Merge pull request #47616 from Chaosus/vs_prevent_texture_uniform_convert

Prevents TextureUniform in visual shaders from conversion to constant
This commit is contained in:
Yuri Roubinsky 2021-04-04 18:09:26 +03:00 committed by GitHub
commit 541bd55960
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 37 additions and 1 deletions

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@ -2627,7 +2627,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
selected_constants.insert(id);
}
VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
if (uniform_node != nullptr) {
if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
selected_uniforms.insert(id);
}
}

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@ -421,6 +421,7 @@ public:
bool is_global_code_generated() const;
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
virtual bool is_convertible_to_constant() const = 0;
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;

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@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons
return true; // all qualifiers are supported
}
bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const
return true; // all qualifiers are supported
}
bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co
return true; // all qualifiers are supported
}
bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons
return true; // all qualifiers are supported
}
bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const
return true; // all qualifiers are supported
}
bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual)
return true; // all qualifiers are supported
}
bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
return true; // conversion is allowed
}
Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return false;
}
bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
return false; // conversion is not allowed
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
simple_decl = false;
}

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@ -1574,6 +1574,7 @@ public:
float get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1639,6 +1640,7 @@ public:
int get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1683,6 +1685,7 @@ public:
bool get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1724,6 +1727,7 @@ public:
Color get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1766,6 +1770,7 @@ public:
Vector3 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1808,6 +1813,7 @@ public:
Transform get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1865,6 +1871,7 @@ public:
ColorDefault get_color_default() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
VisualShaderNodeTextureUniform();
};