Improve documentation for BaseMaterial3D's alpha scissor threshold
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@ -82,7 +82,7 @@
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The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code].
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</member>
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<member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
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Threshold at which the alpha scissor will discard values.
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Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold].
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</member>
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<member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0">
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The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel.
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@ -2971,6 +2971,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
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set_transparency(TRANSPARENCY_DISABLED);
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set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
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// Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default.
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// <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff>
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set_alpha_scissor_threshold(0.5);
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set_alpha_hash_scale(1.0);
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set_alpha_antialiasing_edge(0.3);
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