Effectively ensure that surface materials are the right size when setting them, fixes #23596
This commit is contained in:
parent
d403b4086c
commit
555fb3a317
|
@ -102,6 +102,9 @@ void PrimitiveMesh::_request_update() {
|
|||
}
|
||||
|
||||
int PrimitiveMesh::get_surface_count() const {
|
||||
if (pending_request) {
|
||||
_update();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -601,8 +601,9 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
|
|||
Instance *instance = instance_owner.get(p_instance);
|
||||
ERR_FAIL_COND(!instance);
|
||||
|
||||
if (instance->update_item.in_list()) {
|
||||
_update_dirty_instance(instance);
|
||||
if (instance->base_type == VS::INSTANCE_MESH) {
|
||||
//may not have been updated yet
|
||||
instance->materials.resize(VSG::storage->mesh_get_surface_count(instance->base));
|
||||
}
|
||||
|
||||
ERR_FAIL_INDEX(p_surface, instance->materials.size());
|
||||
|
|
Loading…
Reference in New Issue