Fixed typos
This commit is contained in:
parent
121cead38e
commit
693ee5dd56
|
@ -4,7 +4,7 @@
|
||||||
Color interpolator node.
|
Color interpolator node.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
|
Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
|
|
|
@ -104,7 +104,7 @@
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Returns specified edge associated with given face.
|
Returns specified edge associated with given face.
|
||||||
Edge argument must 2 or less becuase a face only has three edges.
|
Edge argument must 2 or less because a face only has three edges.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_face_meta" qualifiers="const">
|
<method name="get_face_meta" qualifiers="const">
|
||||||
|
@ -134,14 +134,14 @@
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Returns specified vertex of given face.
|
Returns specified vertex of given face.
|
||||||
Vertex argument must be 2 or less becuase faces contain three vertices.
|
Vertex argument must be 2 or less because faces contain three vertices.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_format" qualifiers="const">
|
<method name="get_format" qualifiers="const">
|
||||||
<return type="int">
|
<return type="int">
|
||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
|
Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
|
||||||
For list of format flags see [ArrayMesh].
|
For list of format flags see [ArrayMesh].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
var rigid = RigidBody2D.new()
|
var rigid = RigidBody2D.new()
|
||||||
var collision = CollisionShape2D.new()
|
var collision = CollisionShape2D.new()
|
||||||
|
|
||||||
# create the object hierachy
|
# create the object hierarchy
|
||||||
rigid.add_child(collision)
|
rigid.add_child(collision)
|
||||||
node.add_child(rigid)
|
node.add_child(rigid)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue