i18n: Sync classref translations with Weblate

This commit is contained in:
Rémi Verschelde 2022-06-19 13:59:41 +02:00
parent 000499662b
commit 5478afdb1e
40 changed files with 1822 additions and 576 deletions

View File

@ -480,7 +480,7 @@ msgstr ""
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3559,6 +3559,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30323,8 +30329,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36715,7 +36721,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36735,7 +36741,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47557,6 +47563,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66862,11 +66880,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74904,8 +74923,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -460,7 +460,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3508,6 +3508,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30240,8 +30246,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36596,7 +36602,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36616,7 +36622,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47402,6 +47408,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66681,11 +66699,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74702,8 +74721,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -340,7 +340,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3388,6 +3388,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30117,8 +30123,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36473,7 +36479,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36493,7 +36499,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47279,6 +47285,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66558,11 +66576,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74579,8 +74598,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -489,7 +489,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3893,6 +3893,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30713,8 +30719,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37117,7 +37123,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37137,7 +37143,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47975,6 +47981,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67339,11 +67357,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75388,8 +75407,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -533,9 +533,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4402,6 +4403,15 @@ msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 3D-Physikebenen verwendet."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 2D-Renderebenen verwendet."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -32499,8 +32509,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -38957,7 +38967,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -38978,7 +38988,7 @@ msgstr "Das [NavigationMeshGenerator] Singleton."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -49923,6 +49933,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -69616,12 +69638,16 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
#, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
"Die Animationen werden während des Physikframes (d. h. [method Node."
"_physics_process]) fortgesetzt."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop [AnimatedSprite] nodes animations."
@ -77758,9 +77784,10 @@ msgid "The World's [Environment]."
msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml
#, fuzzy
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
"Das fallback_environment der Welt wird genutzt, sollte das [Environment] der "
"Welt nicht existieren oder nicht geladen werden können."

View File

@ -355,7 +355,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3403,6 +3403,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30168,8 +30174,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36554,7 +36560,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36574,7 +36580,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47383,6 +47389,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66688,11 +66706,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74729,8 +74748,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -526,7 +526,7 @@ msgstr ""
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4458,6 +4458,15 @@ msgstr ""
"Sugiere que una propiedad entera es una máscara de bits usando las, "
"opcionalmente nombrada, capas fisicas 3D."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Sugiere que una propiedad entera es una máscara de bits usando las, "
"opcionalmente nombradas, capas de representación 2D."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -39964,9 +39973,10 @@ msgstr ""
"code], se libera el estado del botón."
#: doc/classes/InputEventJoypadButton.xml
#, fuzzy
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
"Representa la presión que el usuario ejerce sobre el botón con su dedo, si "
"el controlador lo soporta. Va de [code]0[/code] a [code]1[/code]."
@ -48108,7 +48118,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -48129,7 +48139,7 @@ msgstr "El recurso [Mesh] para la instancia."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -62812,6 +62822,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
@ -87439,11 +87461,14 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "Este habilitador detendrá los nodos [GPUParticles2D]."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
#, fuzzy
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "Este habilitador detendrá la función _process del padre."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
#, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "Este habilitador detendrá la función del _physics_process del padre."
#: doc/classes/VisibilityEnabler2D.xml
@ -97788,8 +97813,8 @@ msgstr "El [Environment] del World."
#: doc/classes/World.xml
#, fuzzy
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
"El fallback_environment del World3D se usará si el [Environment] de World3D "
"falla o falta."

View File

@ -492,7 +492,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3827,6 +3827,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30559,8 +30565,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36921,7 +36927,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36941,7 +36947,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47739,6 +47745,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67022,11 +67040,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75043,8 +75062,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -422,7 +422,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3470,6 +3470,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30251,8 +30257,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36639,7 +36645,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36659,7 +36665,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47468,6 +47474,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66781,11 +66799,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74826,8 +74845,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -356,7 +356,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3404,6 +3404,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30136,8 +30142,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36492,7 +36498,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36512,7 +36518,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47298,6 +47304,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66577,11 +66595,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74598,8 +74617,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -61,7 +61,7 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-16 18:57+0000\n"
"PO-Revision-Date: 2022-06-19 11:54+0000\n"
"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.13-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -548,9 +548,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4495,6 +4496,15 @@ msgstr ""
"Indique qu'une propriété nombre entier est un masque de bits utilisant les "
"couches de physique 3D optionnellement nommées."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Indique qu'une propriété nombre entier est un masque de bits utilisant les "
"couches de rendu 2D optionnellement nommées."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -4984,6 +4994,8 @@ msgid ""
"Returns the center of the [AABB], which is equal to [member position] + "
"([member size] / 2)."
msgstr ""
"Retourne le centre du [AABB], qui est égal à [member position] + ([member "
"size] / 2)."
#: doc/classes/AABB.xml
msgid "Gets the position of the 8 endpoints of the [AABB] in space."
