Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
(cherry picked from commit 6e60aa3876
)
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parent
9890189155
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68526da5f2
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@ -758,37 +758,37 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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bone_painting_bone = bone_selected;
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bone_painting_bone = bone_selected;
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}
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}
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}
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}
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} else {
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if (uv_drag && !uv_create) {
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if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
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undo_redo->create_action(TTR("Transform UV Map"));
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undo_redo->add_do_method(node, "set_uv", node->get_uv());
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undo_redo->add_undo_method(node, "set_uv", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
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undo_redo->create_action(TTR("Transform Polygon"));
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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}
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} else if (uv_drag && !uv_create) {
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uv_drag = false;
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if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
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undo_redo->create_action(TTR("Transform UV Map"));
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undo_redo->add_do_method(node, "set_uv", node->get_uv());
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undo_redo->add_undo_method(node, "set_uv", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
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undo_redo->create_action(TTR("Transform Polygon"));
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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}
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}
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uv_drag = false;
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if (bone_painting) {
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} else if (bone_painting) {
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undo_redo->create_action(TTR("Paint Bone Weights"));
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undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
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undo_redo->create_action(TTR("Paint Bone Weights"));
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undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
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undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
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undo_redo->add_undo_method(uv_edit_draw, "update");
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undo_redo->add_do_method(uv_edit_draw, "update");
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undo_redo->commit_action();
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undo_redo->add_undo_method(uv_edit_draw, "update");
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bone_painting = false;
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undo_redo->commit_action();
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}
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bone_painting = false;
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}
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
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_cancel_editing();
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_cancel_editing();
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