i18n: Sync classref translations with Weblate

This commit is contained in:
Rémi Verschelde 2022-06-19 13:59:41 +02:00
parent 000499662b
commit 5478afdb1e
40 changed files with 1822 additions and 576 deletions

View File

@ -480,7 +480,7 @@ msgstr ""
#, fuzzy #, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3559,6 +3559,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30323,8 +30329,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36715,7 +36721,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36735,7 +36741,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47557,6 +47563,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66862,11 +66880,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74904,8 +74923,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -460,7 +460,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3508,6 +3508,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30240,8 +30246,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36596,7 +36602,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36616,7 +36622,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47402,6 +47408,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66681,11 +66699,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74702,8 +74721,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -340,7 +340,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3388,6 +3388,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30117,8 +30123,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36473,7 +36479,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36493,7 +36499,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47279,6 +47285,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66558,11 +66576,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74579,8 +74598,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -489,7 +489,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3893,6 +3893,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30713,8 +30719,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37117,7 +37123,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37137,7 +37143,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47975,6 +47981,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67339,11 +67357,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75388,8 +75407,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -533,9 +533,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4402,6 +4403,15 @@ msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " "Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 3D-Physikebenen verwendet." "die optional benannten 3D-Physikebenen verwendet."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche "
"die optional benannten 2D-Renderebenen verwendet."
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -32499,8 +32509,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -38957,7 +38967,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -38978,7 +38988,7 @@ msgstr "Das [NavigationMeshGenerator] Singleton."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -49923,6 +49933,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -69616,12 +69638,16 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." #, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
"Die Animationen werden während des Physikframes (d. h. [method Node."
"_physics_process]) fortgesetzt."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop [AnimatedSprite] nodes animations." msgid "This enabler will stop [AnimatedSprite] nodes animations."
@ -77758,9 +77784,10 @@ msgid "The World's [Environment]."
msgstr "Das [Environment] der Welt." msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml #: doc/classes/World.xml
#, fuzzy
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
"Das fallback_environment der Welt wird genutzt, sollte das [Environment] der " "Das fallback_environment der Welt wird genutzt, sollte das [Environment] der "
"Welt nicht existieren oder nicht geladen werden können." "Welt nicht existieren oder nicht geladen werden können."

View File

@ -355,7 +355,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3403,6 +3403,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30168,8 +30174,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36554,7 +36560,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36574,7 +36580,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47383,6 +47389,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66688,11 +66706,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74729,8 +74748,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -526,7 +526,7 @@ msgstr ""
#, fuzzy #, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4458,6 +4458,15 @@ msgstr ""
"Sugiere que una propiedad entera es una máscara de bits usando las, " "Sugiere que una propiedad entera es una máscara de bits usando las, "
"opcionalmente nombrada, capas fisicas 3D." "opcionalmente nombrada, capas fisicas 3D."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Sugiere que una propiedad entera es una máscara de bits usando las, "
"opcionalmente nombradas, capas de representación 2D."
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -39964,9 +39973,10 @@ msgstr ""
"code], se libera el estado del botón." "code], se libera el estado del botón."
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
#, fuzzy
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
"Representa la presión que el usuario ejerce sobre el botón con su dedo, si " "Representa la presión que el usuario ejerce sobre el botón con su dedo, si "
"el controlador lo soporta. Va de [code]0[/code] a [code]1[/code]." "el controlador lo soporta. Va de [code]0[/code] a [code]1[/code]."
@ -48108,7 +48118,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -48129,7 +48139,7 @@ msgstr "El recurso [Mesh] para la instancia."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -62812,6 +62822,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
#, fuzzy #, fuzzy
msgid "" msgid ""
@ -87439,11 +87461,14 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "Este habilitador detendrá los nodos [GPUParticles2D]." msgstr "Este habilitador detendrá los nodos [GPUParticles2D]."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." #, fuzzy
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "Este habilitador detendrá la función _process del padre." msgstr "Este habilitador detendrá la función _process del padre."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." #, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "Este habilitador detendrá la función del _physics_process del padre." msgstr "Este habilitador detendrá la función del _physics_process del padre."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -97788,8 +97813,8 @@ msgstr "El [Environment] del World."
#: doc/classes/World.xml #: doc/classes/World.xml
#, fuzzy #, fuzzy
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
"El fallback_environment del World3D se usará si el [Environment] de World3D " "El fallback_environment del World3D se usará si el [Environment] de World3D "
"falla o falta." "falla o falta."

View File

@ -492,7 +492,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3827,6 +3827,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30559,8 +30565,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36921,7 +36927,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36941,7 +36947,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47739,6 +47745,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67022,11 +67040,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75043,8 +75062,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -422,7 +422,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3470,6 +3470,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30251,8 +30257,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36639,7 +36645,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36659,7 +36665,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47468,6 +47474,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66781,11 +66799,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74826,8 +74845,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -356,7 +356,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3404,6 +3404,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30136,8 +30142,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36492,7 +36498,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36512,7 +36518,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47298,6 +47304,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66577,11 +66595,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74598,8 +74617,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -61,7 +61,7 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n" "Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n" "POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-16 18:57+0000\n" "PO-Revision-Date: 2022-06-19 11:54+0000\n"
"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n" "godot-class-reference/fr/>\n"
@ -70,7 +70,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n" "Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 4.13-dev\n" "X-Generator: Weblate 4.13.1-dev\n"
#: doc/tools/make_rst.py #: doc/tools/make_rst.py
msgid "Description" msgid "Description"
@ -548,9 +548,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4495,6 +4496,15 @@ msgstr ""
"Indique qu'une propriété nombre entier est un masque de bits utilisant les " "Indique qu'une propriété nombre entier est un masque de bits utilisant les "
"couches de physique 3D optionnellement nommées." "couches de physique 3D optionnellement nommées."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Indique qu'une propriété nombre entier est un masque de bits utilisant les "
"couches de rendu 2D optionnellement nommées."
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -4984,6 +4994,8 @@ msgid ""
"Returns the center of the [AABB], which is equal to [member position] + " "Returns the center of the [AABB], which is equal to [member position] + "
"([member size] / 2)." "([member size] / 2)."
msgstr "" msgstr ""
"Retourne le centre du [AABB], qui est égal à [member position] + ([member "
"size] / 2)."
#: doc/classes/AABB.xml #: doc/classes/AABB.xml
msgid "Gets the position of the 8 endpoints of the [AABB] in space." msgid "Gets the position of the 8 endpoints of the [AABB] in space."
