Fix various assorted warnings
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
This commit is contained in:
parent
d1cb73b47a
commit
67a706fc1b
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@ -1814,11 +1814,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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if (skip_editor && F->get().name.begins_with("__editor"))
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continue;
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if (F->get().usage & PROPERTY_USAGE_STORAGE) {
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if ((F->get().usage & PROPERTY_USAGE_STORAGE)) {
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Property p;
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p.name_idx = get_string_index(F->get().name);
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p.value = E->get()->get(F->get().name);
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if ((F->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && p.value.is_zero()) || (F->get().usage & PROPERTY_USAGE_STORE_IF_NONONE && p.value.is_one()))
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if (((F->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && p.value.is_zero()) || ((F->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && p.value.is_one()))
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continue;
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p.pi = F->get();
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@ -446,6 +446,7 @@ Error StreamPeerBuffer::get_data(uint8_t *p_buffer, int p_bytes) {
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return OK;
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}
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Error StreamPeerBuffer::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
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if (pointer + p_bytes > data.size()) {
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@ -463,6 +464,8 @@ Error StreamPeerBuffer::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_
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pointer += r_received;
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// FIXME: return what? OK or ERR_*
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// return OK for now so we don't maybe return garbage
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return OK;
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}
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int StreamPeerBuffer::get_available_bytes() const {
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@ -55,8 +55,8 @@ public:
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friend class OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>;
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typename InternalList::Element *list_element;
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typename InternalList::Element *next_element;
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typename InternalList::Element *prev_element;
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typename InternalList::Element *next_element;
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Element(typename InternalList::Element *p_element) {
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list_element = p_element;
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@ -69,7 +69,7 @@ public:
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public:
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_FORCE_INLINE_ Element()
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: list_element(NULL), next_element(NULL), prev_element(NULL) {
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: list_element(NULL), prev_element(NULL), next_element(NULL) {
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}
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Element next() const {
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@ -312,4 +312,4 @@ bool operator!=(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH
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return (first.list_element != second.list_element);
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}
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#endif // ORDERED_HASH_MAP_H
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#endif // ORDERED_HASH_MAP_H
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@ -165,7 +165,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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} break;
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case Image::FORMAT_RGB8: {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8 : GL_RGB8;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8 : GL_RGB8;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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srgb = true;
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@ -174,7 +174,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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case Image::FORMAT_RGBA8: {
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r_gl_format = GL_RGBA;
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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r_gl_type = GL_UNSIGNED_BYTE;
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srgb = true;
