Implement Shift+F1 as contextual help hotkey for script editor; There's
one bug that when jump to help tab first time, the scroll position is wrong.
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@ -394,7 +394,6 @@ ScriptTextEditor::ScriptTextEditor() {
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/*** SCRIPT EDITOR ******/
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String ScriptEditor::_get_debug_tooltip(const String&p_text,Node *_ste) {
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ScriptTextEditor *ste=_ste->cast_to<ScriptTextEditor>();
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@ -752,10 +751,12 @@ void ScriptEditor::_menu_option(int p_option) {
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debugger->show();
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}
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} break;
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case HELP_SELECTED: {
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String selected = current->get_text_edit()->get_selection_text();
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editor->call("_editor_select", 3);
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editor->emit_signal("request_help", selected);
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case HELP_CONTEXTUAL: {
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String text = current->get_text_edit()->get_selection_text();
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if (text == "")
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text = current->get_text_edit()->get_word_under_cursor();
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if (text != "")
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editor->emit_signal("request_help", text);
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} break;
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case WINDOW_CLOSE: {
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@ -1056,9 +1057,6 @@ void ScriptEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_show_debugger",&ScriptEditor::_show_debugger);
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ObjectTypeDB::bind_method("_get_debug_tooltip",&ScriptEditor::_get_debug_tooltip);
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}
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@ -1370,7 +1368,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
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help_menu = memnew( MenuButton );
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menu_hb->add_child(help_menu);
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help_menu->set_text("Help");
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help_menu->get_popup()->add_item("Selected", HELP_SELECTED, KEY_MASK_CTRL|KEY_MASK_SHIFT|KEY_D);
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help_menu->get_popup()->add_item("Contextual", HELP_CONTEXTUAL, KEY_MASK_SHIFT|KEY_F1);
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help_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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tab_container->connect("tab_changed", this,"_tab_changed");
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@ -1425,6 +1423,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
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v_split->add_child(debugger);
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debugger->connect("breaked",this,"_breaked");
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// debugger_gui->hide();
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}
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@ -133,7 +133,7 @@ class ScriptEditor : public VBoxContainer {
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DEBUG_BREAK,
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DEBUG_CONTINUE,
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DEBUG_SHOW,
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HELP_SELECTED,
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HELP_CONTEXTUAL,
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WINDOW_CLOSE,
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WINDOW_MOVE_LEFT,
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WINDOW_MOVE_RIGHT,
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@ -187,6 +187,7 @@ class ScriptEditor : public VBoxContainer {
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void _breaked(bool p_breaked,bool p_can_debug);
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void _show_debugger(bool p_show);
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void _update_window_menu();
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static ScriptEditor *script_editor;
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protected:
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void _notification(int p_what);
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