@ -5165,6 +5177,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their " "may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property." "[member CanvasItem.visible] property."
msgstr "" msgstr ""
"Retourne le label utilisé pour le texte intégré.\n"
"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et "
"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de "
"ses enfants, utilisez plutôt [membre CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml #: doc/classes/AcceptDialog.xml
msgid "" msgid ""
@ -5173,6 +5189,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their " "may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property." "[member CanvasItem.visible] property."
msgstr "" msgstr ""
"Retourne l'instance du [Button] \"OK\".\n"
"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et "
"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de "
"ses enfants, utilisez plutôt [membre CanvasItem.visible]."
#: doc/classes/AcceptDialog.xml #: doc/classes/AcceptDialog.xml
msgid "" msgid ""
@ -7636,6 +7656,14 @@ msgid ""
"animation_finished]. If you want to skip animation and emit the signal, use " "animation_finished]. If you want to skip animation and emit the signal, use "
"[method advance]." "[method advance]."
msgstr "" msgstr ""
"Avance la lecture de l'animation à la position [code]secondes[/code] dans le "
"temps (en secondes). Si [code]update[/code] est [code]true[/code], "
"l'animation se mettra à jour, sinon elle le sera au moment du traitement. "
"Les événements entre la trame actuel et la position [code]secondes[/code] "
"sont ignorés.\n"
"[b]Note :[/b] Aller à la fin de l'animation n'émet pas le signal [signal "
"animation_finished]. Si vous voulez sauter l'animation et émettre le signal, "
"utilisez plutôt [method advance]."
#: doc/classes/AnimationPlayer.xml #: doc/classes/AnimationPlayer.xml
msgid "" msgid ""
@ -15821,6 +15849,33 @@ msgid ""
"parameters must have angles specified as [i]radians[/i]. To convert degrees " "parameters must have angles specified as [i]radians[/i]. To convert degrees "
"to radians, use [method @GDScript.deg2rad]." "to radians, use [method @GDScript.deg2rad]."
msgstr "" msgstr ""
"La classe de base de tout ce qui est en 2D. Les objets du canevas sont placé "
"dans une arborescence; les enfants héritent et étendent la transformation du "
"parent. [CanvasItem] est hérité par [Control] pour tout ce qui concerne "
"l'interface utilisateur, et par [Node2D] pour tout ce qui concerne le moteur "
"2D.\n"
"Tout [CanvasItem] peut servir à dessiner. Pour cela, [méthode update] doit "
"être appelée, puis [constant NOTIFICATION_DRAW] sera reçu lors du temps "
"inoccupé pour la requête de dessin. En raison de cela, les éléments des "
"canevas n'ont pas besoin d'être redessinés à chaque trame, ce qui améliore "
"considérablement les performances. Plusieurs fonctions pour dessiner dans un "
"[CanvasItem] sont fournies (voir [code]draw_*[/code]). Cependant, elles ne "
"peuvent être utilisés qu'à l'intérieur des fonctions virtuelles [method "
"Object._notification], des signaux ou de [method _draw].\n"
"Les objets des canevas sont dessinés dans l'ordre de l'arborescence. Par "
"défaut, les enfants sont au-dessus de leurs parents afin que le [CanvasItem] "
"racine soit dessiné en arrière fond. Ce comportement peut être modifié pour "
"chaque élément.\n"
"Un [CanvasItem] peut aussi être caché, ce qui cachera aussi ses enfants. Il "
"existe de nombreuses façons de modifier des paramètres tels que la "
"modulation (pour lui-même et ses enfants) et la modulation de ce seul "
"élément, ainsi que son mode de mélange.\n"
"Enfin, une notification de transformation peut être demandée, ce qui "
"signalera au nœud que sa position globale a changé au cas où l'arborescence "
"parente a changé.\n"
"[b]Note :[/b] Sauf exception, toutes les paramètres d'angle doivent être des "
"spécifiés en [i]radians[/i]. Pour convertir des degrés en radians, utilisez "
"[méthod @GDScript.deg2rad]"
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml
@ -15852,12 +15907,28 @@ msgid ""
"mipmaps to perform antialiasing. 2D batching is also still supported with " "mipmaps to perform antialiasing. 2D batching is also still supported with "
"those antialiased lines." "those antialiased lines."
msgstr "" msgstr ""
"Dessine un arc non rempli entre les deux angles donnés. Plus la valeur "
"[code]point_count[/code] est grande, plus la courbe est lisse. Voir aussi "
"[method draw_circle].\n"
"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si "
"[code]antialiased[/code] est [code]true[/code].\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les lignes semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage. L'accélération par lot est "
"toujours supporté même avec les lignes avec anticrénelage."
#: doc/classes/CanvasItem.xml #: doc/classes/CanvasItem.xml
msgid "" msgid ""
"Draws a string character using a custom font. Returns the advance, depending " "Draws a string character using a custom font. Returns the advance, depending "
"on the character width and kerning with an optional next character." "on the character width and kerning with an optional next character."
msgstr "" msgstr ""
"Dessine un caractère d'une chaîne en utilisant une police personnalisée. "
"Retourne l'avancement, en fonction de la largeur de caractère et du kerning "
"avec un caractère optionnel suivant."
#: doc/classes/CanvasItem.xml #: doc/classes/CanvasItem.xml
msgid "" msgid ""
@ -15869,6 +15940,14 @@ msgid ""
"create an AntialiasedRegularPolygon2D node. That node relies on a texture " "create an AntialiasedRegularPolygon2D node. That node relies on a texture "
"with custom mipmaps to perform antialiasing." "with custom mipmaps to perform antialiasing."
msgstr "" msgstr ""
"Dessine un cercle coloré rempli. Voir aussi [method draw_arc], [method "
"draw_polyline] et [method draw_polygon].\n"
"[b]Note :[/b] L'anticrénelage intégré n'est pas prévu pour [méthod "
"draw_circle]. Vous pouvez corriger ce problème en installant le greffon "
"[url=https://github.com/godot-extended-libraries/godot-antialiased-"
"line2d]Antialiased Line2D[/url] puis créez un nœud "
"AntialiasedRegularPolygon2D. Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage."
#: doc/classes/CanvasItem.xml #: doc/classes/CanvasItem.xml
msgid "" msgid ""
@ -15882,6 +15961,16 @@ msgid ""
"AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps "
"to perform antialiasing." "to perform antialiasing."
msgstr "" msgstr ""
"Dessine un polygone coloré avec un nombre donné de points, qu'il soit "
"convexe ou concave. Contrairement à [method draw_polygon], une seule couleur "
"doit être spécifiée pour tout le polygone.\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les polygones semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage."
#: doc/classes/CanvasItem.xml #: doc/classes/CanvasItem.xml
msgid "" msgid ""
@ -15898,6 +15987,19 @@ msgid ""
"perform antialiasing. 2D batching is also still supported with those " "perform antialiasing. 2D batching is also still supported with those "
"antialiased lines." "antialiased lines."
msgstr "" msgstr ""
"Dessine une ligne d'un point 2D à un autre, avec une couleur et une "
"épaisseur données. L'anticrénelage peut être activé en option. Voir aussi "
"[method draw_multiline] et [method draw_polyline].\n"
"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si "
"[code]antialiased[/code] est [code]true[/code].\n"
"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en "
"interne n'est pas correct pour les lignes semi-transparents voire peut ne "
"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème "
"en installant le greffon [url=https://github.com/godot-extended-libraries/"
"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud "
"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps "
"personnalisés pour afficher l'anticrénelage. L'accélération par lot est "
"toujours supporté même avec les lignes avec anticrénelage."
#: doc/classes/CanvasItem.xml #: doc/classes/CanvasItem.xml
msgid "" msgid ""
@ -16480,6 +16582,9 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member " "[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]." "particles_animation] is [code]true[/code]."
msgstr "" msgstr ""
"Si [code]true[/code], l'animation des particules boucle.\n"
"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans "
"l'éditeur si [member particles_animation] est [code]true[/code]."
#: doc/classes/CanvasItemMaterial.xml #: doc/classes/CanvasItemMaterial.xml
msgid "" msgid ""
@ -16488,6 +16593,10 @@ msgid ""
"[b]Note:[/b] This property is only used and visible in the editor if [member " "[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]." "particles_animation] is [code]true[/code]."
msgstr "" msgstr ""
"Le nombre de lignes dans la feuille de textures assigné comme [Texture] pour "
"un [Particles2D] ou un [CPUParticles2D].\n"
"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans "
"l'éditeur si [member particles_animation] est [code]true[/code]."
#: doc/classes/CanvasItemMaterial.xml #: doc/classes/CanvasItemMaterial.xml
msgid "" msgid ""
@ -16498,6 +16607,13 @@ msgid ""
"This property (and other [code]particles_anim_*[/code] properties that " "This property (and other [code]particles_anim_*[/code] properties that "
"depend on it) has no effect on other types of nodes." "depend on it) has no effect on other types of nodes."
msgstr "" msgstr ""
"Si [code]true[/code], cela active les fonctionnalités d'animation basées sur "
"des feuilles de textures lorsqu'elles sont affectées aux nœuds [Particles2D] "
"et [CPUParticles2D]. Le [member ParticlesMaterial.anim_speed] ou [member "
"CPUParticles2D.anim_speed] doit être une valeur positive pour l'animation à "
"jouer.\n"
"Cette propriété (et les autres propriétés [code]particles_anim_*[/code] qui "
"en dépendent) n'a aucun effet sur d'autres types de nœuds."
#: doc/classes/CanvasItemMaterial.xml #: doc/classes/CanvasItemMaterial.xml
msgid "" msgid ""
@ -16526,6 +16642,13 @@ msgid ""
"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or " "index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
"above), or backgrounds (in layer -1 or below)." "above), or backgrounds (in layer -1 or below)."
msgstr "" msgstr ""
"Le calque de dessin du canevas. Les nœuds [CanvasItem] qui sont des enfants "
"directs ou indirects d'un [CanvasLayer] seront dessinés dans ce calque. Le "
"calque est un index numérique qui définit l'ordre d'affichage. La scène 2D "
"par défaut fait le rendu avec l'index 0, donc un [CanvasLayer] avec index -1 "
"sera dessiné en-dessous, et un avec l'index 1 sera dessiné par dessus. Ceci "
"est très utile pour les interfaces (dans la calque +1 ou au-dessus,) ou les "
"arrière-plans (dans un calque -1 ou en dessous)."
#: doc/classes/CanvasLayer.xml #: doc/classes/CanvasLayer.xml
msgid "Canvas layers" msgid "Canvas layers"
@ -16915,6 +17038,8 @@ msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered and " "The [StyleBox] to display as a background when the [CheckBox] is hovered and "
"pressed." "pressed."
msgstr "" msgstr ""
"La [StyleBox] à afficher en arrière-plan lorsque la [CheckBox] est survolée "
"et appuyée."
#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
msgid "The [StyleBox] to display as a background." msgid "The [StyleBox] to display as a background."
@ -16941,6 +17066,14 @@ msgid ""
"See also [BaseButton] which contains common properties and methods " "See also [BaseButton] which contains common properties and methods "
"associated with this node." "associated with this node."
msgstr "" msgstr ""
"CheckButton est un bouton à bascule affiché avec une coche. Il est semblable "
"à [CheckBox] dans ses fonctionnalités, mais son apparence est différente. "
"Pour suivre les modèles UX établis, il est recommandé d'utiliser CheckButton "
"pour les effet [b]immédiat[/b] d'une action. Par exemple, il devrait être "
"utilisé si le basculement active/désactive un réglage sans nécessiter que "
"l'utilisateur appuie sur un bouton de confirmation.\n"
"Voir aussi [BaseButton] qui contient des propriétés et des méthodes communes "
"associées à ce nœud."
#: doc/classes/CheckButton.xml #: doc/classes/CheckButton.xml
msgid "The [CheckButton] text's font color." msgid "The [CheckButton] text's font color."
