SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
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@ -844,7 +844,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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break;
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}
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Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
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for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) {
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for (const Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
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mne->add_node(root->get_path_to(E->key()));
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}
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@ -2097,11 +2097,11 @@ void SceneTreeDock::_update_script_button() {
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if (!profile_allow_script_editing) {
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button_create_script->hide();
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button_detach_script->hide();
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} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
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} else if (editor_selection->get_selection().size() == 0) {
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button_create_script->hide();
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button_detach_script->hide();
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} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
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} else if (editor_selection->get_selection().size() == 1) {
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Node *n = editor_selection->get_selected_node_list()[0];
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if (n->get_script().is_null()) {
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button_create_script->show();
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button_detach_script->hide();
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@ -2124,10 +2124,12 @@ void SceneTreeDock::_update_script_button() {
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}
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void SceneTreeDock::_selection_changed() {
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int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
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int selection_size = editor_selection->get_selection().size();
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if (selection_size > 1) {
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//automatically turn on multi-edit
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_tool_selected(TOOL_MULTI_EDIT);
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} else if (selection_size == 1) {
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editor->push_item(editor_selection->get_selection().front()->key());
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} else if (selection_size == 0) {
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editor->push_item(nullptr);
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}
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