Make `Skeleton3D` bone simulator an internal child
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@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() {
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simulator = sim;
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sim->is_compat = true;
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sim->set_active(false); // Don't run unneeded process.
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add_child(simulator);
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add_child(simulator, false, INTERNAL_MODE_BACK);
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set_animate_physical_bones(animate_physical_bones);
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}
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#endif // _DISABLE_DEPRECATED
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