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@ -254,7 +254,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.s3tc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -270,7 +270,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.s3tc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -286,7 +286,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.s3tc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -331,7 +331,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.bptc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -371,7 +371,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.pvrtc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -386,7 +386,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.pvrtc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -402,7 +402,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.pvrtc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -418,7 +418,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.pvrtc_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -503,7 +503,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.etc2_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -518,7 +518,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.etc2_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -533,7 +533,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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if (config.etc2_supported) {
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = true;
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@ -560,7 +560,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
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}
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r_gl_format = GL_RGBA;
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r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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r_gl_type = GL_UNSIGNED_BYTE;
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r_compressed = false;
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srgb = true;
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@ -686,7 +686,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->ignore_mipmaps = compressed && !img->has_mipmaps();
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if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
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if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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else {
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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@ -717,7 +717,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
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}
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if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
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if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
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if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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@ -770,7 +770,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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}
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}
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int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
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int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
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int w = img->get_width();
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int h = img->get_height();
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@ -820,7 +820,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->stored_cube_sides |= (1 << p_cube_side);
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if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
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if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
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//generate mipmaps if they were requested and the image does not contain them
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glGenerateMipmap(texture->target);
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} else if (mipmaps > 1) {
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@ -912,7 +912,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
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uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
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texture->flags = p_flags | cube; // can't remove a cube from being a cube
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if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
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if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
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if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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@ -937,7 +937,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
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}
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}
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if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
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if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
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if (!had_mipmaps && texture->mipmaps == 1) {
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glGenerateMipmap(texture->target);
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}
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@ -3360,7 +3360,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
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for (int i = 0; i < mesh->surfaces.size(); i++) {
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Rect3 laabb;
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if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
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if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
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int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
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const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
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@ -4631,7 +4631,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p
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Light *light = light_owner.getornull(p_light);
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ERR_FAIL_COND(!light);
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light->directional_range_mode=p_range_mode;
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light->directional_range_mode = p_range_mode;
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}
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VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const {
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@ -6864,42 +6864,28 @@ int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
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int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
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switch (p_info) {
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case VS::INFO_OBJECTS_IN_FRAME: {
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case VS::INFO_OBJECTS_IN_FRAME:
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return info.render_final.object_count;
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} break;
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case VS::INFO_VERTICES_IN_FRAME: {
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case VS::INFO_VERTICES_IN_FRAME:
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return info.render_final.vertices_count;
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} break;
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case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
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case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
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return info.render_final.material_switch_count;
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} break;
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case VS::INFO_SHADER_CHANGES_IN_FRAME: {
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case VS::INFO_SHADER_CHANGES_IN_FRAME:
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return info.render_final.shader_rebind_count;
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} break;
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||||
case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
|
||||
case VS::INFO_SURFACE_CHANGES_IN_FRAME:
|
||||
return info.render_final.surface_switch_count;
|
||||
} break;
|
||||
case VS::INFO_DRAW_CALLS_IN_FRAME: {
|
||||
case VS::INFO_DRAW_CALLS_IN_FRAME:
|
||||
return info.render_final.draw_call_count;
|
||||
} break;
|
||||
case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
|
||||
|
||||
case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
||||
return 0; //no idea
|
||||
} break;
|
||||
case VS::INFO_VIDEO_MEM_USED: {
|
||||
|
||||
case VS::INFO_VIDEO_MEM_USED:
|
||||
return info.vertex_mem + info.texture_mem;
|
||||
} break;
|
||||
case VS::INFO_TEXTURE_MEM_USED: {
|
||||
|
||||
case VS::INFO_TEXTURE_MEM_USED:
|
||||
return info.texture_mem;
|
||||
} break;
|
||||
case VS::INFO_VERTEX_MEM_USED: {
|
||||
|
||||
case VS::INFO_VERTEX_MEM_USED:
|
||||
return info.vertex_mem;
|
||||
} break;
|
||||
default:
|
||||
return 0; //no idea either
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "io/marshalls.h"
|
||||
|
||||
//#define DEBUG_PRINT(m_p) print_line(m_p)
|
||||
#define DEBUG_TIME(m_what) printf("MS: %s - %lli\n", m_what, OS::get_singleton()->get_ticks_usec());
|
||||
#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec());
|
||||
|
||||
//#define DEBUG_TIME(m_what)
|
||||
|
||||
|
|
|
@ -1024,7 +1024,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
|||
String root_type = p_options["nodes/root_type"];
|
||||
|
||||
if (scene->get_class() != root_type) {
|
||||
Node *base_node = base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
|
||||
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
|
||||
|
||||
if (base_node) {
|
||||
|
||||
|
|
|
@ -1515,7 +1515,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
|
|||
}
|
||||
|
||||
if (drag == DRAG_NONE) {
|
||||
if ((m->get_button_mask() & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m->get_button_mask() & BUTTON_MASK_MIDDLE || (m->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
|
||||
if (((m->get_button_mask() & BUTTON_MASK_LEFT) && tool == TOOL_PAN) || (m->get_button_mask() & BUTTON_MASK_MIDDLE) || ((m->get_button_mask() & BUTTON_MASK_LEFT) && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
|
||||
// Pan the viewport
|
||||
Point2i relative;
|
||||
if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
|
||||
|
@ -2269,7 +2269,6 @@ void CanvasItemEditor::_notification(int p_what) {
|
|||
|
||||
if (p_what == NOTIFICATION_FIXED_PROCESS) {
|
||||
|
||||
|
||||
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
|
||||
|
||||
List<Node *> &selection = editor_selection->get_selected_node_list();
|
||||
|
|
|
@ -395,7 +395,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
|
|||
|
||||
if (mm.is_valid()) {
|
||||
|
||||
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
|
||||
if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
|
||||
|
||||
Vector2 gpoint = mm->get_position();
|
||||
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
|
||||
|
@ -554,7 +554,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
|
|||
|
||||
if (mm.is_valid()) {
|
||||
|
||||
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
|
||||
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
|
||||
|
||||
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
|
||||
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
|
||||
|
|
|
@ -866,7 +866,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
|
|||
