SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node

This commit is contained in:
kleonc 2021-08-28 01:55:06 +02:00
parent d04aa9a114
commit 5d25115e80
1 changed files with 7 additions and 5 deletions

View File

@ -844,7 +844,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) {
for (const Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
mne->add_node(root->get_path_to(E->key()));
}
@ -2097,11 +2097,11 @@ void SceneTreeDock::_update_script_button() {
if (!profile_allow_script_editing) {
button_create_script->hide();
button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
} else if (editor_selection->get_selection().size() == 0) {
button_create_script->hide();
button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
} else if (editor_selection->get_selection().size() == 1) {
Node *n = editor_selection->get_selected_node_list()[0];
if (n->get_script().is_null()) {
button_create_script->show();
button_detach_script->hide();
@ -2124,10 +2124,12 @@ void SceneTreeDock::_update_script_button() {
}
void SceneTreeDock::_selection_changed() {
int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
int selection_size = editor_selection->get_selection().size();
if (selection_size > 1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 1) {
editor->push_item(editor_selection->get_selection().front()->key());
} else if (selection_size == 0) {
editor->push_item(nullptr);
}