|
|
|
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
|
|
if (SL::is_sampler_type(E->get().type))
|
|
max_texture_uniforms++;
|
|
else
|
|
max_uniforms++;
|
|
}
|
|
|
|
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
|
|
|
|
Vector<int> uniform_sizes;
|
|
uniform_sizes.resize(max_uniforms);
|
|
|
|
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
|
|
|
|
String ucode;
|
|
|
|
if (SL::is_sampler_type(E->get().type)) {
|
|
ucode="uniform ";
|
|
}
|
|
|
|
ucode+=_prestr(E->get().precission);
|
|
ucode+=_typestr(E->get().type);
|
|
ucode+=" "+_mkid(E->key());
|
|
ucode+=";\n";
|
|
if (SL::is_sampler_type(E->get().type)) {
|
|
r_gen_code.vertex_global+=ucode;
|
|
r_gen_code.fragment_global+=ucode;
|
|
r_gen_code.texture_uniforms[E->get().texture_order]=_mkid(E->key());
|
|
} else {
|
|
if (r_gen_code.uniforms.empty()) {
|
|
|
|
r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
|
|
}
|
|
r_gen_code.uniforms+=ucode;
|
|
uniform_sizes[E->get().order]=_get_datatype_size(E->get().type);
|
|
}
|
|
|
|
p_actions.uniforms->insert(E->key(),E->get());
|
|
|
|
}
|
|
|
|
// add up
|
|
for(int i=0;i<uniform_sizes.size();i++) {
|
|
|
|
if (i>0)
|
|
uniform_sizes[i]=uniform_sizes[i]+uniform_sizes[i-1];
|
|
}
|
|
//offset
|
|
r_gen_code.uniform_offsets.resize(uniform_sizes.size());
|
|
for(int i=0;i<uniform_sizes.size();i++) {
|
|
|
|
if (i>0)
|
|
r_gen_code.uniform_offsets[i]=uniform_sizes[i-1];
|
|
else
|
|
r_gen_code.uniform_offsets[i]=0;
|
|
}
|
|
|
|
if (uniform_sizes.size()) {
|
|
r_gen_code.uniform_total_size=uniform_sizes[ uniform_sizes.size() -1 ];
|
|
} else {
|
|
r_gen_code.uniform_total_size=0;
|
|
}
|
|
|
|
for(Map<StringName,SL::ShaderNode::Varying>::Element *E=pnode->varyings.front();E;E=E->next()) {
|
|
|
|
String vcode;
|
|
vcode+=_prestr(E->get().precission);
|
|
vcode+=_typestr(E->get().type);
|
|
vcode+=" "+String(E->key());
|
|
vcode+=";\n";
|
|
r_gen_code.vertex_global+="out "+vcode;
|
|
r_gen_code.fragment_global+="in "+vcode;
|
|
}
|
|
|
|
Map<StringName,String> function_code;
|
|
|
|
//code for functions
|
|
for(int i=0;i<pnode->functions.size();i++) {
|
|
SL::FunctionNode *fnode=pnode->functions[i].function;
|
|
function_code[fnode->name]=_dump_node_code(fnode->body,p_level+1,r_gen_code,p_actions,p_default_actions);
|
|
}
|
|
|
|
//place functions in actual code
|
|
|
|
Set<StringName> added_vtx;
|
|
Set<StringName> added_fragment; //share for light
|
|
|
|
for(int i=0;i<pnode->functions.size();i++) {
|
|
|
|
SL::FunctionNode *fnode=pnode->functions[i].function;
|
|
|
|
|
|
if (fnode->name=="vertex") {
|
|
|
|
_dump_function_deps(pnode,fnode->name,function_code,r_gen_code.vertex_global,added_vtx);
|
|
r_gen_code.vertex=function_code["vertex"];
|
|
}
|
|
|
|
if (fnode->name=="fragment") {
|
|
|
|
_dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
|
|
r_gen_code.fragment=function_code["fragment"];
|
|
}
|
|
|
|
if (fnode->name=="light") {
|
|
|
|
_dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
|
|
r_gen_code.light=function_code["light"];
|
|
}
|
|
}
|
|
|
|
//code+=dump_node_code(pnode->body,p_level);
|
|
} break;
|
|
case SL::Node::TYPE_FUNCTION: {
|
|
|
|
} break;
|
|
case SL::Node::TYPE_BLOCK: {
|
|
SL::BlockNode *bnode=(SL::BlockNode*)p_node;
|
|
|
|
//variables
|
|
code+=_mktab(p_level-1)+"{\n";
|
|
for(Map<StringName,SL::BlockNode::Variable>::Element *E=bnode->variables.front();E;E=E->next()) {
|
|
|
|
code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+_mkid(E->key())+";\n";
|
|
}
|
|
|
|
for(int i=0;i<bnode->statements.size();i++) {
|
|
|
|
String scode = _dump_node_code(bnode->statements[i],p_level,r_gen_code,p_actions,p_default_actions);
|
|
|
|
if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) {
|
|
code+=scode; //use directly
|
|
} else {
|
|
code+=_mktab(p_level)+scode+";\n";
|
|
}
|
|
}
|
|
code+=_mktab(p_level-1)+"}\n";
|
|
|
|
|
|
} break;
|
|
case SL::Node::TYPE_VARIABLE: {
|
|
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
|
|
|
|
if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
|
|
String define = p_default_actions.usage_defines[vnode->name];
|
|
if (define.begins_with("@")) {
|
|
define = p_default_actions.usage_defines[define.substr(1,define.length())];
|
|
}
|
|
r_gen_code.defines.push_back(define.utf8());
|
|
used_name_defines.insert(vnode->name);
|
|
}
|
|
|
|
if (p_actions.usage_flag_pointers.has(vnode->name) && !used_name_defines.has(vnode->name)) {
|
|
*p_actions.usage_flag_pointers[vnode->name]=true;
|
|
used_name_defines.insert(vnode->name);
|
|
}
|
|
|
|
if (p_default_actions.renames.has(vnode->name))
|
|
code=p_default_actions.renames[vnode->name];