MethodBind *mb = ClassDB::get_method(base_type, getter);
|
||||
if (mb) {
|
||||
PropertyInfo rt = mb->get_return_info();
|
||||
if (rt.usage & PROPERTY_USAGE_CLASS_IS_ENUM && t == Variant::INT) {
|
||||
if ((rt.usage & PROPERTY_USAGE_CLASS_IS_ENUM) && t == Variant::INT) {
|
||||
r_type.enumeration = rt.class_name;
|
||||
} else if (t == Variant::OBJECT) {
|
||||
|
||||
|
@ -1903,11 +1903,11 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
|
|||
arghint += ", ";
|
||||
else
|
||||
arghint += " ";
|
||||
if (i == p_argidx || (mi.flags & METHOD_FLAG_VARARG && i > p_argidx)) {
|
||||
if (i == p_argidx || ((mi.flags & METHOD_FLAG_VARARG) && i > p_argidx)) {
|
||||
arghint += String::chr(0xFFFF);
|
||||
}
|
||||
arghint += _get_visual_datatype(mi.arguments[i]) + " " + mi.arguments[i].name;
|
||||
if (i == p_argidx || (mi.flags & METHOD_FLAG_VARARG && i > p_argidx)) {
|
||||
if (i == p_argidx || ((mi.flags & METHOD_FLAG_VARARG) && i > p_argidx)) {
|
||||
arghint += String::chr(0xFFFF);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,13 +173,15 @@ void LineBuilder::build() {
|
|||
|
||||
strip_begin(pos_up0, pos_down0, color0, uvx0);
|
||||
|
||||
// pos_up0 ------------- pos_up1 --------------------
|
||||
// | |
|
||||
// pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
|
||||
// | |
|
||||
// pos_down0 ------------ pos_down1 ------------------
|
||||
//
|
||||
// i-1 i i+1
|
||||
/*
|
||||
* pos_up0 ------------- pos_up1 --------------------
|
||||
* | |
|
||||
* pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
|
||||
* | |
|
||||
* pos_down0 ------------ pos_down1 ------------------
|
||||
*
|
||||
* i-1 i i+1
|
||||
*/
|
||||
|
||||
// http://labs.hyperandroid.com/tag/opengl-lines
|
||||
// (not the same implementation but visuals help a lot)
|
||||
|
@ -206,17 +208,19 @@ void LineBuilder::build() {
|
|||
inner_normal1 = -u1 * hw;
|
||||
}
|
||||
|
||||
// ---------------------------
|
||||
// /
|
||||
// 0 / 1
|
||||
// / /
|
||||
// --------------------x------ /
|
||||
// / / (here shown with orientation == DOWN)
|
||||
// / /
|
||||
// / /
|
||||
// / /
|
||||
// 2 /
|
||||
// /
|
||||
/*
|
||||
* ---------------------------
|
||||
* /
|
||||
* 0 / 1
|
||||
* / /
|
||||
* --------------------x------ /
|
||||
* / / (here shown with orientation == DOWN)
|
||||
* / /
|
||||
* / /
|
||||
* / /
|
||||
* 2 /
|
||||
* /
|
||||
*/
|
||||
|
||||
// Find inner intersection at the joint
|
||||
Vector2 corner_pos_in, corner_pos_out;
|
||||
|
@ -315,13 +319,14 @@ void LineBuilder::build() {
|
|||
// Add joint geometry
|
||||
if (current_joint_mode != LINE_JOINT_SHARP) {
|
||||
|
||||
// ________________ cbegin
|
||||
// / \
|
||||
// / \
|
||||
// ____________/_ _ _\ cend
|
||||
// | |
|
||||
// | |
|
||||
// | |
|
||||
/* ________________ cbegin
|
||||
* / \
|
||||
* / \
|
||||
* ____________/_ _ _\ cend
|
||||
* | |
|
||||
* | |
|
||||
* | |
|
||||
*/
|
||||
|
||||
Vector2 cbegin, cend;
|
||||
if (orientation == UP) {
|
||||
|
|
|
@ -2304,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
|
|||
int col, h, section;
|
||||
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
|
||||
|
||||
if (drop_mode_flags && it != drop_mode_over || section != drop_mode_section) {
|
||||
if ((drop_mode_flags && it != drop_mode_over) || section != drop_mode_section) {
|
||||
drop_mode_over = it;
|
||||
drop_mode_section = section;
|
||||
update();
|
||||
|
|
|
@ -331,18 +331,19 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
|
|||
const Point a = _points[index];
|
||||
const Point b = _points[index + 1];
|
||||
|
||||
// Cubic bezier
|
||||
|
||||
// ac-----bc
|
||||
// / \
|
||||
// / \ Here with a.right_tangent > 0
|
||||
// / \ and b.left_tangent < 0
|
||||
// / \
|
||||
// a b
|
||||
//
|
||||
// |-d1--|-d2--|-d3--|
|
||||
//
|
||||
// d1 == d2 == d3 == d / 3
|
||||
/* Cubic bezier
|
||||
*
|
||||
* ac-----bc
|
||||
* / \
|
||||
* / \ Here with a.right_tangent > 0
|
||||
* / \ and b.left_tangent < 0
|
||||
* / \
|
||||
* a b
|
||||
*
|
||||
* |-d1--|-d2--|-d3--|
|
||||
*
|
||||
* d1 == d2 == d3 == d / 3
|
||||
*/
|
||||
|
||||
// Control points are chosen at equal distances
|
||||
real_t d = b.pos.x - a.pos.x;
|
||||
|
|
|
@ -92,7 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
|
|||
|
||||
NODE_FROM_ID(nparent, n.parent);
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (!nparent && n.parent & FLAG_ID_IS_PATH) {
|
||||
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
|
||||
|
||||
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
|
||||
}
|
||||
|
@ -489,7 +489,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
|
|||
// only save what has been changed
|
||||
// only save changed properties in instance
|
||||
|
||||
if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
|
||||
if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") {
|
||||
//property has requested that no instance state is saved, sorry
|
||||
//also, meta won't be overridden or saved
|
||||
continue;
|
||||
|
@ -1288,7 +1288,7 @@ bool SceneState::is_node_instance_placeholder(int p_idx) const {
|
|||
|
||||
ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
|
||||
|
||||
return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
|
||||
return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
|
||||
}
|
||||
|
||||
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
|
||||
|
@ -1313,7 +1313,7 @@ String SceneState::get_node_instance_placeholder(int p_idx) const {
|
|||
|
||||
ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
|
||||
|
||||
if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
|
||||
if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
|
||||
return variants[nodes[p_idx].instance & FLAG_MASK];
|
||||
}
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
|
|||
prevrow = 0;
|
||||
for (j = 0; j <= (rings + 1); j++) {
|
||||
v = j;
|
||||
w;
|
||||
|
||||
v /= (rings + 1);
|
||||
w = sin(0.5 * Math_PI * v);