@ -5165,6 +5177,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
"Retourne le label utilisé pour le texte intégré.\n"
"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et "
"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de "
"ses enfants, utilisez plutôt [membre CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml
msgid ""
@ -5173,6 +5189,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
"Retourne l'instance du [Button] \"OK\".\n"
"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et "
"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de "
"ses enfants, utilisez plutôt [membre CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml
msgid ""
@ -7636,6 +7656,14 @@ msgid ""
"animation_finished]. If you want to skip animation and emit the signal, use "
"[method advance]."
msgstr ""
"Avance la lecture de l'animation à la position [code]secondes[/code] dans le "
"temps (en secondes). Si [code]update[/code] est [code]true[/code], "
"l'animation se mettra à jour, sinon elle le sera au moment du traitement. "
"Les événements entre la trame actuel et la position [code]secondes[/code] "
"sont ignorés.\n"
"[b]Note :[/b] Aller à la fin de l'animation n'émet pas le signal [signal "
"animation_finished]. Si vous voulez sauter l'animation et émettre le signal, "
"utilisez plutôt [method advance]."
#: doc/classes/AnimationPlayer.xml
msgid ""
@ -15821,6 +15849,33 @@ msgid ""
"parameters must have angles specified as [i]radians[/i]. To convert degrees "
"to radians, use [method @GDScript.deg2rad]."
msgstr ""
"La classe de base de tout ce qui est en 2D. Les objets du canevas sont placé "
"dans une arborescence; les enfants héritent et étendent la transformation du "
"parent. [CanvasItem] est hérité par [Control] pour tout ce qui concerne "
"l'interface utilisateur, et par [Node2D] pour tout ce qui concerne le moteur "
"2D.\n"
"Tout [CanvasItem] peut servir à dessiner. Pour cela, [méthode update] doit "
"être appelée, puis [constant NOTIFICATION_DRAW] sera reçu lors du temps "
"inoccupé pour la requête de dessin. En raison de cela, les éléments des "
"canevas n'ont pas besoin d'être redessinés à chaque trame, ce qui améliore "
"considérablement les performances. Plusieurs fonctions pour dessiner dans un "
"[CanvasItem] sont fournies (voir [code]draw_*[/code]). Cependant, elles ne "
"peuvent être utilisés qu'à l'intérieur des fonctions virtuelles [method "
"Object._notification], des signaux ou de [method _draw].\n"
"Les objets des canevas sont dessinés dans l'ordre de l'arborescence. Par "
"défaut, les enfants sont au-dessus de leurs parents afin que le [CanvasItem] "
"racine soit dessiné en arrière fond. Ce comportement peut être modifié pour "
"chaque élément.\n"
"Un [CanvasItem] peut aussi être caché, ce qui cachera aussi ses enfants. Il "
"existe de nombreuses façons de modifier des paramètres tels que la "
"modulation (pour lui-même et ses enfants) et la modulation de ce seul "
"élément, ainsi que son mode de mélange.\n"
"Enfin, une notification de transformation peut être demandée, ce qui "
"signalera au nœud que sa position globale a changé au cas où l'arborescence "
"parente a changé.\n"
"[b]Note :[/b] Sauf exception, toutes les paramètres d'angle doivent être des "
"spécifiés en [i]radians[/i]. Pour convertir des degrés en radians, utilisez "
"[méthod @GDScript.deg2rad]"
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
@ -15852,12 +15907,28 @@ msgid ""
"mipmaps to perform antialiasing. 2D batching is also still supported with "
"those antialiased lines."
msgstr ""
"Dessine un arc non rempli entre les deux angles donnés. Plus la valeur "
"[code]point_count[/code] est grande, plus la courbe est lisse. Voir aussi "
"[method draw_circle].\n"
"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si "
"[code]antialiased[/code] est [code]true[/code].\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les lignes semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage. L'accélération par lot est "
"toujours supporté même avec les lignes avec anticrénelage."
#: doc/classes/CanvasItem.xml
msgid ""
"Draws a string character using a custom font. Returns the advance, depending "
"on the character width and kerning with an optional next character."
msgstr ""
"Dessine un caractère d'une chaîne en utilisant une police personnalisée. "
"Retourne l'avancement, en fonction de la largeur de caractère et du kerning "
"avec un caractère optionnel suivant."
#: doc/classes/CanvasItem.xml
msgid ""
@ -15869,6 +15940,14 @@ msgid ""
"create an AntialiasedRegularPolygon2D node. That node relies on a texture "
"with custom mipmaps to perform antialiasing."
msgstr ""
"Dessine un cercle coloré rempli. Voir aussi [method draw_arc], [method "
"draw_polyline] et [method draw_polygon].\n"
"[b]Note :[/b] L'anticrénelage intégré n'est pas prévu pour [méthod "
"draw_circle]. Vous pouvez corriger ce problème en installant le greffon "
"[url=https://github.com/godot-extended-libraries/godot-antialiased-"
"line2d]Antialiased Line2D[/url] puis créez un nœud "
"AntialiasedRegularPolygon2D. Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage."
