Expose `DEVICE_ID_EMULATION` constant in InputEvent
This also improves the documentation related to emulated InputEvents.
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@ -132,6 +132,8 @@ void InputEvent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
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BIND_CONSTANT(DEVICE_ID_EMULATION);
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}
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}
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///////////////////////////////////
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///////////////////////////////////
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@ -117,7 +117,12 @@
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<members>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device" default="0">
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<member name="device" type="int" setter="set_device" getter="get_device" default="0">
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The event's device ID.
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The event's device ID.
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[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
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[b]Note:[/b] [member device] can be negative for special use cases that don't refer to devices physically present on the system. See [constant DEVICE_ID_EMULATION].
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constant name="DEVICE_ID_EMULATION" value="-1">
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Device ID used for emulated mouse input from a touchscreen, or for emulated touch input from a mouse. This can be used to distinguish emulated mouse input from physical mouse input, or emulated touch input from physical touch input.
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</constant>
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</constants>
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</class>
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</class>
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