|
||||
|
@ -292,7 +291,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
|
|||
prevrow = 0;
|
||||
for (j = 0; j <= (rings + 1); j++) {
|
||||
v = j;
|
||||
w;
|
||||
|
||||
v /= (rings + 1);
|
||||
v += 1.0;
|
||||
|
|
|
@ -203,8 +203,9 @@ void AudioServer::_mix_step() {
|
|||
if (!bus_map.has(bus->send)) {
|
||||
bus = buses[0]; //send to master
|
||||
} else {
|
||||
int prev_index_cache = bus->index_cache;
|
||||
bus = bus_map[bus->send];
|
||||
if (bus->index_cache >= bus->index_cache) { //invalid, send to master
|
||||
if (prev_index_cache >= bus->index_cache) { //invalid, send to master
|
||||
bus = buses[0];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,9 +30,10 @@
|
|||
#include "broad_phase_basic.h"
|
||||
#include "list.h"
|
||||
#include "print_string.h"
|
||||
|
||||
BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subindex) {
|
||||
|
||||
ERR_FAIL_COND_V(p_object == NULL, NULL);
|
||||
ERR_FAIL_COND_V(p_object == NULL, 0);
|
||||
|
||||
current++;
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
|
|||
SWAP(A, B); //lesser always first
|
||||
}
|
||||
|
||||
if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -119,7 +119,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
|
|||
geom->lighting_dirty = true;
|
||||
|
||||
return E; //this element should make freeing faster
|
||||
} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -133,7 +133,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
|
|||
geom->reflection_dirty = true;
|
||||
|
||||
return E; //this element should make freeing faster
|
||||
} else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -169,7 +169,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
|
|||
SWAP(A, B); //lesser always first
|
||||
}
|
||||
|
||||
if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -184,7 +184,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
|
|||
}
|
||||
geom->lighting_dirty = true;
|
||||
|
||||
} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -196,7 +196,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
|
|||
|
||||
geom->reflection_dirty = true;
|
||||
|
||||
} else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
|
||||
} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
|
||||
|
||||
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
|
||||
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
|
||||
|
@ -890,50 +890,48 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
|
|||
max_distance = MIN(shadow_max, max_distance);
|
||||
}
|
||||
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
|
||||
float min_distance = MIN(p_cam_projection.get_z_near(),max_distance);
|
||||
float min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
|
||||
|
||||
VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
|
||||
|
||||
if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
|
||||
if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
|
||||
//optimize min/max
|
||||
Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
|
||||
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
|
||||
Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2));
|
||||
Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2));
|
||||
//check distance max and min
|
||||
|
||||
bool found_items=false;
|
||||
float z_max=-1e20;
|
||||
float z_min=1e20;
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||||
bool found_items = false;
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float z_max = -1e20;
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float z_min = 1e20;
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||||
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for(int i=0;i<cull_count;i++) {
|
||||
for (int i = 0; i < cull_count; i++) {
|
||||
|
||||
Instance *instance = instance_shadow_cull_result[i];
|
||||
if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float max,min;
|
||||
float max, min;
|
||||
instance->transformed_aabb.project_range_in_plane(base, min, max);
|
||||
|
||||
if (max>z_max) {
|
||||
z_max=max;
|
||||
if (max > z_max) {
|
||||
z_max = max;
|
||||
}
|
||||
|
||||
if (min<z_min) {
|
||||
z_min=min;
|
||||
if (min < z_min) {
|
||||
z_min = min;
|
||||
}
|
||||
|
||||
found_items=true;
|
||||
found_items = true;
|
||||
}
|
||||
|
||||
if (found_items) {
|
||||
min_distance=MAX(min_distance,z_min);
|
||||
max_distance=MIN(max_distance,z_max);
|
||||
min_distance = MAX(min_distance, z_min);
|
||||
max_distance = MIN(max_distance, z_max);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
float range = max_distance - min_distance;
|
||||
|
||||
int splits = 0;
|
||||
|
@ -1062,7 +1060,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
|
|||
z_max_cam = z_vec.dot(center) + radius;
|
||||
z_min_cam = z_vec.dot(center) - radius;
|
||||
|
||||
if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
|
||||
if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
|
||||
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
|
||||
//at the cost of some wasted resolution. Still the quality increase is very well worth it
|
||||
|
||||
|
@ -1073,8 +1071,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
|
|||
y_max_cam = Math::stepify(y_max_cam, unit);
|
||||
y_min_cam = Math::stepify(y_min_cam, unit);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
|
||||
|
@ -1118,7 +1114,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
|
|||
|
||||
{
|
||||
|
||||
|
||||
CameraMatrix ortho_camera;
|
||||
real_t half_x = (x_max_cam - x_min_cam) * 0.5;
|
||||
real_t half_y = (y_max_cam - y_min_cam) * 0.5;
|
||||
|
@ -1425,7 +1420,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
|
|||
gi_probe_update_list.add(&gi_probe->update_element);
|
||||
}
|
||||
|
||||
} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
|
||||
} else if (((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
|
||||
|
||||
keep = true;
|
||||
|
||||
|
|
Loading…
Reference in New Issue