Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
This commit is contained in:
commit
5743c17001
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@ -51,5 +51,10 @@
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<description>
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</description>
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</signal>
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<signal name="resource_removed">
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<param index="0" name="resource" type="Resource" />
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<description>
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</description>
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</signal>
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</signals>
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</class>
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@ -536,12 +536,17 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
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}
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void DependencyRemoveDialog::ok_pressed() {
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for (int i = 0; i < files_to_delete.size(); ++i) {
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if (ResourceCache::has(files_to_delete[i])) {
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Ref<Resource> res = ResourceCache::get_ref(files_to_delete[i]);
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for (const KeyValue<String, String> &E : all_remove_files) {
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String file = E.key;
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if (ResourceCache::has(file)) {
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Ref<Resource> res = ResourceCache::get_ref(file);
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emit_signal(SNAME("resource_removed"), res);
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res->set_path("");
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}
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}
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for (int i = 0; i < files_to_delete.size(); ++i) {
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// If the file we are deleting for e.g. the main scene, default environment,
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// or audio bus layout, we must clear its definition in Project Settings.
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if (files_to_delete[i] == String(GLOBAL_GET("application/config/icon"))) {
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@ -621,6 +626,7 @@ void DependencyRemoveDialog::ok_pressed() {
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}
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void DependencyRemoveDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("resource_removed", PropertyInfo(Variant::OBJECT, "obj")));
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ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
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ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
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}
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@ -1531,6 +1531,10 @@ void FileSystemDock::_make_scene_confirm() {
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EditorNode::get_singleton()->save_scene_list({ scene_path });
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}
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void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
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emit_signal(SNAME("resource_removed"), p_resource);
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}
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void FileSystemDock::_file_removed(String p_file) {
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emit_signal(SNAME("file_removed"), p_file);
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@ -3095,6 +3099,7 @@ void FileSystemDock::_bind_methods() {
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ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file")));
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ADD_SIGNAL(MethodInfo("instantiate", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
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ADD_SIGNAL(MethodInfo("resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
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ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
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ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
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ADD_SIGNAL(MethodInfo("files_moved", PropertyInfo(Variant::STRING, "old_file"), PropertyInfo(Variant::STRING, "new_file")));
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@ -3254,6 +3259,7 @@ FileSystemDock::FileSystemDock() {
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add_child(owners_editor);
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remove_dialog = memnew(DependencyRemoveDialog);
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remove_dialog->connect("resource_removed", callable_mp(this, &FileSystemDock::_resource_removed));
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remove_dialog->connect("file_removed", callable_mp(this, &FileSystemDock::_file_removed));
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remove_dialog->connect("folder_removed", callable_mp(this, &FileSystemDock::_folder_removed));
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add_child(remove_dialog);
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@ -227,6 +227,7 @@ private:
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void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
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void _update_project_settings_after_move(const HashMap<String, String> &p_renames) const;
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void _resource_removed(const Ref<Resource> &p_resource);
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void _file_removed(String p_file);
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void _folder_removed(String p_folder);
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@ -40,6 +40,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/shader_editor_plugin.h"
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@ -1271,18 +1272,55 @@ Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom>
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return dict;
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}
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void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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Ref<Script> scr = Ref<Script>(p_resource.ptr());
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if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") {
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void VisualShaderEditor::_get_current_mode_limits(int &r_begin_type, int &r_end_type) const {
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switch (visual_shader->get_mode()) {
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case Shader::MODE_CANVAS_ITEM:
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case Shader::MODE_SPATIAL: {
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r_begin_type = 0;
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r_end_type = 3;
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} break;
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case Shader::MODE_PARTICLES: {
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r_begin_type = 3;
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r_end_type = 5 + r_begin_type;
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} break;
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case Shader::MODE_SKY: {
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r_begin_type = 8;
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r_end_type = 1 + r_begin_type;
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} break;
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case Shader::MODE_FOG: {
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r_begin_type = 9;
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r_end_type = 1 + r_begin_type;
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} break;
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default: {
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} break;
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}
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}
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void VisualShaderEditor::_script_created(const Ref<Script> &p_script) {
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if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") {
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return;
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}
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Ref<VisualShaderNodeCustom> ref;
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ref.instantiate();
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ref->set_script(p_script);
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Dictionary dict = get_custom_node_data(ref);
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add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
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_update_options_menu();
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}
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void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) {
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if (p_script.is_null() || p_script->get_instance_base_type() != "VisualShaderNodeCustom") {
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return;
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}
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Ref<VisualShaderNodeCustom> ref;
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ref.instantiate();
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ref->set_script(scr);
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ref->set_script(p_script);
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if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
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for (int i = 0; i < add_options.size(); i++) {
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if (add_options[i].is_custom && add_options[i].script == scr) {
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if (add_options[i].is_custom && add_options[i].script == p_script) {
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add_options.remove_at(i);
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_update_options_menu();
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// TODO: Make indication for the existed custom nodes with that script on graph to be disabled.