|
|
else
|
|
code=_mkid(vnode->name);
|
|
|
|
|
|
} break;
|
|
case SL::Node::TYPE_CONSTANT: {
|
|
SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
|
|
return get_constant_text(cnode->datatype,cnode->values);
|
|
|
|
} break;
|
|
case SL::Node::TYPE_OPERATOR: {
|
|
SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
|
|
|
|
|
|
switch(onode->op) {
|
|
|
|
case SL::OP_ASSIGN:
|
|
case SL::OP_ASSIGN_ADD:
|
|
case SL::OP_ASSIGN_SUB:
|
|
case SL::OP_ASSIGN_MUL:
|
|
case SL::OP_ASSIGN_DIV:
|
|
case SL::OP_ASSIGN_SHIFT_LEFT:
|
|
case SL::OP_ASSIGN_SHIFT_RIGHT:
|
|
case SL::OP_ASSIGN_MOD:
|
|
case SL::OP_ASSIGN_BIT_AND:
|
|
case SL::OP_ASSIGN_BIT_OR:
|
|
case SL::OP_ASSIGN_BIT_XOR:
|
|
code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions);
|
|
break;
|
|
case SL::OP_BIT_INVERT:
|
|
case SL::OP_NEGATE:
|
|
case SL::OP_NOT:
|
|
case SL::OP_DECREMENT:
|
|
case SL::OP_INCREMENT:
|
|
code=_opstr(onode->op)+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions);
|
|
break;
|
|
case SL::OP_POST_DECREMENT:
|
|
case SL::OP_POST_INCREMENT:
|
|
code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op);
|
|
break;
|
|
case SL::OP_CALL:
|
|
case SL::OP_CONSTRUCT: {
|
|
|
|
ERR_FAIL_COND_V(onode->arguments[0]->type!=SL::Node::TYPE_VARIABLE,String());
|
|
|
|
SL::VariableNode *vnode=(SL::VariableNode*)onode->arguments[0];
|
|
|
|
if (onode->op==SL::OP_CONSTRUCT) {
|
|
code+=String(vnode->name);
|
|
} else {
|
|
|
|
if (internal_functions.has(vnode->name)) {
|
|
code+=vnode->name;
|
|
} else if (p_default_actions.renames.has(vnode->name)) {
|
|
code+=p_default_actions.renames[vnode->name];
|
|
} else {
|
|
code+=_mkid(vnode->name);
|
|
}
|
|
}
|
|
|
|
code+="(";
|
|
|
|
for(int i=1;i<onode->arguments.size();i++) {
|
|
if (i>1)
|
|
code+=", ";
|
|
code+=_dump_node_code(onode->arguments[i],p_level,r_gen_code,p_actions,p_default_actions);
|
|
}
|
|
code+=")";
|
|
} break;
|
|
default: {
|
|
|
|
code="("+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions)+")";
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case SL::Node::TYPE_CONTROL_FLOW: {
|
|
SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
|
|
if (cfnode->flow_op==SL::FLOW_OP_IF) {
|
|
|
|
code+=_mktab(p_level)+"if ("+_dump_node_code(cfnode->expressions[0],p_level,r_gen_code,p_actions,p_default_actions)+")\n";
|
|
code+=_dump_node_code(cfnode->blocks[0],p_level+1,r_gen_code,p_actions,p_default_actions);
|
|
if (cfnode->blocks.size()==2) {
|
|
|
|
code+=_mktab(p_level)+"else\n";
|
|
code+=_dump_node_code(cfnode->blocks[1],p_level+1,r_gen_code,p_actions,p_default_actions);
|
|
}
|
|
|
|
|
|
} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
|
|
|
|
if (cfnode->blocks.size()) {
|
|
code="return "+_dump_node_code(cfnode->blocks[0],p_level,r_gen_code,p_actions,p_default_actions);
|
|
} else {
|
|
code="return";
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case SL::Node::TYPE_MEMBER: {
|
|
SL::MemberNode *mnode=(SL::MemberNode*)p_node;
|
|
code=_dump_node_code(mnode->owner,p_level,r_gen_code,p_actions,p_default_actions)+"."+mnode->name;
|
|
|
|
} break;
|
|
}
|
|
|
|
return code;
|
|
|
|
}
|
|
|
|
|
|
Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code, IdentifierActions* p_actions, const String &p_path,GeneratedCode& r_gen_code) {
|
|
|
|
|
|
|
|
Error err = parser.compile(p_code,ShaderTypes::get_singleton()->get_functions(p_mode),ShaderTypes::get_singleton()->get_modes(p_mode));
|
|
|
|
if (err!=OK) {
|
|
#if 1
|
|
|
|
Vector<String> shader = p_code.split("\n");
|
|
for(int i=0;i<shader.size();i++) {
|
|
print_line(itos(i)+" "+shader[i]);
|
|
}
|
|
#endif
|
|
|
|
_err_print_error(NULL,p_path.utf8().get_data(),parser.get_error_line(),parser.get_error_text().utf8().get_data(),ERR_HANDLER_SHADER);
|
|
return err;
|
|
}
|
|
|
|
r_gen_code.defines.clear();
|
|
r_gen_code.vertex=String();
|
|
r_gen_code.vertex_global=String();
|
|
r_gen_code.fragment=String();
|
|
r_gen_code.fragment_global=String();
|
|
r_gen_code.light=String();
|
|
|
|
|
|
|
|
used_name_defines.clear();
|
|
used_rmode_defines.clear();
|
|
|
|
_dump_node_code(parser.get_shader(),1,r_gen_code,*p_actions,actions[p_mode]);
|
|
|
|
|
|
return OK;
|
|
|
|
}
|
|
|
|
|
|
ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
|
|
|
/** CANVAS ITEM SHADER **/
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["SRC_VERTEX"]="vertex";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"]="outvec.xy";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_COLOR"]="vertex_color";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"]="gl_PointSize";
