Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
This commit is contained in:
commit
5f6368278f
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@ -76,6 +76,18 @@
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
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</description>
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</method>
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<method name="add_ios_embedded_framework">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
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[b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code].
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This method should not be used for System libraries as they are already present on the device.
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</description>
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</method>
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<method name="add_ios_linker_flags">
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@ -512,10 +512,18 @@ void EditorExportPlugin::add_ios_framework(const String &p_path) {
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ios_frameworks.push_back(p_path);
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}
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void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
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ios_embedded_frameworks.push_back(p_path);
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}
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Vector<String> EditorExportPlugin::get_ios_frameworks() const {
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return ios_frameworks;
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}
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Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
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return ios_embedded_frameworks;
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}
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void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
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ios_plist_content += p_plist_content + "\n";
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}
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@ -592,6 +600,7 @@ void EditorExportPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
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ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
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ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
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ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
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ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
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ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
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ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
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@ -290,6 +290,7 @@ class EditorExportPlugin : public Reference {
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bool skipped;
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Vector<String> ios_frameworks;
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Vector<String> ios_embedded_frameworks;
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Vector<String> ios_project_static_libs;
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String ios_plist_content;
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String ios_linker_flags;
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@ -304,6 +305,7 @@ class EditorExportPlugin : public Reference {
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_FORCE_INLINE_ void _export_end() {
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ios_frameworks.clear();
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ios_embedded_frameworks.clear();
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ios_bundle_files.clear();
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ios_plist_content = "";
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ios_linker_flags = "";
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@ -322,6 +324,7 @@ protected:
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void add_shared_object(const String &p_path, const Vector<String> &tags);
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void add_ios_framework(const String &p_path);
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void add_ios_embedded_framework(const String &p_path);
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void add_ios_project_static_lib(const String &p_path);
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void add_ios_plist_content(const String &p_plist_content);
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void add_ios_linker_flags(const String &p_flags);
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@ -337,6 +340,7 @@ protected:
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public:
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Vector<String> get_ios_frameworks() const;
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Vector<String> get_ios_embedded_frameworks() const;
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Vector<String> get_ios_project_static_libs() const;
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String get_ios_plist_content() const;
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String get_ios_linker_flags() const;
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@ -86,6 +86,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
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struct IOSExportAsset {
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String exported_path;
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bool is_framework; // framework is anything linked to the binary, otherwise it's a resource
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bool should_embed;
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};
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String _get_additional_plist_content();
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@ -100,7 +101,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
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Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset);
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void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
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Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets);
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Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
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Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
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@ -912,15 +913,6 @@ struct ExportLibsData {
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};
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void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) {
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Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
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Vector<String> frameworks;
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for (int i = 0; i < export_plugins.size(); ++i) {
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Vector<String> plugin_frameworks = export_plugins[i]->get_ios_frameworks();
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for (int j = 0; j < plugin_frameworks.size(); ++j) {
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frameworks.push_back(plugin_frameworks[j]);
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}
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}
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// that is just a random number, we just need Godot IDs not to clash with
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// existing IDs in the project.
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PbxId current_id = { 0x58938401, 0, 0 };
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@ -945,15 +937,19 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
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String type;
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if (asset.exported_path.ends_with(".framework")) {
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if (asset.should_embed) {
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additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
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framework_id = (++current_id).str();
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pbx_embeded_frameworks += framework_id + ",\n";
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}
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type = "wrapper.framework";
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} else if (asset.exported_path.ends_with(".xcframework")) {
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if (asset.should_embed) {
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additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n";
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framework_id = (++current_id).str();
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pbx_embeded_frameworks += framework_id + ",\n";
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}
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type = "wrapper.xcframework";
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} else if (asset.exported_path.ends_with(".dylib")) {
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@ -1026,7 +1022,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
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}
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}
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Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
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Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
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DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String binary_name = p_out_dir.get_file().get_basename();
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@ -1035,7 +1031,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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String asset = p_assets[f_idx];
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if (!asset.begins_with("res://")) {
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// either SDK-builtin or already a part of the export template
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IOSExportAsset exported_asset = { asset, p_is_framework };
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IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
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r_exported_assets.push_back(exported_asset);
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} else {
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DirAccess *da = DirAccess::create_for_path(asset);
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@ -1101,7 +1097,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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memdelete(filesystem_da);
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return err;
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}
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IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework };
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IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed };
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r_exported_assets.push_back(exported_asset);
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if (create_framework) {
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@ -1165,19 +1161,23 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
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Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
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for (int i = 0; i < export_plugins.size(); i++) {
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Vector<String> frameworks = export_plugins[i]->get_ios_frameworks();
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Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets);
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Vector<String> linked_frameworks = export_plugins[i]->get_ios_frameworks();
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Error err = _export_additional_assets(p_out_dir, linked_frameworks, true, false, r_exported_assets);
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ERR_FAIL_COND_V(err, err);
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Vector<String> embedded_frameworks = export_plugins[i]->get_ios_embedded_frameworks();
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err = _export_additional_assets(p_out_dir, embedded_frameworks, true, true, r_exported_assets);
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ERR_FAIL_COND_V(err, err);
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Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs();
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for (int j = 0; j < project_static_libs.size(); j++) {
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project_static_libs.write[j] = project_static_libs[j].get_file(); // Only the file name as it's copied to the project
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}
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err = _export_additional_assets(p_out_dir, project_static_libs, true, r_exported_assets);
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err = _export_additional_assets(p_out_dir, project_static_libs, true, true, r_exported_assets);
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ERR_FAIL_COND_V(err, err);
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Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files();
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err = _export_additional_assets(p_out_dir, ios_bundle_files, false, r_exported_assets);
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err = _export_additional_assets(p_out_dir, ios_bundle_files, false, false, r_exported_assets);
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ERR_FAIL_COND_V(err, err);
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}
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@ -1185,7 +1185,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
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for (int i = 0; i < p_libraries.size(); ++i) {
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library_paths.push_back(p_libraries[i].path);
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}
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Error err = _export_additional_assets(p_out_dir, library_paths, true, r_exported_assets);
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Error err = _export_additional_assets(p_out_dir, library_paths, true, true, r_exported_assets);
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ERR_FAIL_COND_V(err, err);
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return OK;
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