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@ -1296,8 +1334,8 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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bool found_type = false;
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bool need_rebuild = false;
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for (int i = 0; i < add_options.size(); i++) {
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if (add_options[i].is_custom && add_options[i].script == scr) {
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for (int i = custom_node_option_idx; i < add_options.size(); i++) {
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if (add_options[i].script == p_script) {
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found_type = true;
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add_options.write[i].name = dict["name"];
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@ -1306,31 +1344,11 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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add_options.write[i].category = dict["category"];
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add_options.write[i].highend = dict["highend"];
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int max_type = 0;
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int type_offset = 0;
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switch (visual_shader->get_mode()) {
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case Shader::MODE_CANVAS_ITEM:
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case Shader::MODE_SPATIAL: {
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max_type = 3;
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} break;
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case Shader::MODE_PARTICLES: {
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max_type = 5;
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type_offset = 3;
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} break;
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case Shader::MODE_SKY: {
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max_type = 1;
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type_offset = 8;
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} break;
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case Shader::MODE_FOG: {
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max_type = 1;
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type_offset = 9;
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} break;
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default: {
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} break;
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}
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max_type = type_offset + max_type;
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int begin_type = 0;
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int end_type = 0;
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_get_current_mode_limits(begin_type, end_type);
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for (int t = type_offset; t < max_type; t++) {
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for (int t = begin_type; t < end_type; t++) {
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VisualShader::Type type = (VisualShader::Type)t;
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Vector<int> nodes = visual_shader->get_node_list(type);
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@ -1339,28 +1357,27 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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List<VisualShader::Connection> custom_node_input_connections;
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List<VisualShader::Connection> custom_node_output_connections;
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for (const VisualShader::Connection &E : node_connections) {
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int from = E.from_node;
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int from_idx = E.from_port;
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int from_port = E.from_port;
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int to = E.to_node;
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int to_idx = E.to_port;
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int to_port = E.to_port;
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if (graph_plugin->get_node_script(from) == scr) {
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custom_node_output_connections.push_back({ from, from_idx, to, to_idx });
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} else if (graph_plugin->get_node_script(to) == scr) {
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custom_node_input_connections.push_back({ from, from_idx, to, to_idx });
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if (graph_plugin->get_node_script(from) == p_script) {
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custom_node_output_connections.push_back({ from, from_port, to, to_port });
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} else if (graph_plugin->get_node_script(to) == p_script) {
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custom_node_input_connections.push_back({ from, from_port, to, to_port });
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}
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}
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for (int j = 0; j < nodes.size(); j++) {
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int node_id = nodes[j];
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for (int node_id : nodes) {
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Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
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if (vsnode.is_null()) {
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continue;
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}
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Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
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if (custom_node.is_null() || custom_node->get_script() != scr) {
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if (custom_node.is_null() || custom_node->get_script() != p_script) {
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continue;
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}
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need_rebuild = true;
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@ -1429,6 +1446,89 @@ void VisualShaderEditor::update_custom_type(const Ref<Resource> &p_resource) {
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}
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}
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void VisualShaderEditor::_resource_saved(const Ref<Resource> &p_resource) {
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_update_custom_script(Ref<Script>(p_resource.ptr()));
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}
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void VisualShaderEditor::_resources_removed() {
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bool has_any_instance = false;
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for (const Ref<Script> &scr : custom_scripts_to_delete) {
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for (int i = custom_node_option_idx; i < add_options.size(); i++) {
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if (add_options[i].script == scr) {
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add_options.remove_at(i);
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// Removes all node instances using that script from the graph.