@ -21346,6 +21479,10 @@ msgid ""
"expand size flags. Use with [member size_flags_horizontal] and [member " "expand size flags. Use with [member size_flags_horizontal] and [member "
"size_flags_vertical]." "size_flags_vertical]."
msgstr "" msgstr ""
"Précise au [Container] parent de centrer le nœud en son milieu. Il centre le "
"contrôle basé sur sont rectangle englobant, donc ça ne fonctionne pas avec "
"les drapeaux de remplissage ou d'extension. Utilisez avec [membre "
"size_flags_horizontal] et [membre size_flags_vertical]."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
@ -21354,6 +21491,10 @@ msgid ""
"flags. Use with [member size_flags_horizontal] and [member " "flags. Use with [member size_flags_horizontal] and [member "
"size_flags_vertical]." "size_flags_vertical]."
msgstr "" msgstr ""
"Précise au [Container] parent d'aligner le nœud sur la fin, soit en bas, "
"soit sur bord droit. Il ne fonctionne pas avec les drapeaux de remplissage "
"ou d'extension. Utilisez avec [membre size_flags_horizontal] et [membre "
"size_flags_vertical]."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
@ -21363,6 +21504,12 @@ msgid ""
"automatically marked as handled, and they will not propagate further to " "automatically marked as handled, and they will not propagate further to "
"other controls. This also results in blocking signals in other controls." "other controls. This also results in blocking signals in other controls."
msgstr "" msgstr ""
"Le contrôle recevra les événements d'entrée de la souris via [method "
"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux "
"[signal mouse_entered] et [signal mouse_exited]. Ces événements sont "
"automatiquement marqués comme traités, et ils ne se propagent pas vers les "
"autres contrôles. Cela permet également de bloquer la propagation de ces "
"signaux à partir d'autres contrôles."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
@ -21375,6 +21522,14 @@ msgid ""
"all, the event will still be handled automatically, so unhandled input will " "all, the event will still be handled automatically, so unhandled input will "
"not be fired." "not be fired."
msgstr "" msgstr ""
"La contrôle recevra les événements d'entrée de la souris via [method "
"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux "
"[signal mouse_entered] et [signal mouse_exited]. Si ce contrôle ne traite "
"pas l'événement, cet événement sera envoyé au contrôle parent (s'il existe), "
"et ainsi de suite jusqu'à ce qu'il n'y ait plus de contrôle parent pour le "
"traiter. Cela permet également aux signaux d'être émis dans d'autres "
"contrôles. Même si aucun contrôle ne l'a traité, l'événement sera toujours "
"traité automatiquement, alors les entrées non traitées ne seront pas émises."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
@ -21384,24 +21539,35 @@ msgid ""
"receiving these events or firing the signals. Ignored events will not be " "receiving these events or firing the signals. Ignored events will not be "
"handled automatically." "handled automatically."
msgstr "" msgstr ""
"Le contrôle ne recevra pas d'événements d'entrée de la souris via [méthode "
"gui_input]. Le contrôle ne recevra pas non plus les signaux [signal "
"mouse_entered] et [signal mouse_exited]. Cela ne bloquera pas d'autres "
"contrôles de recevoir ces événements et n'émettra pas les signaux. Les "
"événements ignorés ne seront pas traités automatiquement."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
"The control will grow to the left or top to make up if its minimum size is " "The control will grow to the left or top to make up if its minimum size is "
"changed to be greater than its current size on the respective axis." "changed to be greater than its current size on the respective axis."
msgstr "" msgstr ""
"Le contrôle va croître à gauche ou en haut pour compenser si sa taille "
"minimale est plus grande que sa taille actuelle selon l'axe correspondant."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
"The control will grow to the right or bottom to make up if its minimum size " "The control will grow to the right or bottom to make up if its minimum size "
"is changed to be greater than its current size on the respective axis." "is changed to be greater than its current size on the respective axis."
msgstr "" msgstr ""
"Le contrôle va croître à droite ou en bas pour compenser si sa taille "
"minimale est plus grande que sa taille actuelle selon l'axe correspondant."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
"The control will grow in both directions equally to make up if its minimum " "The control will grow in both directions equally to make up if its minimum "
"size is changed to be greater than its current size." "size is changed to be greater than its current size."
msgstr "" msgstr ""
"Le contrôle va croître dans les deux directions de façon égale pour "
"compenser si sa taille minimale est plus grande que sa taille actuelle."
#: doc/classes/Control.xml #: doc/classes/Control.xml
msgid "" msgid ""
@ -25250,42 +25416,59 @@ msgid ""
"The 3D editor. If this feature is disabled, the 3D editor won't display but " "The 3D editor. If this feature is disabled, the 3D editor won't display but "
"3D nodes will still display in the Create New Node dialog." "3D nodes will still display in the Create New Node dialog."
msgstr "" msgstr ""
"L'éditeur 3D. Si cette fonctionnalité est désactivée, l'éditeur 3D ne sera "
"pas affiché mais les nœuds 3D seront toujours affichés dans le dialogue "
"\"Créer un nouveau nœud\"."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"The Script tab, which contains the script editor and class reference " "The Script tab, which contains the script editor and class reference "
"browser. If this feature is disabled, the Script tab won't display." "browser. If this feature is disabled, the Script tab won't display."
msgstr "" msgstr ""
"L'onglet \"Script\", qui contient l'éditeur de script et le navigateur de "
"documentation des classes. Si cette fonctionnalité est désactivée, "
"l'affichage de l'onglet \"Script\" ne sera pas affiché."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"The AssetLib tab. If this feature is disabled, the AssetLib tab won't " "The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
"display." "display."
msgstr "" msgstr ""
"L'onglet AssetLib. Si cette caractéristique est désactivée, l'onglet "
"AssetLib ne sera pas affiché."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"Scene tree editing. If this feature is disabled, the Scene tree dock will " "Scene tree editing. If this feature is disabled, the Scene tree dock will "
"still be visible but will be read-only." "still be visible but will be read-only."
msgstr "" msgstr ""
"L'éditeur de l'arborescence de la scène. Si cette caractéristique est "
"désactivée, le dock de l'arborescence de la scène sera toujours visible, "
"mais ne pourra pas être modifié."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"The Node dock. If this feature is disabled, signals and groups won't be " "The Node dock. If this feature is disabled, signals and groups won't be "
"visible and modifiable from the editor." "visible and modifiable from the editor."
msgstr "" msgstr ""
"Le dock des Nœuds. Si cette caractéristique est désactivée, les signaux et "
"les groupes ne seront pas affichés ni modifiables dans l'éditeur."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"The FileSystem dock. If this feature is disabled, the FileSystem dock won't " "The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
"be visible." "be visible."
msgstr "" msgstr ""
"Le dock de système de fichiers. Si cette caractéristique est désactivée, le "
"dock de système de fichiers ne sera pas visible."