#: doc/classes/CanvasItem.xml
msgid ""
@ -15882,6 +15961,16 @@ msgid ""
"AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
"to perform antialiasing."
msgstr ""
"Dessine un polygone coloré avec un nombre donné de points, qu'il soit "
"convexe ou concave. Contrairement à [method draw_polygon], une seule couleur "
"doit être spécifiée pour tout le polygone.\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les polygones semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage."
#: doc/classes/CanvasItem.xml
msgid ""
@ -15898,6 +15987,19 @@ msgid ""
"perform antialiasing. 2D batching is also still supported with those "
"antialiased lines."
msgstr ""
"Dessine une ligne d'un point 2D à un autre, avec une couleur et une "
"épaisseur données. L'anticrénelage peut être activé en option. Voir aussi "
"[method draw_multiline] et [method draw_polyline].\n"
"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si "
"[code]antialiased[/code] est [code]true[/code].\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les lignes semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage. L'accélération par lot est "
"toujours supporté même avec les lignes avec anticrénelage."
#: doc/classes/CanvasItem.xml
msgid ""
@ -16480,6 +16582,9 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
"Si [code]true[/code], l'animation des particules boucle.\n"
"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans "
"l'éditeur si [member particles_animation] est [code]true[/code]."
#: doc/classes/CanvasItemMaterial.xml
msgid ""
@ -16488,6 +16593,10 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
"Le nombre de lignes dans la feuille de textures assigné comme [Texture] pour "
"un [Particles2D] ou un [CPUParticles2D].\n"
"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans "
"l'éditeur si [member particles_animation] est [code]true[/code]."
#: doc/classes/CanvasItemMaterial.xml
msgid ""
@ -16498,6 +16607,13 @@ msgid ""
"This property (and other [code]particles_anim_*[/code] properties that "
"depend on it) has no effect on other types of nodes."
msgstr ""
"Si [code]true[/code], cela active les fonctionnalités d'animation basées sur "
"des feuilles de textures lorsqu'elles sont affectées aux nœuds [Particles2D] "
"et [CPUParticles2D]. Le [member ParticlesMaterial.anim_speed] ou [member "
"CPUParticles2D.anim_speed] doit être une valeur positive pour l'animation à "
"jouer.\n"
"Cette propriété (et les autres propriétés [code]particles_anim_*[/code] qui "
"en dépendent) n'a aucun effet sur d'autres types de nœuds."
#: doc/classes/CanvasItemMaterial.xml
msgid ""
@ -16526,6 +16642,13 @@ msgid ""
"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
"above), or backgrounds (in layer -1 or below)."
msgstr ""
"Le calque de dessin du canevas. Les nœuds [CanvasItem] qui sont des enfants "
"directs ou indirects d'un [CanvasLayer] seront dessinés dans ce calque. Le "
"calque est un index numérique qui définit l'ordre d'affichage. La scène 2D "
"par défaut fait le rendu avec l'index 0, donc un [CanvasLayer] avec index -1 "
"sera dessiné en-dessous, et un avec l'index 1 sera dessiné par dessus. Ceci "
"est très utile pour les interfaces (dans la calque +1 ou au-dessus,) ou les "
"arrière-plans (dans un calque -1 ou en dessous)."
#: doc/classes/CanvasLayer.xml
msgid "Canvas layers"
@ -16915,6 +17038,8 @@ msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
"pressed."
msgstr ""
"La [StyleBox] à afficher en arrière-plan lorsque la [CheckBox] est survolée "
"et appuyée."
#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
msgid "The [StyleBox] to display as a background."
@ -16941,6 +17066,14 @@ msgid ""
"See also [BaseButton] which contains common properties and methods "
"associated with this node."
msgstr ""
"CheckButton est un bouton à bascule affiché avec une coche. Il est semblable "
"à [CheckBox] dans ses fonctionnalités, mais son apparence est différente. "
"Pour suivre les modèles UX établis, il est recommandé d'utiliser CheckButton "
"pour les effet [b]immédiat[/b] d'une action. Par exemple, il devrait être "
"utilisé si le basculement active/désactive un réglage sans nécessiter que "
"l'utilisateur appuie sur un bouton de confirmation.\n"
"Voir aussi [BaseButton] qui contient des propriétés et des méthodes communes "
"associées à ce nœud."
#: doc/classes/CheckButton.xml
msgid "The [CheckButton] text's font color."
@ -21346,6 +21479,10 @@ msgid ""
"expand size flags. Use with [member size_flags_horizontal] and [member "
"size_flags_vertical]."
msgstr ""
"Précise au [Container] parent de centrer le nœud en son milieu. Il centre le "
"contrôle basé sur sont rectangle englobant, donc ça ne fonctionne pas avec "
"les drapeaux de remplissage ou d'extension. Utilisez avec [membre "
"size_flags_horizontal] et [membre size_flags_vertical]."
