Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
This commit is contained in:
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d1cb73b47a
commit
6e0892f223
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@ -955,35 +955,25 @@ RigidBody2D::~RigidBody2D() {
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//////////////////////////
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Dictionary KinematicBody2D::_move(const Vector2 &p_motion) {
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Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
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Collision col;
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if (move(p_motion, col)) {
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Dictionary d;
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d["position"] = col.collision;
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d["normal"] = col.normal;
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d["local_shape"] = col.local_shape;
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d["travel"] = col.travel;
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d["remainder"] = col.remainder;
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d["collider_id"] = col.collider;
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d["collider_velocity"] = col.collider_vel;
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if (col.collider) {
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d["collider"] = ObjectDB::get_instance(col.collider);
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} else {
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d["collider"] = Variant();
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if (move_and_collide(p_motion, col)) {
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if (motion_cache.is_null()) {
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motion_cache.instance();
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motion_cache->owner = this;
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}
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d["collider_shape_index"] = col.collider_shape;
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d["collider_metadata"] = col.collider_metadata;
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motion_cache->collision = col;
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return d;
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} else {
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return Dictionary();
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return motion_cache;
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}
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return Ref<KinematicCollision2D>();
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}
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bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) {
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bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) {
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Transform2D gt = get_global_transform();
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Physics2DServer::MotionResult result;
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@ -1007,7 +997,7 @@ bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) {
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return colliding;
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}
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Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) {
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Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
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Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
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Vector2 lv = p_linear_velocity;
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@ -1018,11 +1008,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
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colliders.clear();
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floor_velocity = Vector2();
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while (p_max_bounces) {
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while (p_max_slides) {
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Collision collision;
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bool collided = move(motion, collision);
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bool collided = move_and_collide(motion, collision);
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if (collided) {
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@ -1060,7 +1050,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
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break;
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}
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p_max_bounces--;
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p_max_slides--;
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if (motion == Vector2())
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break;
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}
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@ -1103,75 +1093,35 @@ float KinematicBody2D::get_safe_margin() const {
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return margin;
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}
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int KinematicBody2D::get_collision_count() const {
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int KinematicBody2D::get_slide_count() const {
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return colliders.size();
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}
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Vector2 KinematicBody2D::get_collision_position(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
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return colliders[p_collision].collision;
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}
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Vector2 KinematicBody2D::get_collision_normal(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
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return colliders[p_collision].normal;
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KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const {
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ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
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return colliders[p_bounce];
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}
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Vector2 KinematicBody2D::get_collision_travel(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
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return colliders[p_collision].travel;
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}
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Vector2 KinematicBody2D::get_collision_remainder(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
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return colliders[p_collision].remainder;
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}
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Object *KinematicBody2D::get_collision_local_shape(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
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uint32_t owner = shape_find_owner(colliders[p_collision].local_shape);
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return shape_owner_get_owner(owner);
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}
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Object *KinematicBody2D::get_collision_collider(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
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Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
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if (colliders[p_collision].collider) {
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return ObjectDB::get_instance(colliders[p_collision].collider);
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ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>());
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if (p_bounce >= slide_colliders.size()) {
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slide_colliders.resize(p_bounce + 1);
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}
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return NULL;
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}
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ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0);
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return colliders[p_collision].collider;
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}
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Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL);
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Object *collider = get_collision_collider(p_collision);
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CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
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if (obj2d) {
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uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape);
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return obj2d->shape_owner_get_owner(owner);
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if (slide_colliders[p_bounce].is_null()) {
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slide_colliders[p_bounce].instance();
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slide_colliders[p_bounce]->owner = this;
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}
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return NULL;
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}
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int KinematicBody2D::get_collision_collider_shape_index(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1);
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return colliders[p_collision].collider_shape;
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}
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Vector2 KinematicBody2D::get_collision_collider_velocity(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2());
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return colliders[p_collision].collider_vel;
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}
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Variant KinematicBody2D::get_collision_collider_metadata(int p_collision) const {
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ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant());
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return colliders[p_collision].collider_metadata;
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slide_colliders[p_bounce]->collision = colliders[p_bounce];
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return slide_colliders[p_bounce];
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}
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void KinematicBody2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::_move);
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ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move);
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ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
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ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
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@ -1184,18 +1134,8 @@ void KinematicBody2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin);
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ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin);
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ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody2D::get_collision_count);
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ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody2D::get_collision_position);
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ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody2D::get_collision_normal);
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ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody2D::get_collision_travel);
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ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody2D::get_collision_remainder);
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ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody2D::get_collision_local_shape);
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ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody2D::get_collision_collider);
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ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody2D::get_collision_collider_id);
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ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody2D::get_collision_collider_shape);
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ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody2D::get_collision_collider_shape_index);
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ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody2D::get_collision_collider_velocity);
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ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody2D::get_collision_collider_metadata);