#: doc/classes/EditorFeatureProfile.xml #: doc/classes/EditorFeatureProfile.xml
msgid "" msgid ""
"The Import dock. If this feature is disabled, the Import dock won't be " "The Import dock. If this feature is disabled, the Import dock won't be "
"visible." "visible."
msgstr "" msgstr ""
"Le dock d'importation. Si cette caractéristique est désactivée, le dock "
"d'importation ne sera pas visible."
#: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml #: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml
msgid "Represents the size of the [enum Feature] enum." msgid "Represents the size of the [enum Feature] enum."
@ -27196,6 +27379,17 @@ msgid ""
"[code]receiver_func[/code] will still be called, but the preview will be " "[code]receiver_func[/code] will still be called, but the preview will be "
"null." "null."
msgstr "" msgstr ""
"Met la [code]resource[/code] modifiée en attente pour être prévisualisée. "
"Une fois la prévisualisation prête, la méthode [code]receiver_func[/code] du "
"[code]receiver[/code] sera appelée. Le [code]receiver_func[/code] doit "
"prendre les quatre arguments suivants : le chemin (\"path\") [String], la "
"[Texture] de l'aperçu (\"preview\"), la [Texture] de la vignette "
"(\"thumbnail_preview\") et les données personnées (\"userdata\") sous forme "
"de [Variant]. [code]userdata[/code] peut continir n'importe quel type de "
"données, et sera retourné quand [code]receiver_func[/code] sera appelé.\n"
"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, "
"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation "
"sera \"null\"."
#: doc/classes/EditorResourcePreview.xml #: doc/classes/EditorResourcePreview.xml
msgid "" msgid ""
@ -27209,6 +27403,18 @@ msgid ""
"[code]receiver_func[/code] will still be called, but the preview will be " "[code]receiver_func[/code] will still be called, but the preview will be "
"null." "null."
msgstr "" msgstr ""
"Met le fichier de ressource situé à [code]path[/code] en attente pour être "
"prévisualisé. Une fois la prévisualisation prête, la méthode "
"[code]receiver_func[/code] du [code]receiver[/code] sera appelée. Le "
"[code]receiver_func[/code] doit prendre les quatre arguments suivants : le "
"chemin (\"path\") [String], la [Texture] de l'aperçu (\"preview\"), la "
"[Texture] de la vignette (\"thumbnail_preview\") et les données personnées "
"(\"userdata\") sous forme de [Variant]. [code]userdata[/code] peut continir "
"n'importe quel type de données, et sera retourné quand [code]receiver_func[/"
"code] sera appelé.\n"
"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, "
"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation "
"sera \"null\"."
#: doc/classes/EditorResourcePreview.xml #: doc/classes/EditorResourcePreview.xml
msgid "Removes a custom preview generator." msgid "Removes a custom preview generator."
@ -27484,10 +27690,19 @@ msgid ""
"[b]Note:[/b] You must set the [member script_owner] for the custom context " "[b]Note:[/b] You must set the [member script_owner] for the custom context "
"menu items to work." "menu items to work."
msgstr "" msgstr ""
"Similaire à [EditorResourcePicker], ce nœud [Control] est utilisé dans le "
"dock d'inspecteur de l'éditeur, mais seulement pour modifier la propriété "
"[code]script[/code] d'un [Node]. Les options par défaut pour créer de "
"nouvelles ressources de tous les sous-types possibles sont remplacées par "
"des boutons dédiés qui ouvrent le dialogue \"Attaché un Script\". Peut être "
"utilisé avec [EditorInspectorPlugin] pour recréer le même comportement.\n"
"[b]Note :[/b] Vous devez définir le [member script_owner] pour les éléments "
"de menu contextuel personnalisés fonctionnent."
#: doc/classes/EditorScriptPicker.xml #: doc/classes/EditorScriptPicker.xml
msgid "The owner [Node] of the script property that holds the edited resource." msgid "The owner [Node] of the script property that holds the edited resource."
msgstr "" msgstr ""
"Le [Node] propriétaire de la propriété Script qui a la ressource modifiée."
#: doc/classes/EditorSelection.xml #: doc/classes/EditorSelection.xml
msgid "Manages the SceneTree selection in the editor." msgid "Manages the SceneTree selection in the editor."
@ -27558,6 +27773,28 @@ msgid ""
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
"the singleton using [method EditorInterface.get_editor_settings]." "the singleton using [method EditorInterface.get_editor_settings]."
msgstr "" msgstr ""
"L'objet qui détient les paramètres de l'éditeur indépendant du projet. Ces "
"paramètres sont généralement visibles dans le menu [b]Éditeur > Paramètres "
"de l'éditeur[/b].\n"
"Les noms de propriété utilisent des délimiteurs avec des barres obliques (\"/"
"\") pour distinguer les sections. Les valeurs de réglage peuvent être de "
"tout type [Variant]. Il est recommandé d'utiliser la casse [code]snake_case[/"
"code] pour que les paramètres de l'éditeur soient compatibles avec l'éditeur "
"Godot lui-même.\n"
"L'accès aux paramètres peut être fait en utilisant les méthodes suivantes :\n"
"[codeblock]\n"
"# `settings.set(\"une/propriete\", value)` fonctionne aussi puisque cette "
"classe surcharge `_set()` en interne.\n"
"settings.set_setting(\"une/propriete\",value)\n"
"\n"
"# `settings.get(\"une/propriete\", value)` fonctionne aussi puisque cette "
"classe surcharge `_get()` en interne.\n"
"settings.get_setting(\"une/propriete\")\n"
"\n"
"var list_of_settings = settings.get_property_list()\n"
"[/codeblock]\n"
"[b]Note :[/b] Cette classe ne devrait être pas instanciée. Accédez plutôt au "
"singleton [method EditorInterface.get_editor_settings]"
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "" msgid ""
@ -27580,10 +27817,29 @@ msgid ""
"editor_settings.add_property_info(property_info)\n" "editor_settings.add_property_info(property_info)\n"
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
"Ajoute une info de propriété personnalisée à une propriété. Le dictionnaire "
"doit contenir :\n"
"- [code]name[/code]: [String] (le nom de la propriété)\n"
"- [code]type[/code]: [int] (voir [enum Variant.Type])\n"
"- en option [code]hint[/code]: [int] (voir [enum PropertyHint]) et "
"[code]hint_string[/code]: [String]\n"
"[b]Exemple :[/b]\n"
"[codeblock]\n"
"editor_settings.set(\"category/property_name\", 0)\n"
"\n"
"var property_info = {\n"
" \"name\": \"category/property_name\",\n"
" \"type\": TYPE_INT,\n"
" \"hint\": PROPERTY_HINT_ENUM,\n"
" \"hint_string\": \"un,deux,trois\"\n"
"}\n"
"\n"
"editor_settings.add_property_info(property_info)\n"
"[/codeblock]"
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "Erases the setting whose name is specified by [code]property[/code]." msgid "Erases the setting whose name is specified by [code]property[/code]."
msgstr "" msgstr "Efface le réglage nommé [code]property[/code]."