#: doc/classes/Control.xml
msgid ""
@ -21354,6 +21491,10 @@ msgid ""
"flags. Use with [member size_flags_horizontal] and [member "
"size_flags_vertical]."
msgstr ""
"Précise au [Container] parent d'aligner le nœud sur la fin, soit en bas, "
"soit sur bord droit. Il ne fonctionne pas avec les drapeaux de remplissage "
"ou d'extension. Utilisez avec [membre size_flags_horizontal] et [membre "
"size_flags_vertical]."
#: doc/classes/Control.xml
msgid ""
@ -21363,6 +21504,12 @@ msgid ""
"automatically marked as handled, and they will not propagate further to "
"other controls. This also results in blocking signals in other controls."
msgstr ""
"Le contrôle recevra les événements d'entrée de la souris via [method "
"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux "
"[signal mouse_entered] et [signal mouse_exited]. Ces événements sont "
"automatiquement marqués comme traités, et ils ne se propagent pas vers les "
"autres contrôles. Cela permet également de bloquer la propagation de ces "
"signaux à partir d'autres contrôles."
#: doc/classes/Control.xml
msgid ""
@ -21375,6 +21522,14 @@ msgid ""
"all, the event will still be handled automatically, so unhandled input will "
"not be fired."
msgstr ""
"La contrôle recevra les événements d'entrée de la souris via [method "
"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux "
"[signal mouse_entered] et [signal mouse_exited]. Si ce contrôle ne traite "
"pas l'événement, cet événement sera envoyé au contrôle parent (s'il existe), "
"et ainsi de suite jusqu'à ce qu'il n'y ait plus de contrôle parent pour le "
"traiter. Cela permet également aux signaux d'être émis dans d'autres "
"contrôles. Même si aucun contrôle ne l'a traité, l'événement sera toujours "
"traité automatiquement, alors les entrées non traitées ne seront pas émises."
#: doc/classes/Control.xml
msgid ""
@ -21384,24 +21539,35 @@ msgid ""
"receiving these events or firing the signals. Ignored events will not be "
"handled automatically."
msgstr ""
"Le contrôle ne recevra pas d'événements d'entrée de la souris via [méthode "
"gui_input]. Le contrôle ne recevra pas non plus les signaux [signal "
"mouse_entered] et [signal mouse_exited]. Cela ne bloquera pas d'autres "
"contrôles de recevoir ces événements et n'émettra pas les signaux. Les "
"événements ignorés ne seront pas traités automatiquement."
#: doc/classes/Control.xml
msgid ""
"The control will grow to the left or top to make up if its minimum size is "
"changed to be greater than its current size on the respective axis."
msgstr ""
"Le contrôle va croître à gauche ou en haut pour compenser si sa taille "
"minimale est plus grande que sa taille actuelle selon l'axe correspondant."
#: doc/classes/Control.xml
msgid ""
"The control will grow to the right or bottom to make up if its minimum size "
"is changed to be greater than its current size on the respective axis."
msgstr ""
"Le contrôle va croître à droite ou en bas pour compenser si sa taille "
"minimale est plus grande que sa taille actuelle selon l'axe correspondant."
#: doc/classes/Control.xml
msgid ""
"The control will grow in both directions equally to make up if its minimum "
"size is changed to be greater than its current size."
msgstr ""
"Le contrôle va croître dans les deux directions de façon égale pour "
"compenser si sa taille minimale est plus grande que sa taille actuelle."
#: doc/classes/Control.xml
msgid ""
@ -25250,42 +25416,59 @@ msgid ""
"The 3D editor. If this feature is disabled, the 3D editor won't display but "
"3D nodes will still display in the Create New Node dialog."
msgstr ""
"L'éditeur 3D. Si cette fonctionnalité est désactivée, l'éditeur 3D ne sera "
"pas affiché mais les nœuds 3D seront toujours affichés dans le dialogue "
"\"Créer un nouveau nœud\"."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"The Script tab, which contains the script editor and class reference "
"browser. If this feature is disabled, the Script tab won't display."
msgstr ""
"L'onglet \"Script\", qui contient l'éditeur de script et le navigateur de "
"documentation des classes. Si cette fonctionnalité est désactivée, "
"l'affichage de l'onglet \"Script\" ne sera pas affiché."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
"display."
msgstr ""
"L'onglet AssetLib. Si cette caractéristique est désactivée, l'onglet "
"AssetLib ne sera pas affiché."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"Scene tree editing. If this feature is disabled, the Scene tree dock will "
"still be visible but will be read-only."
msgstr ""
"L'éditeur de l'arborescence de la scène. Si cette caractéristique est "
"désactivée, le dock de l'arborescence de la scène sera toujours visible, "
"mais ne pourra pas être modifié."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"The Node dock. If this feature is disabled, signals and groups won't be "
"visible and modifiable from the editor."
msgstr ""
"Le dock des Nœuds. Si cette caractéristique est désactivée, les signaux et "
"les groupes ne seront pas affichés ni modifiables dans l'éditeur."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
"be visible."
msgstr ""
"Le dock de système de fichiers. Si cette caractéristique est désactivée, le "
"dock de système de fichiers ne sera pas visible."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
"The Import dock. If this feature is disabled, the Import dock won't be "
"visible."
msgstr ""
"Le dock d'importation. Si cette caractéristique est désactivée, le dock "
"d'importation ne sera pas visible."