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ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count);
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ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
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}
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@ -1210,4 +1150,106 @@ KinematicBody2D::KinematicBody2D()
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on_wall = false;
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}
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KinematicBody2D::~KinematicBody2D() {
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if (motion_cache.is_valid()) {
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motion_cache->owner = NULL;
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}
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for (int i = 0; i < slide_colliders.size(); i++) {
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if (slide_colliders[i].is_valid()) {
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slide_colliders[i]->owner = NULL;
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}
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}
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}
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////////////////////////
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Vector2 KinematicCollision2D::get_position() const {
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return collision.collision;
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}
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Vector2 KinematicCollision2D::get_normal() const {
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return collision.normal;
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}
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Vector2 KinematicCollision2D::get_travel() const {
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return collision.travel;
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}
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Vector2 KinematicCollision2D::get_remainder() const {
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return collision.remainder;
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}
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Object *KinematicCollision2D::get_local_shape() const {
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ERR_FAIL_COND_V(!owner, NULL);
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uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
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return owner->shape_owner_get_owner(ownerid);
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}
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Object *KinematicCollision2D::get_collider() const {
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if (collision.collider) {
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return ObjectDB::get_instance(collision.collider);
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}
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return NULL;
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}
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ObjectID KinematicCollision2D::get_collider_id() const {
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return collision.collider;
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}
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Object *KinematicCollision2D::get_collider_shape() const {
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Object *collider = get_collider();
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if (collider) {
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CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
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if (obj2d) {
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uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
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return obj2d->shape_owner_get_owner(ownerid);
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}
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}
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return NULL;
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}
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int KinematicCollision2D::get_collider_shape_index() const {
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return collision.collider_shape;
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}
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Vector2 KinematicCollision2D::get_collider_velocity() const {
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return collision.collider_vel;
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}
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Variant KinematicCollision2D::get_collider_metadata() const {
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return Variant();
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}
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void KinematicCollision2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
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ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
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ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
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ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
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ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
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ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
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ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
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ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
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ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
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ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
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ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
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}
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KinematicCollision2D::KinematicCollision2D() {
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collision.collider = 0;
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collision.collider_shape = 0;
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collision.local_shape = 0;
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owner = NULL;
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}
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@ -34,6 +34,8 @@
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#include "servers/physics_2d_server.h"
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#include "vset.h"
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class KinematicCollision2D;
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class PhysicsBody2D : public CollisionObject2D {
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GDCLASS(PhysicsBody2D, CollisionObject2D);
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@ -288,42 +290,62 @@ private:
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bool on_ceiling;
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bool on_wall;
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Vector<Collision> colliders;
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Vector<Ref<KinematicCollision2D> > slide_colliders;
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Ref<KinematicCollision2D> motion_cache;
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_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
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Dictionary _move(const Vector2 &p_motion);
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Ref<KinematicCollision2D> _move(const Vector2 &p_motion);
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Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
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protected:
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static void _bind_methods();
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public:
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bool move(const Vector2 &p_motion, Collision &r_collision);
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bool move_and_collide(const Vector2 &p_motion, Collision &r_collision);
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bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
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void set_safe_margin(float p_margin);
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float get_safe_margin() const;
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Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45));
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Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
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bool is_on_floor() const;
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bool is_on_wall() const;
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bool is_on_ceiling() const;
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Vector2 get_floor_velocity() const;
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int get_collision_count() const;
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Vector2 get_collision_position(int p_collision) const;
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Vector2 get_collision_normal(int p_collision) const;
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Vector2 get_collision_travel(int p_collision) const;
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Vector2 get_collision_remainder(int p_collision) const;
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Object *get_collision_local_shape(int p_collision) const;
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Object *get_collision_collider(int p_collision) const;
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ObjectID get_collision_collider_id(int p_collision) const;
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Object *get_collision_collider_shape(int p_collision) const;
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int get_collision_collider_shape_index(int p_collision) const;
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Vector2 get_collision_collider_velocity(int p_collision) const;
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Variant get_collision_collider_metadata(int p_collision) const;
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int get_slide_count() const;
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Collision get_slide_collision(int p_bounce) const;
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KinematicBody2D();
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~KinematicBody2D();
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};
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class KinematicCollision2D : public Reference {
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GDCLASS(KinematicCollision2D, Reference);
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KinematicBody2D *owner;
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friend class KinematicBody2D;
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KinematicBody2D::Collision collision;
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protected:
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static void _bind_methods();
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public:
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Vector2 get_position() const;
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Vector2 get_normal() const;
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Vector2 get_travel() const;
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Vector2 get_remainder() const;
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Object *get_local_shape() const;
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Object *get_collider() const;
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ObjectID get_collider_id() const;
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Object *get_collider_shape() const;
|
||||
int get_collider_shape_index() const;
|
||||
Vector2 get_collider_velocity() const;
|
||||
Variant get_collider_metadata() const;
|
||||
|
||||
KinematicCollision2D();
|
||||
};
|
||||
|
||||
#endif // PHYSICS_BODY_2D_H
|
||||
|
|
|
@ -1061,7 +1061,7 @@ KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const
|
|||
Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
|
||||
|
||||
ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
|
||||
if (p_bounce > slide_colliders.size()) {
|
||||
if (p_bounce >= slide_colliders.size()) {
|
||||
slide_colliders.resize(p_bounce + 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -430,6 +430,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<StaticBody2D>();
|
||||
ClassDB::register_class<RigidBody2D>();
|
||||
ClassDB::register_class<KinematicBody2D>();
|
||||
ClassDB::register_class<KinematicCollision2D>();
|
||||
ClassDB::register_class<Area2D>();
|
||||
ClassDB::register_class<CollisionShape2D>();
|
||||
ClassDB::register_class<CollisionPolygon2D>();
|
||||
|
|
Loading…
Reference in New Issue