Documented Light2D and LightOccluder2D
(cherry picked from commit 9ac4b29322
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@ -16640,266 +16640,314 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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</class>
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<class name="Light2D" inherits="Node2D" category="Core">
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<brief_description>
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Node that casts light in a 2D environment.
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</brief_description>
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<description>
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Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
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</description>
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<methods>
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<method name="set_enabled">
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Switches the Light2D on or off, depending on the 'enabled' parameter.
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</description>
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</method>
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<method name="is_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the Light2D is enabled, false if it is not.
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</description>
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</method>
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<method name="set_texture">
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<argument index="0" name="texture" type="Object">
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</argument>
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<description>
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Set the texture of the Light2D.
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Object">
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</return>
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<description>
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Return the texture of the Light2D.
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</description>
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</method>
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<method name="set_texture_offset">
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<argument index="0" name="texture_offset" type="Vector2">
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</argument>
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<description>
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Set the offset of the light texture.
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</description>
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</method>
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<method name="get_texture_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the offset of the light texture.
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</description>
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</method>
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<method name="set_color">
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Set the color of the Light2D.
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</description>
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</method>
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<method name="get_color" qualifiers="const">
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<return type="Color">
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</return>
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<description>
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Return the color of the Light2D.
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</description>
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</method>
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<method name="set_height">
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<argument index="0" name="height" type="float">
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</argument>
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<description>
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Set the height of the Light2D. Used with 2D normalmapping.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the height of the Light2D. Used with 2D normalmapping.
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</description>
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</method>
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<method name="set_energy">
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<argument index="0" name="energy" type="float">
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</argument>
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<description>
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Set the energy value of the Light2D. The bigger the value, the stronger the light.
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</description>
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</method>
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<method name="get_energy" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the energy value of the Light2D.
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</description>
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</method>
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<method name="set_texture_scale">
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<argument index="0" name="texture_scale" type="float">
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</argument>
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<description>
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Set the scale value of the light texture.
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</description>
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</method>
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<method name="get_texture_scale" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the scale value of the light texture.
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</description>
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</method>
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<method name="set_z_range_min">
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<argument index="0" name="z" type="int">
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</argument>
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<description>
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Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
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</description>
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</method>
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<method name="get_z_range_min" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
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</description>
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</method>
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<method name="set_z_range_max">
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<argument index="0" name="z" type="int">
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</argument>
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<description>
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Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
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</description>
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</method>
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<method name="get_z_range_max" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
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</description>
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</method>
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<method name="set_layer_range_min">
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<argument index="0" name="layer" type="int">
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</argument>
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<description>
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Set the minimum layer value of objects of the scene that are affected by the Light2D.
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</description>
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</method>
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<method name="get_layer_range_min" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Get the minimum layer value of objects of the scene that are affected by the Light2D.
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</description>
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</method>
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<method name="set_layer_range_max">
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<argument index="0" name="layer" type="int">
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</argument>
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<description>
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Set the maximum layer value of objects of the scene that are affected by the Light2D.
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</description>
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</method>
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<method name="get_layer_range_max" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Set the maximum layer value of objects of the scene that are affected by the Light2D.
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</description>
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</method>
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<method name="set_item_mask">
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<argument index="0" name="item_mask" type="int">
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</argument>
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<description>
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Set the item mask of the Light2D to 'item_mask' value.
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</description>
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</method>
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<method name="get_item_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the item mask of the Light2D.
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</description>
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</method>
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<method name="set_item_shadow_mask">
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<argument index="0" name="item_shadow_mask" type="int">
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</argument>
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<description>
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Set the item shadow mask to 'item_shadow_mask' value.
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</description>
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</method>
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<method name="get_item_shadow_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the item shadow mask of the Light2D.
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</description>
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</method>
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<method name="set_mode">
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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Set the behaviour mode of the Light2D. Use constants defined in the constants section.
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</description>
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</method>
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<method name="get_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the current mode set to the Light2D.
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</description>
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</method>
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<method name="set_shadow_enabled">
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
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</description>
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</method>
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<method name="is_shadow_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if shadow casting is enabled for this Light2D, else return false.
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</description>
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</method>
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<method name="set_shadow_buffer_size">
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<argument index="0" name="size" type="int">
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</argument>
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<description>
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Set the shadow buffer size.
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</description>
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</method>
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<method name="get_shadow_buffer_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the shadow buffer size.
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</description>
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</method>
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<method name="set_shadow_esm_multiplier">
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<argument index="0" name="multiplier" type="float">
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</argument>
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<description>
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Set the Exponential Shadow Multiplier (ESM) value of the Light2D.
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</description>
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</method>
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<method name="get_shadow_esm_multiplier" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the Exponential Shadow Multiplier (ESM) value of the Light2D.
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</description>
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</method>
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<method name="set_shadow_color">
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<argument index="0" name="shadow_color" type="Color">
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</argument>
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<description>
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Set the color of casted shadows for this Light2D.
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</description>
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</method>
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<method name="get_shadow_color" qualifiers="const">
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<return type="Color">
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</return>
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<description>
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Return the color of casted shadows for this Light2D.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="MODE_ADD" value="0">
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Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
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</constant>
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<constant name="MODE_SUB" value="1">
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Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
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</constant>
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<constant name="MODE_MIX" value="2">
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Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
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</constant>
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<constant name="MODE_MASK" value="3">
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The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
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</constant>
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</constants>
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</class>
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<class name="LightOccluder2D" inherits="Node2D" category="Core">
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<brief_description>
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Occludes light cast by a Light2D, thus casting shadows.
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</brief_description>
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<description>
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Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
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</description>
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<methods>
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<method name="set_occluder_polygon">
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<argument index="0" name="polygon" type="OccluderPolygon2D">
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</argument>
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<description>
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Set the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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<method name="get_occluder_polygon" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<description>
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Return the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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<method name="set_occluder_light_mask">
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
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</description>
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</method>
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<method name="get_occluder_light_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the light mask of the LightOccluder2D.
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</description>
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</method>
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</methods>
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