#: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml
msgid "Represents the size of the [enum Feature] enum."
@ -27196,6 +27379,17 @@ msgid ""
"[code]receiver_func[/code] will still be called, but the preview will be "
"null."
msgstr ""
"Met la [code]resource[/code] modifiée en attente pour être prévisualisée. "
"Une fois la prévisualisation prête, la méthode [code]receiver_func[/code] du "
"[code]receiver[/code] sera appelée. Le [code]receiver_func[/code] doit "
"prendre les quatre arguments suivants : le chemin (\"path\") [String], la "
"[Texture] de l'aperçu (\"preview\"), la [Texture] de la vignette "
"(\"thumbnail_preview\") et les données personnées (\"userdata\") sous forme "
"de [Variant]. [code]userdata[/code] peut continir n'importe quel type de "
"données, et sera retourné quand [code]receiver_func[/code] sera appelé.\n"
"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, "
"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation "
"sera \"null\"."
#: doc/classes/EditorResourcePreview.xml
msgid ""
@ -27209,6 +27403,18 @@ msgid ""
"[code]receiver_func[/code] will still be called, but the preview will be "
"null."
msgstr ""
"Met le fichier de ressource situé à [code]path[/code] en attente pour être "
"prévisualisé. Une fois la prévisualisation prête, la méthode "
"[code]receiver_func[/code] du [code]receiver[/code] sera appelée. Le "
"[code]receiver_func[/code] doit prendre les quatre arguments suivants : le "
"chemin (\"path\") [String], la [Texture] de l'aperçu (\"preview\"), la "
"[Texture] de la vignette (\"thumbnail_preview\") et les données personnées "
"(\"userdata\") sous forme de [Variant]. [code]userdata[/code] peut continir "
"n'importe quel type de données, et sera retourné quand [code]receiver_func[/"
"code] sera appelé.\n"
"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, "
"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation "
"sera \"null\"."
#: doc/classes/EditorResourcePreview.xml
msgid "Removes a custom preview generator."
@ -27484,10 +27690,19 @@ msgid ""
"[b]Note:[/b] You must set the [member script_owner] for the custom context "
"menu items to work."
msgstr ""
"Similaire à [EditorResourcePicker], ce nœud [Control] est utilisé dans le "
"dock d'inspecteur de l'éditeur, mais seulement pour modifier la propriété "
"[code]script[/code] d'un [Node]. Les options par défaut pour créer de "
"nouvelles ressources de tous les sous-types possibles sont remplacées par "
"des boutons dédiés qui ouvrent le dialogue \"Attaché un Script\". Peut être "
"utilisé avec [EditorInspectorPlugin] pour recréer le même comportement.\n"
"[b]Note :[/b] Vous devez définir le [member script_owner] pour les éléments "
"de menu contextuel personnalisés fonctionnent."
#: doc/classes/EditorScriptPicker.xml
msgid "The owner [Node] of the script property that holds the edited resource."
msgstr ""
"Le [Node] propriétaire de la propriété Script qui a la ressource modifiée."
#: doc/classes/EditorSelection.xml
msgid "Manages the SceneTree selection in the editor."
@ -27558,6 +27773,28 @@ msgid ""
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_editor_settings]."
msgstr ""
"L'objet qui détient les paramètres de l'éditeur indépendant du projet. Ces "
"paramètres sont généralement visibles dans le menu [b]Éditeur > Paramètres "
"de l'éditeur[/b].\n"
"Les noms de propriété utilisent des délimiteurs avec des barres obliques (\"/"
"\") pour distinguer les sections. Les valeurs de réglage peuvent être de "
"tout type [Variant]. Il est recommandé d'utiliser la casse [code]snake_case[/"
"code] pour que les paramètres de l'éditeur soient compatibles avec l'éditeur "
"Godot lui-même.\n"
"L'accès aux paramètres peut être fait en utilisant les méthodes suivantes :\n"
"[codeblock]\n"
"# `settings.set(\"une/propriete\", value)` fonctionne aussi puisque cette "
"classe surcharge `_set()` en interne.\n"
"settings.set_setting(\"une/propriete\",value)\n"
"\n"
"# `settings.get(\"une/propriete\", value)` fonctionne aussi puisque cette "
"classe surcharge `_get()` en interne.\n"
"settings.get_setting(\"une/propriete\")\n"
"\n"
"var list_of_settings = settings.get_property_list()\n"
"[/codeblock]\n"
"[b]Note :[/b] Cette classe ne devrait être pas instanciée. Accédez plutôt au "
"singleton [method EditorInterface.get_editor_settings]"
#: doc/classes/EditorSettings.xml
msgid ""
@ -27580,10 +27817,29 @@ msgid ""
"editor_settings.add_property_info(property_info)\n"
"[/codeblock]"
msgstr ""
"Ajoute une info de propriété personnalisée à une propriété. Le dictionnaire "
"doit contenir :\n"
"- [code]name[/code]: [String] (le nom de la propriété)\n"
"- [code]type[/code]: [int] (voir [enum Variant.Type])\n"
"- en option [code]hint[/code]: [int] (voir [enum PropertyHint]) et "
"[code]hint_string[/code]: [String]\n"
"[b]Exemple :[/b]\n"
"[codeblock]\n"
"editor_settings.set(\"category/property_name\", 0)\n"
"\n"
"var property_info = {\n"
" \"name\": \"category/property_name\",\n"
" \"type\": TYPE_INT,\n"
" \"hint\": PROPERTY_HINT_ENUM,\n"
" \"hint_string\": \"un,deux,trois\"\n"
"}\n"
"\n"
"editor_settings.add_property_info(property_info)\n"
"[/codeblock]"
#: doc/classes/EditorSettings.xml
msgid "Erases the setting whose name is specified by [code]property[/code]."
