Merge pull request #64585 from dsnopek/multiplayer-custom-docs-improvements-2
[3.x] Update NetworkedMultiplayerCustom.xml with more explicit documentation to guide usage
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@ -23,7 +23,7 @@
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<return type="void" />
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<return type="void" />
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<argument index="0" name="self_peer_id" type="int" />
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<argument index="0" name="self_peer_id" type="int" />
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<description>
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<description>
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Initialize the peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
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Initialize the peer with the given [code]self_peer_id[/code] (must be between 1 and 2147483647).
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Can only be called if the connection status is [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method set_connection_status].
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Can only be called if the connection status is [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTING]. See [method set_connection_status].
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</description>
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</description>
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</method>
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</method>
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@ -50,7 +50,7 @@
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<argument index="1" name="buffer" type="PoolByteArray" />
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<argument index="1" name="buffer" type="PoolByteArray" />
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<argument index="2" name="transfer_mode" type="int" />
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<argument index="2" name="transfer_mode" type="int" />
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<description>
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<description>
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Emitted when the local [MultiplayerAPI] generates a packet.
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Emitted when the local [MultiplayerAPI] generates a packet (e.g. when calling [method Node.rpc]).
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Your script should take this packet and send it to the requested peer over the network (which should call [method deliver_packet] with the data when it's received).
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Your script should take this packet and send it to the requested peer over the network (which should call [method deliver_packet] with the data when it's received).
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</description>
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</description>
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</signal>
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</signal>
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