Fix rigid body property description
(cherry picked from commit 6d85481670
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@ -151,7 +151,7 @@
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See [method add_constant_torque].
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</member>
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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If [code]true[/code], the RigidBody2D will emit signals when it collides with another RigidBody2D.
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If [code]true[/code], the RigidBody2D will emit signals when it collides with another body.
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[b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
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</member>
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<member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0">
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@ -158,7 +158,7 @@
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See [method add_constant_torque].
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</member>
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D.
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If [code]true[/code], the RigidBody3D will emit signals when it collides with another body.
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[b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].
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</member>
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<member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" default="false">
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