Merge pull request #47616 from Chaosus/vs_prevent_texture_uniform_convert
Prevents TextureUniform in visual shaders from conversion to constant
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541bd55960
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@ -2627,7 +2627,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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selected_constants.insert(id);
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}
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VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
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if (uniform_node != nullptr) {
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if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
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selected_uniforms.insert(id);
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}
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}
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@ -421,6 +421,7 @@ public:
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bool is_global_code_generated() const;
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virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
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virtual bool is_convertible_to_constant() const = 0;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
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@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("hint");
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@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("hint");
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@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("default_value_enabled");
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@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("default_value_enabled");
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@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("default_value_enabled");
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@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual)
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return true; // all qualifiers are supported
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}
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bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
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return true; // conversion is allowed
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}
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Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
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Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
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props.push_back("default_value_enabled");
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@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
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return false;
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}
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bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
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return false; // conversion is not allowed
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}
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VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
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simple_decl = false;
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}
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@ -1574,6 +1574,7 @@ public:
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float get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1639,6 +1640,7 @@ public:
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int get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1683,6 +1685,7 @@ public:
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bool get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1724,6 +1727,7 @@ public:
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Color get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1766,6 +1770,7 @@ public:
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Vector3 get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1808,6 +1813,7 @@ public:
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Transform get_default_value() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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@ -1865,6 +1871,7 @@ public:
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ColorDefault get_color_default() const;
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bool is_qualifier_supported(Qualifier p_qual) const override;
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bool is_convertible_to_constant() const override;
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VisualShaderNodeTextureUniform();
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};
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