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "Returns the list of favorite files and directories for this project." msgid "Returns the list of favorite files and directories for this project."
@ -27602,12 +27858,17 @@ msgid ""
"subdirectory inside the settings path where project-specific settings are " "subdirectory inside the settings path where project-specific settings are "
"saved." "saved."
msgstr "" msgstr ""
"Retourne le chemin des paramètres spécifiques à ce projet. Les projets ont "
"tous un sous-dossier unique où les paramètres spécifiques au projet sont "
"sauvegardés."
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "" msgid ""
"Returns the list of recently visited folders in the file dialog for this " "Returns the list of recently visited folders in the file dialog for this "
"project." "project."
msgstr "" msgstr ""
"Retourne la liste des dossiers récemment visités dans le dialogue des "
"fichiers de ce projet."
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "" msgid ""
@ -27622,6 +27883,11 @@ msgid ""
"[code]settings/tmp[/code] - Used for temporary storage of files\n" "[code]settings/tmp[/code] - Used for temporary storage of files\n"
"[code]settings/templates[/code] - Where export templates are located" "[code]settings/templates[/code] - Where export templates are located"
msgstr "" msgstr ""
"Retourne le chemin des réglages généraux du moteur. Dans ce chemin, vous "
"pouvez trouver des chemins standards tels que :\n"
"[code]settings/tmp[/code] - L'emplacement où sont stockés les fichiers "
"temporaires\n"
"[code]settings/templates[/code] - L'emplacement où sont stockés les modèles"
#: doc/classes/EditorSettings.xml #: doc/classes/EditorSettings.xml
msgid "" msgid ""
@ -27991,6 +28257,14 @@ msgid ""
"plug-n-play experience. A custom VCS plugin is supposed to inherit from " "plug-n-play experience. A custom VCS plugin is supposed to inherit from "
"[EditorVCSInterface] and override these virtual functions." "[EditorVCSInterface] and override these virtual functions."
msgstr "" msgstr ""
"Définit l'API que l'éditeur utilise pour extraire des informations du VCS "
"utilisé. La mise en œuvre de cette API est incluse dans les greffons VCS, "
"qui sont des scripts qui héritent de [EditorVCSInterface] et sont liés (à la "
"demande) à au singleton de [EditorVCSInterface]. Plutôt qu'accomplir la "
"tâche elle-même, toutes les fonctions virtuelles énumérées ci-dessous "
"appellent les fonctions surchargées internes dans les greffons VCS pour "
"fournir un fonctionnement automatique. Un greffon VCS personnalisé devrait "
"hériter de [EditorVCSInterface] et surcharger ces fonctions virtuelles."
#: doc/classes/EditorVCSInterface.xml #: doc/classes/EditorVCSInterface.xml
#, fuzzy #, fuzzy
@ -28165,6 +28439,16 @@ msgid ""
"created. [code]offset_minutes[/code] is the timezone offset in minutes, " "created. [code]offset_minutes[/code] is the timezone offset in minutes, "
"recorded from the system timezone where the commit was created." "recorded from the system timezone where the commit was created."
msgstr "" msgstr ""
"Une fonction d'aide pour créer un [Dictionnaire] des données d'un commit. "
"[code]msg[/code] est le message de commit. [code]author[/code] est une "
"simple chaîne intelligible contenant tous les détails de l'auteur, par "
"exemple son e-mail et le nom comme configurés dans le VCS. [code]id[/code] "
"est le code de hachage du commit, dans lequel votre VCS peut fournir un "
"identifiant unique pour chaque commit. [code]unix_timestamp[/code] est "
"l'horodatage Unix basé sur UTC de la date de création de la commit. "
"[code]offset_minutes[/code] is le décalage horaire par rapport à UTC, in "
"minutes, enregistré depuis la zone horaire du système lors de la création du "
"commit."
#: doc/classes/EditorVCSInterface.xml #: doc/classes/EditorVCSInterface.xml
msgid "" msgid ""
@ -28279,6 +28563,15 @@ msgid ""
"[code]project_managers[/code] - Array of Strings, project manager names\n" "[code]project_managers[/code] - Array of Strings, project manager names\n"
"[code]developers[/code] - Array of Strings, developer names" "[code]developers[/code] - Array of Strings, developer names"
msgstr "" msgstr ""
"Retourne les informations des auteurs du moteur dans un dictionnaire.\n"
"[code]lead_developers[/code] - Un tableau de String, avec le nom de "
"développeurs principaux\n"
"[code]fondateurs[/code] - Un tableau de String, le nom des "
"fondateurs\n"
"[code]project_managers[/code] - Un tableau de String, le nom des chefs de "
"projet\n"
"[code]developers[/code] - Un tableau de String, le nom de "
"développeurs"
#: doc/classes/Engine.xml #: doc/classes/Engine.xml
msgid "" msgid ""
@ -28288,6 +28581,11 @@ msgid ""
"[code]copyright[/code], [code]license[/code]} describing subsections of the " "[code]copyright[/code], [code]license[/code]} describing subsections of the "
"component" "component"
msgstr "" msgstr ""
"Retourne un Array d'information sur le copyright dans un dictionnaire.\n"
"[code]name[/code] - String, le nom du composant\n"
"[code]parts[/code] - Un table de Dictionary {[code]files[/code], "
"[code]copyright[/code], [code]license[/code]} décrivant chaque paragraphe de "
"la licence du composant"
#: doc/classes/Engine.xml #: doc/classes/Engine.xml
msgid "" msgid ""
@ -28297,6 +28595,11 @@ msgid ""
"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/" "[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
"code], [code]bronze_donors[/code]}" "code], [code]bronze_donors[/code]}"
msgstr "" msgstr ""
"Retourne un Dictionnaire des Arrays de noms des donateurs.\n"
"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], "
"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
"code], [code]bronze_donors[/code]}"
#: doc/classes/Engine.xml #: doc/classes/Engine.xml
msgid "" msgid ""
@ -36508,8 +36811,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -43582,7 +43885,7 @@ msgstr "Détermine si le [NavigationMeshInstance] est actif ou non."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -43602,7 +43905,7 @@ msgstr "La ressource [NavigationMesh] à utiliser."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -55592,6 +55895,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -76819,11 +77134,14 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "Cet activateur arrêtera les nœuds [Particles2D]." msgstr "Cet activateur arrêtera les nœuds [Particles2D]."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." #, fuzzy
msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "Cet activateur arrêtera la fonction _process du parent." msgstr "Cet activateur arrêtera la fonction _process du parent."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." #, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "Cet activateur arrêtera la fonction _physics_process du parent." msgstr "Cet activateur arrêtera la fonction _physics_process du parent."
