Clarify which direction RemoteTransform[2D] work

(cherry picked from commit 12448e659a)
This commit is contained in:
Mel Collins 2018-09-10 15:54:32 +02:00 committed by Rémi Verschelde
parent fa43d3b190
commit 5bf8f2cf9e
2 changed files with 12 additions and 12 deletions

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.0.7"> <class name="RemoteTransform" inherits="Spatial" category="Core" version="3.0.7">
<brief_description> <brief_description>
RemoteTransform leads the [Transform] of another [Spatial] derived Node in the scene. RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
</brief_description> </brief_description>
<description> <description>
RemoteTransform leads the [Transform] of another [Spatial] derived Node (called the remote node) in the scene. RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -18,13 +18,13 @@
The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene. The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
</member> </member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position"> <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
</member> </member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation"> <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
</member> </member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale"> <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
</member> </member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates"> <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code]. If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.0.7"> <class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.0.7">
<brief_description> <brief_description>
RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node in the scene. RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
</brief_description> </brief_description>
<description> <description>
RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene. RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -18,13 +18,13 @@
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene. The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
</member> </member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position"> <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
</member> </member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation"> <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
</member> </member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale"> <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code]. If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
</member> </member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates"> <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code]. If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].