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"]="modelview_matrix";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"]="projection_matrix";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"]=="extra_matrix";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"]="time";
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"]="normal";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"]="normal_map";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"]="normal_depth";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"]="color_texture";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"]="color_texpixel_size";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"]="screen_uv";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"]="screen_texture";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"]="gl_PointCoord";
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"]="light_vec";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"]="light_height";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"]="light_color";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"]="light_uv";
|
|
//actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"]="light";
|
|
actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"]="shadow_color";
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"]="#define COLOR_USED\n";
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"]="#define SCREEN_TEXTURE_USED\n";
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"]="#define SCREEN_UV_USED\n";
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"]="#define NORMAL_USED\n";
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"]="#define NORMALMAP_USED\n";
|
|
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"]="#define SHADOW_COLOR_USED\n";
|
|
|
|
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
|
|
|
|
/** SPATIAL SHADER **/
|
|
|
|
|
|
actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"]="world_transform";
|
|
actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"]="camera_inverse_matrix";
|
|
actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"]="projection_matrix";
|
|
|
|
|
|
actions[VS::SHADER_SPATIAL].renames["VERTEX"]="vertex.xyz";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMAL"]="normal";
|
|
actions[VS::SHADER_SPATIAL].renames["TANGENT"]="tangent";
|
|
actions[VS::SHADER_SPATIAL].renames["BINORMAL"]="binormal";
|
|
actions[VS::SHADER_SPATIAL].renames["UV"]="uv_interp";
|
|
actions[VS::SHADER_SPATIAL].renames["UV2"]="uv2_interp";
|
|
actions[VS::SHADER_SPATIAL].renames["COLOR"]="color_interp";
|
|
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"]="gl_PointSize";
|
|
//actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
|
|
|
|
//builtins
|
|
|
|
actions[VS::SHADER_SPATIAL].renames["TIME"]="time";
|
|
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
|
|
|
|
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"]="gl_FragCoord";
|
|
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"]="gl_FrotFacing";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"]="normalmap";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"]="normaldepth";
|
|
actions[VS::SHADER_SPATIAL].renames["ALBEDO"]="albedo";
|
|
actions[VS::SHADER_SPATIAL].renames["ALPHA"]="alpha";
|
|
actions[VS::SHADER_SPATIAL].renames["SPECULAR"]="specular";
|
|
actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"]="roughness";
|
|
actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission";
|
|
actions[VS::SHADER_SPATIAL].renames["SPECIAL"]="special";
|
|
actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard";
|
|
// actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
|
|
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord";
|
|
|
|
|
|
actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"]="#define ENABLE_TANGENT_INTERP\n";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"]="@TANGENT";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["UV"]="#define ENABLE_UV_INTERP\n";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["UV2"]="#define ENABLE_UV2_INTERP\n";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"]="#define ENABLE_NORMALMAP\n";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"]="@NORMALMAP";
|
|
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"]="#define ENABLE_COLOR_INTERP\n";
|
|
|
|
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
List<String> func_list;
|
|
|
|
ShaderLanguage::get_builtin_funcs(&func_list);
|
|
|
|
for (List<String>::Element *E=func_list.front();E;E=E->next()) {
|
|
internal_functions.insert(E->get());
|
|
}
|
|
}
|