doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit

(cherry picked from commit ed5b832a81)
This commit is contained in:
BenniKane 2022-09-01 10:07:00 -05:00 committed by Rémi Verschelde
parent a65247a405
commit 6d9904f1a9
2 changed files with 2 additions and 2 deletions

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@ -169,7 +169,7 @@
<signal name="velocity_computed"> <signal name="velocity_computed">
<argument index="0" name="safe_velocity" type="Vector3" /> <argument index="0" name="safe_velocity" type="Vector3" />
<description> <description>
Notifies when the collision avoidance velocity is calculated after a call to [method set_velocity]. Notifies when the collision avoidance velocity is calculated after a call to [method set_velocity]. Only emitted when [member avoidance_enabled] is true.
</description> </description>
</signal> </signal>
</signals> </signals>

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@ -163,7 +163,7 @@
<signal name="velocity_computed"> <signal name="velocity_computed">
<argument index="0" name="safe_velocity" type="Vector2" /> <argument index="0" name="safe_velocity" type="Vector2" />
<description> <description>
Notifies when the collision avoidance velocity is calculated after a call to [method set_velocity]. Notifies when the collision avoidance velocity is calculated after a call to [method set_velocity]. Only emitted when [member avoidance_enabled] is true.
</description> </description>
</signal> </signal>
</signals> </signals>