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{
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int begin_type = 0;
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int end_type = 0;
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_get_current_mode_limits(begin_type, end_type);
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for (int t = begin_type; t < end_type; t++) {
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VisualShader::Type type = (VisualShader::Type)t;
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List<VisualShader::Connection> node_connections;
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visual_shader->get_node_connections(type, &node_connections);
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for (const VisualShader::Connection &E : node_connections) {
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int from = E.from_node;
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int from_port = E.from_port;
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int to = E.to_node;
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int to_port = E.to_port;
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if (graph_plugin->get_node_script(from) == scr || graph_plugin->get_node_script(to) == scr) {
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visual_shader->disconnect_nodes(type, from, from_port, to, to_port);
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graph_plugin->disconnect_nodes(type, from, from_port, to, to_port);
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}
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}
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Vector<int> nodes = visual_shader->get_node_list(type);
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for (int node_id : nodes) {
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Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, node_id);
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if (vsnode.is_null()) {
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continue;
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}
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Ref<VisualShaderNodeCustom> custom_node = Ref<VisualShaderNodeCustom>(vsnode.ptr());
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if (custom_node.is_null() || custom_node->get_script() != scr) {
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continue;
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}
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visual_shader->remove_node(type, node_id);
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graph_plugin->remove_node(type, node_id, false);
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has_any_instance = true;
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}
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}
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}
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break;
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}
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}
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}
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if (has_any_instance) {
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EditorUndoRedoManager::get_singleton()->clear_history(); // Need to clear undo history, otherwise it may lead to hard-detected errors and crashes (since the script was removed).
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ResourceSaver::save(visual_shader, visual_shader->get_path());
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}
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_update_options_menu();
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custom_scripts_to_delete.clear();
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pending_custom_scripts_to_delete = false;
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}
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void VisualShaderEditor::_resource_removed(const Ref<Resource> &p_resource) {
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Ref<Script> scr = Ref<Script>(p_resource.ptr());
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if (scr.is_null() || scr->get_instance_base_type() != "VisualShaderNodeCustom") {
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return;
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}
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custom_scripts_to_delete.push_back(scr);
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if (!pending_custom_scripts_to_delete) {
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pending_custom_scripts_to_delete = true;
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call_deferred("_resources_removed");
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}
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}
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void VisualShaderEditor::_update_options_menu_deferred() {
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_update_options_menu();
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@ -4901,13 +5001,16 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
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ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
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ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
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ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed);
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ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
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}
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VisualShaderEditor::VisualShaderEditor() {
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ShaderLanguage::get_keyword_list(&keyword_list);
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EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::update_custom_type));
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EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &VisualShaderEditor::_resource_saved));
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FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created));
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FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed));
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graph = memnew(GraphEdit);
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graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
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@ -188,6 +188,9 @@ class VisualShaderEditor : public VBoxContainer {
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PanelContainer *error_panel = nullptr;
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Label *error_label = nullptr;
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bool pending_custom_scripts_to_delete = false;
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List<Ref<Script>> custom_scripts_to_delete;
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bool _block_update_options_menu = false;
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bool _block_rebuild_shader = false;
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@ -503,6 +506,13 @@ class VisualShaderEditor : public VBoxContainer {
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void _visibility_changed();
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void _get_current_mode_limits(int &r_begin_type, int &r_end_type) const;
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void _update_custom_script(const Ref<Script> &p_script);
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void _script_created(const Ref<Script> &p_script);
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void _resource_saved(const Ref<Resource> &p_resource);
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void _resource_removed(const Ref<Resource> &p_resource);
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void _resources_removed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -517,7 +527,6 @@ public:
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void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
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Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
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void update_custom_type(const Ref<Resource> &p_resource);
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virtual Size2 get_minimum_size() const override;
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void edit(VisualShader *p_visual_shader);
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