msgstr ""
msgstr "Efface le réglage nommé [code]property[/code]."
#: doc/classes/EditorSettings.xml
msgid "Returns the list of favorite files and directories for this project."
@ -27602,12 +27858,17 @@ msgid ""
"subdirectory inside the settings path where project-specific settings are "
"saved."
msgstr ""
"Retourne le chemin des paramètres spécifiques à ce projet. Les projets ont "
"tous un sous-dossier unique où les paramètres spécifiques au projet sont "
"sauvegardés."
#: doc/classes/EditorSettings.xml
msgid ""
"Returns the list of recently visited folders in the file dialog for this "
"project."
msgstr ""
"Retourne la liste des dossiers récemment visités dans le dialogue des "
"fichiers de ce projet."
#: doc/classes/EditorSettings.xml
msgid ""
@ -27622,6 +27883,11 @@ msgid ""
"[code]settings/tmp[/code] - Used for temporary storage of files\n"
"[code]settings/templates[/code] - Where export templates are located"
msgstr ""
"Retourne le chemin des réglages généraux du moteur. Dans ce chemin, vous "
"pouvez trouver des chemins standards tels que :\n"
"[code]settings/tmp[/code] - L'emplacement où sont stockés les fichiers "
"temporaires\n"
"[code]settings/templates[/code] - L'emplacement où sont stockés les modèles"
#: doc/classes/EditorSettings.xml
msgid ""
@ -27991,6 +28257,14 @@ msgid ""
"plug-n-play experience. A custom VCS plugin is supposed to inherit from "
"[EditorVCSInterface] and override these virtual functions."
msgstr ""
"Définit l'API que l'éditeur utilise pour extraire des informations du VCS "
"utilisé. La mise en œuvre de cette API est incluse dans les greffons VCS, "
"qui sont des scripts qui héritent de [EditorVCSInterface] et sont liés (à la "
"demande) à au singleton de [EditorVCSInterface]. Plutôt qu'accomplir la "
"tâche elle-même, toutes les fonctions virtuelles énumérées ci-dessous "
"appellent les fonctions surchargées internes dans les greffons VCS pour "
"fournir un fonctionnement automatique. Un greffon VCS personnalisé devrait "
"hériter de [EditorVCSInterface] et surcharger ces fonctions virtuelles."
#: doc/classes/EditorVCSInterface.xml
#, fuzzy
@ -28165,6 +28439,16 @@ msgid ""
"created. [code]offset_minutes[/code] is the timezone offset in minutes, "
"recorded from the system timezone where the commit was created."
msgstr ""
"Une fonction d'aide pour créer un [Dictionnaire] des données d'un commit. "
"[code]msg[/code] est le message de commit. [code]author[/code] est une "
"simple chaîne intelligible contenant tous les détails de l'auteur, par "
"exemple son e-mail et le nom comme configurés dans le VCS. [code]id[/code] "
"est le code de hachage du commit, dans lequel votre VCS peut fournir un "
"identifiant unique pour chaque commit. [code]unix_timestamp[/code] est "
"l'horodatage Unix basé sur UTC de la date de création de la commit. "
"[code]offset_minutes[/code] is le décalage horaire par rapport à UTC, in "
"minutes, enregistré depuis la zone horaire du système lors de la création du "
"commit."