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -85713,8 +86031,8 @@ msgstr "L'[Environment] du World."
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30125,8 +30131,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36481,7 +36487,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36501,7 +36507,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47287,6 +47293,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74587,8 +74606,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -347,7 +347,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3395,6 +3395,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30124,8 +30130,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36480,7 +36486,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36500,7 +36506,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47286,6 +47292,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74586,8 +74605,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -10,12 +10,13 @@
# balintmaci <balintmaci@gmail.com>, 2021. # balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021. # Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
# Szevin <kevingeiger25@gmail.com>, 2022. # Szevin <kevingeiger25@gmail.com>, 2022.
# 6Leoo6 <leo.takacs@yahoo.com>, 2022.
msgid "" msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Godot Engine class reference\n" "Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-01-26 23:53+0000\n" "PO-Revision-Date: 2022-06-19 11:54+0000\n"
"Last-Translator: Szevin <kevingeiger25@gmail.com>\n" "Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n" "godot-class-reference/hu/>\n"
"Language: hu\n" "Language: hu\n"
@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n" "Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n" "Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n" "X-Generator: Weblate 4.13.1-dev\n"
#: doc/tools/make_rst.py #: doc/tools/make_rst.py
msgid "Description" msgid "Description"
@ -47,7 +48,7 @@ msgstr "Téma Tulajdonságai"
#: doc/tools/make_rst.py #: doc/tools/make_rst.py
msgid "Signals" msgid "Signals"
msgstr "Jelzések" msgstr "jelek"
#: doc/tools/make_rst.py #: doc/tools/make_rst.py
msgid "Enumerations" msgid "Enumerations"
@ -365,7 +366,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3413,6 +3414,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30142,8 +30149,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36498,7 +36505,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36518,7 +36525,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47304,6 +47311,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66583,11 +66602,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74604,8 +74624,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -502,7 +502,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3806,6 +3806,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30549,8 +30555,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36925,7 +36931,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36945,7 +36951,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47753,6 +47759,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67040,11 +67058,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75067,8 +75086,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -347,7 +347,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3395,6 +3395,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30124,8 +30130,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36480,7 +36486,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36500,7 +36506,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47286,6 +47292,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74586,8 +74605,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -515,9 +515,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4388,6 +4389,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -31313,8 +31320,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37738,7 +37745,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37759,7 +37766,7 @@ msgstr "Il singleton [EditorNavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -48611,6 +48618,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -68007,11 +68026,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -76077,8 +76097,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -486,9 +486,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4348,6 +4349,15 @@ msgstr ""
"整数プロパティが、オプションで指定された 3D 物理レイヤーを使用したビットマス" "整数プロパティが、オプションで指定された 3D 物理レイヤーを使用したビットマス"
"クであることのヒント。" "クであることのヒント。"
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"整数プロパティが、オプションで指定された 2D レンダー レイヤーを使用したビット"
"マスクであることのヒント。"
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -33372,8 +33382,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -39880,7 +39890,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -39901,7 +39911,7 @@ msgstr "[NavigationMeshGenerator] シングルトン。"
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -50818,6 +50828,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -70609,12 +70631,16 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." #, fuzzy
msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
"アニメーションは物理フレーム中に進行します (すなわち [method Node."
"_physics_process])。"
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop [AnimatedSprite] nodes animations." msgid "This enabler will stop [AnimatedSprite] nodes animations."
@ -78744,8 +78770,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -488,7 +488,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3566,6 +3566,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30434,8 +30440,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36827,7 +36833,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36847,7 +36853,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47794,6 +47800,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67111,11 +67129,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75153,8 +75172,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -357,7 +357,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3405,6 +3405,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30134,8 +30140,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36490,7 +36496,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36510,7 +36516,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47296,6 +47302,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74596,8 +74615,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -362,7 +362,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3410,6 +3410,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30142,8 +30148,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36518,7 +36524,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47304,6 +47310,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66583,11 +66601,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74604,8 +74623,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -345,7 +345,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3393,6 +3393,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30122,8 +30128,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36478,7 +36484,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47284,6 +47290,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74584,8 +74603,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -357,7 +357,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3405,6 +3405,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30134,8 +30140,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36490,7 +36496,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36510,7 +36516,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47296,6 +47302,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74596,8 +74615,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -345,7 +345,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3393,6 +3393,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30122,8 +30128,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36478,7 +36484,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36498,7 +36504,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47284,6 +47290,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74584,8 +74603,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -406,7 +406,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3462,6 +3462,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30194,8 +30200,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36550,7 +36556,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36570,7 +36576,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47356,6 +47362,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66636,11 +66654,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74657,8 +74676,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -500,9 +500,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3889,6 +3890,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30702,8 +30709,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37136,7 +37143,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37157,7 +37164,7 @@ msgstr "Singleton [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -48001,6 +48008,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67346,11 +67365,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75403,8 +75423,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -495,7 +495,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4186,6 +4186,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -31008,8 +31014,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37409,7 +37415,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37429,7 +37435,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -48231,6 +48237,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67560,11 +67578,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75589,8 +75608,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -525,9 +525,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4380,6 +4381,15 @@ msgstr ""
"Indica que uma propriedade integer é uma bitmask usando as camadas de física " "Indica que uma propriedade integer é uma bitmask usando as camadas de física "
"3D opcionalmente nomeadas." "3D opcionalmente nomeadas."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Indica que uma propriedade integer é uma bitmask usando as camadas de "
"renderização 2D nomeadas opcionalmente."
