GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
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@ -21,6 +21,7 @@
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<method name="get_godot_bone_node">
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<method name="get_godot_bone_node">
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<return type="Dictionary" />
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<return type="Dictionary" />
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<description>
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<description>
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Returns a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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</description>
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</description>
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</method>
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</method>
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<method name="get_godot_skeleton">
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<method name="get_godot_skeleton">
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@ -37,6 +38,7 @@
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<return type="void" />
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<return type="void" />
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<param index="0" name="godot_bone_node" type="Dictionary" />
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<param index="0" name="godot_bone_node" type="Dictionary" />
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<description>
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<description>
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Sets a [Dictionary] that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
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</description>
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</description>
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</method>
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</method>
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<method name="set_unique_names">
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<method name="set_unique_names">
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