#: doc/classes/EditorVCSInterface.xml
msgid ""
@ -28279,6 +28563,15 @@ msgid ""
"[code]project_managers[/code] - Array of Strings, project manager names\n"
"[code]developers[/code] - Array of Strings, developer names"
msgstr ""
"Retourne les informations des auteurs du moteur dans un dictionnaire.\n"
"[code]lead_developers[/code] - Un tableau de String, avec le nom de "
"développeurs principaux\n"
"[code]fondateurs[/code] - Un tableau de String, le nom des "
"fondateurs\n"
"[code]project_managers[/code] - Un tableau de String, le nom des chefs de "
"projet\n"
"[code]developers[/code] - Un tableau de String, le nom de "
"développeurs"
#: doc/classes/Engine.xml
msgid ""
@ -28288,6 +28581,11 @@ msgid ""
"[code]copyright[/code], [code]license[/code]} describing subsections of the "
"component"
msgstr ""
"Retourne un Array d'information sur le copyright dans un dictionnaire.\n"
"[code]name[/code] - String, le nom du composant\n"
"[code]parts[/code] - Un table de Dictionary {[code]files[/code], "
"[code]copyright[/code], [code]license[/code]} décrivant chaque paragraphe de "
"la licence du composant"
#: doc/classes/Engine.xml
msgid ""
@ -28297,6 +28595,11 @@ msgid ""
"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
"code], [code]bronze_donors[/code]}"
msgstr ""
"Retourne un Dictionnaire des Arrays de noms des donateurs.\n"
"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
"code], [code]bronze_donors[/code]}"
#: doc/classes/Engine.xml
msgid ""
@ -36508,8 +36811,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -43582,7 +43885,7 @@ msgstr "Détermine si le [NavigationMeshInstance] est actif ou non."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -43602,7 +43905,7 @@ msgstr "La ressource [NavigationMesh] à utiliser."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -55592,6 +55895,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -76819,11 +77134,14 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "Cet activateur arrêtera les nœuds [Particles2D]."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
#, fuzzy
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "Cet activateur arrêtera la fonction _process du parent."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
#, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "Cet activateur arrêtera la fonction _physics_process du parent."
#: doc/classes/VisibilityEnabler2D.xml
@ -85713,8 +86031,8 @@ msgstr "L'[Environment] du World."
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30125,8 +30131,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36481,7 +36487,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36501,7 +36507,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47287,6 +47293,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74587,8 +74606,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -347,7 +347,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3395,6 +3395,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30124,8 +30130,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36480,7 +36486,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36500,7 +36506,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47286,6 +47292,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74586,8 +74605,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -10,12 +10,13 @@
# balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
# Szevin <kevingeiger25@gmail.com>, 2022.
# 6Leoo6 <leo.takacs@yahoo.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-01-26 23:53+0000\n"
"Last-Translator: Szevin <kevingeiger25@gmail.com>\n"
"PO-Revision-Date: 2022-06-19 11:54+0000\n"
"Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n"
"Language: hu\n"
@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@ -47,7 +48,7 @@ msgstr "Téma Tulajdonságai"
#: doc/tools/make_rst.py
msgid "Signals"
msgstr "Jelzések"
msgstr "jelek"
#: doc/tools/make_rst.py
msgid "Enumerations"
@ -365,7 +366,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3413,6 +3414,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30142,8 +30149,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36498,7 +36505,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36518,7 +36525,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47304,6 +47311,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66583,11 +66602,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74604,8 +74624,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -502,7 +502,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3806,6 +3806,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30549,8 +30555,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36925,7 +36931,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36945,7 +36951,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47753,6 +47759,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67040,11 +67058,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75067,8 +75086,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -347,7 +347,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3395,6 +3395,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30124,8 +30130,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36480,7 +36486,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36500,7 +36506,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47286,6 +47292,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74586,8 +74605,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -515,9 +515,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4388,6 +4389,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -31313,8 +31320,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37738,7 +37745,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37759,7 +37766,7 @@ msgstr "Il singleton [EditorNavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -48611,6 +48618,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -68007,11 +68026,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -76077,8 +76097,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -486,9 +486,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4348,6 +4349,15 @@ msgstr ""
"整数プロパティが、オプションで指定された 3D 物理レイヤーを使用したビットマス"
"クであることのヒント。"
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"整数プロパティが、オプションで指定された 2D レンダー レイヤーを使用したビット"
"マスクであることのヒント。"
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -33372,8 +33382,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -39880,7 +39890,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -39901,7 +39911,7 @@ msgstr "[NavigationMeshGenerator] シングルトン。"
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -50818,6 +50828,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -70609,12 +70631,16 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
#, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
"アニメーションは物理フレーム中に進行します (すなわち [method Node."
"_physics_process])。"
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop [AnimatedSprite] nodes animations."