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -31342,8 +31352,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37776,7 +37786,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37797,7 +37807,7 @@ msgstr "O singleton [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -48648,6 +48658,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -68034,11 +68056,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -76096,8 +76119,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -373,7 +373,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3425,6 +3425,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30157,8 +30163,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36513,7 +36519,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36533,7 +36539,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47320,6 +47326,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66599,11 +66617,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74620,8 +74639,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -533,9 +533,10 @@ msgstr ""
"[/codeblock]" "[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4485,6 +4486,15 @@ msgstr ""
"Указывает, что целочисленное свойство является битовой маской с " "Указывает, что целочисленное свойство является битовой маской с "
"использованием (опционально) именованных 3D-слоев физики." "использованием (опционально) именованных 3D-слоев физики."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
"Указывает, что целочисленное свойство является битовой маской с "
"использованием (опционально) именованных 2D-слоев рендеринга."
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -31984,8 +31994,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -38437,7 +38447,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -38458,7 +38468,7 @@ msgstr "Синглтон [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -49441,6 +49451,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -69042,11 +69064,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -77122,8 +77145,8 @@ msgstr "[Environment] мира."
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30128,8 +30134,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36484,7 +36490,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36504,7 +36510,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47290,6 +47296,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66569,11 +66587,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74590,8 +74609,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -359,7 +359,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3407,6 +3407,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30139,8 +30145,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36495,7 +36501,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36515,7 +36521,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47301,6 +47307,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66580,11 +66598,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74601,8 +74620,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -348,7 +348,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3396,6 +3396,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30125,8 +30131,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36481,7 +36487,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36501,7 +36507,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47287,6 +47293,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74587,8 +74606,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -426,7 +426,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3490,6 +3490,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30282,8 +30288,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36669,7 +36675,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36689,7 +36695,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47539,6 +47545,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66846,11 +66864,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74874,8 +74893,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -387,7 +387,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3472,6 +3472,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30214,8 +30220,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36594,7 +36600,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36614,7 +36620,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47403,6 +47409,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66691,11 +66709,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74712,8 +74731,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -498,7 +498,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -4174,6 +4174,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30962,8 +30968,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37370,7 +37376,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37391,7 +37397,7 @@ msgstr "[NavigationMeshGenerator] tekil nesnesi."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -48224,6 +48230,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67546,11 +67564,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75595,8 +75614,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -477,7 +477,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3546,6 +3546,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30324,8 +30330,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36719,7 +36725,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36739,7 +36745,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47562,6 +47568,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66873,11 +66891,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74920,8 +74939,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

View File

@ -477,7 +477,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3823,6 +3823,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30622,8 +30628,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -37021,7 +37027,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -37042,7 +37048,7 @@ msgstr "Đơn Nhất [NavigationMeshGenerator]."
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47878,6 +47884,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -67206,11 +67224,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -75261,8 +75280,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml

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@ -428,7 +428,7 @@ msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml #: modules/gdscript/doc_classes/@GDScript.xml
msgid "" msgid ""
"Compares two values by checking their actual contents, recursing into any " "Compares two values by checking their actual contents, recursing into any "
"`Array` or `Dictionary` up to its deepest level.\n" "[Array] or [Dictionary] up to its deepest level.\n"
"This compares to [code]==[/code] in a number of ways:\n" "This compares to [code]==[/code] in a number of ways:\n"
"- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/"
"code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] "
@ -3504,6 +3504,12 @@ msgid ""
"physics layers." "physics layers."
msgstr "" msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer property is a bitmask using the optionally named 3D "
"navigation layers."
msgstr ""
#: doc/classes/@GlobalScope.xml #: doc/classes/@GlobalScope.xml
msgid "" msgid ""
"Hints that a string property is a path to a file. Editing it will show a " "Hints that a string property is a path to a file. Editing it will show a "
@ -30282,8 +30288,8 @@ msgstr ""
#: doc/classes/InputEventJoypadButton.xml #: doc/classes/InputEventJoypadButton.xml
msgid "" msgid ""
"Represents the pressure the user puts on the button with his finger, if the " "Represents the pressure the user puts on the button with their finger, if "
"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." "the controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
msgstr "" msgstr ""
#: doc/classes/InputEventJoypadMotion.xml #: doc/classes/InputEventJoypadMotion.xml
@ -36676,7 +36682,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding enters this regions navmesh from another regions navmesh " "When pathfinding enters this region's navmesh from another regions navmesh "
"the [code]enter_cost[/code] value is added to the path distance for " "the [code]enter_cost[/code] value is added to the path distance for "
"determining the shortest path." "determining the shortest path."
msgstr "" msgstr ""
@ -36696,7 +36702,7 @@ msgstr ""
#: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationMeshInstance.xml
#: doc/classes/NavigationPolygonInstance.xml #: doc/classes/NavigationPolygonInstance.xml
msgid "" msgid ""
"When pathfinding moves inside this regions navmesh the traveled distances " "When pathfinding moves inside this region's navmesh the traveled distances "
"are multiplied with [code]travel_cost[/code] for determining the shortest " "are multiplied with [code]travel_cost[/code] for determining the shortest "
"path." "path."
msgstr "" msgstr ""
@ -47517,6 +47523,18 @@ msgid ""
"[/codeblock]" "[/codeblock]"
msgstr "" msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Default naming style for scene files to infer from their root nodes. "
"Possible options are:\n"
"- [code]0[/code] (Auto): Uses the scene root name as is without changing its "
"casing.\n"
"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase "
"casing.\n"
"- [code]2[/code] (snake_case): Converts the scene root name to snake_case "
"casing."
msgstr ""
#: doc/classes/ProjectSettings.xml #: doc/classes/ProjectSettings.xml
msgid "" msgid ""
"Search path for project-specific script templates. Godot will search for " "Search path for project-specific script templates. Godot will search for "
@ -66830,11 +66848,12 @@ msgid "This enabler will stop [Particles2D] nodes."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function." msgid "This enabler will stop the parent's [method Node._process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _physics_process function." msgid ""
"This enabler will stop the parent's [method Node._physics_process] function."
msgstr "" msgstr ""
#: doc/classes/VisibilityEnabler2D.xml #: doc/classes/VisibilityEnabler2D.xml
@ -74871,8 +74890,8 @@ msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml
msgid "" msgid ""
"The World's fallback_environment will be used if the World's [Environment] " "The World's fallback environment will be used if [member environment] fails "
"fails or is missing." "or is missing."
msgstr "" msgstr ""
#: doc/classes/World.xml #: doc/classes/World.xml