@ -78744,8 +78770,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -488,7 +488,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3566,6 +3566,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30434,8 +30440,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36827,7 +36833,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36847,7 +36853,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47794,6 +47800,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67111,11 +67129,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75153,8 +75172,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -357,7 +357,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3405,6 +3405,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30134,8 +30140,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36490,7 +36496,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36510,7 +36516,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47296,6 +47302,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74596,8 +74615,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -362,7 +362,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3410,6 +3410,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30142,8 +30148,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36518,7 +36524,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47304,6 +47310,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66583,11 +66601,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74604,8 +74623,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -345,7 +345,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3393,6 +3393,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30122,8 +30128,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36478,7 +36484,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47284,6 +47290,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74584,8 +74603,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -357,7 +357,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3405,6 +3405,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30134,8 +30140,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36490,7 +36496,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36510,7 +36516,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47296,6 +47302,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74596,8 +74615,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -345,7 +345,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3393,6 +3393,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30122,8 +30128,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36478,7 +36484,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47284,6 +47290,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74584,8 +74603,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -406,7 +406,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3462,6 +3462,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30194,8 +30200,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36550,7 +36556,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36570,7 +36576,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47356,6 +47362,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66636,11 +66654,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74657,8 +74676,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -500,9 +500,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3889,6 +3890,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30702,8 +30709,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37136,7 +37143,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37157,7 +37164,7 @@ msgstr "Singleton [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -48001,6 +48008,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67346,11 +67365,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75403,8 +75423,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -495,7 +495,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4186,6 +4186,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -31008,8 +31014,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37409,7 +37415,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37429,7 +37435,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -48231,6 +48237,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67560,11 +67578,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75589,8 +75608,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -525,9 +525,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4380,6 +4381,15 @@ msgstr ""
"Indica que uma propriedade integer é uma bitmask usando as camadas de física "
"3D opcionalmente nomeadas."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Indica que uma propriedade integer é uma bitmask usando as camadas de "
"renderização 2D nomeadas opcionalmente."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -31342,8 +31352,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37776,7 +37786,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37797,7 +37807,7 @@ msgstr "O singleton [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -48648,6 +48658,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -68034,11 +68056,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -76096,8 +76119,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -373,7 +373,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3425,6 +3425,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30157,8 +30163,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36513,7 +36519,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36533,7 +36539,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47320,6 +47326,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66599,11 +66617,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74620,8 +74639,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -533,9 +533,10 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4485,6 +4486,15 @@ msgstr ""
"Указывает, что целочисленное свойство является битовой маской с "
"использованием (опционально) именованных 3D-слоев физики."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Указывает, что целочисленное свойство является битовой маской с "
"использованием (опционально) именованных 2D-слоев рендеринга."
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -31984,8 +31994,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -38437,7 +38447,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -38458,7 +38468,7 @@ msgstr "Синглтон [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -49441,6 +49451,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -69042,11 +69064,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -77122,8 +77145,8 @@ msgstr "[Environment] мира."
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30128,8 +30134,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36484,7 +36490,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36504,7 +36510,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47290,6 +47296,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66569,11 +66587,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74590,8 +74609,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -359,7 +359,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3407,6 +3407,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30139,8 +30145,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36495,7 +36501,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36515,7 +36521,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47301,6 +47307,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66580,11 +66598,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74601,8 +74620,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30125,8 +30131,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36481,7 +36487,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36501,7 +36507,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47287,6 +47293,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74587,8 +74606,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -426,7 +426,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3490,6 +3490,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30282,8 +30288,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36669,7 +36675,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36689,7 +36695,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47539,6 +47545,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66846,11 +66864,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74874,8 +74893,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -387,7 +387,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3472,6 +3472,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30214,8 +30220,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36594,7 +36600,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36614,7 +36620,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47403,6 +47409,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66691,11 +66709,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74712,8 +74731,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -498,7 +498,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4174,6 +4174,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30962,8 +30968,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37370,7 +37376,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37391,7 +37397,7 @@ msgstr "[NavigationMeshGenerator] tekil nesnesi."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -48224,6 +48230,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67546,11 +67564,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75595,8 +75614,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -477,7 +477,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3546,6 +3546,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30324,8 +30330,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36719,7 +36725,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36739,7 +36745,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47562,6 +47568,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66873,11 +66891,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74920,8 +74939,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

View File

@ -477,7 +477,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3823,6 +3823,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30622,8 +30628,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -37021,7 +37027,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -37042,7 +37048,7 @@ msgstr "Đơn Nhất [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47878,6 +47884,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -67206,11 +67224,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -75261,8 +75280,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml

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@ -428,7 +428,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n"
"[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3504,6 +3504,12 @@ msgid ""
"physics layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that a string property is a path to a file. Editing it will show a "
@ -30282,8 +30288,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml
msgid ""
"Represents the pressure the user puts on the button with his finger, if the "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
"Represents the pressure the user puts on the button with their finger, if "
"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml
@ -36676,7 +36682,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh "
"When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path."
msgstr ""
@ -36696,7 +36702,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml
msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances "
"When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest "
"path."
msgstr ""
@ -47517,6 +47523,18 @@ msgid ""
"[/codeblock]"
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Search path for project-specific script templates. Godot will search for "
@ -66830,11 +66848,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function."
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
@ -74871,8 +74890,8 @@ msgstr ""
#: doc/classes/World.xml
msgid ""
"The World's fallback_environment will be used if the World's [Environment] "
"fails or is missing."
"The World's fallback environment will be used if [member environment] fails "
"or is missing."
msgstr ""
#: doc/classes/World.xml