Added documentation for some RigidBody methods, and copied the descriptions to matching PhysicsDirectBodyState methods.

This commit is contained in:
Tiger C 2018-08-29 18:44:24 -04:00
parent 7b7f4b20cb
commit 74aa104607
2 changed files with 14 additions and 0 deletions

View File

@ -15,6 +15,8 @@
<argument index="0" name="force" type="Vector3"> <argument index="0" name="force" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant directional force without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
</description> </description>
</method> </method>
<method name="add_force"> <method name="add_force">
@ -25,6 +27,7 @@
<argument index="1" name="position" type="Vector3"> <argument index="1" name="position" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant force (i.e. acceleration).
</description> </description>
</method> </method>
<method name="add_torque"> <method name="add_torque">
@ -33,6 +36,7 @@
<argument index="0" name="torque" type="Vector3"> <argument index="0" name="torque" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant rotational force (i.e. a motor) without affecting position.
</description> </description>
</method> </method>
<method name="apply_central_impulse"> <method name="apply_central_impulse">
@ -41,6 +45,8 @@
<argument index="0" name="j" type="Vector3"> <argument index="0" name="j" type="Vector3">
</argument> </argument>
<description> <description>
Applies a single directional impulse without affecting rotation.
This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``.
</description> </description>
</method> </method>
<method name="apply_impulse"> <method name="apply_impulse">
@ -51,6 +57,7 @@
<argument index="1" name="j" type="Vector3"> <argument index="1" name="j" type="Vector3">
</argument> </argument>
<description> <description>
Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
</description> </description>
</method> </method>
<method name="apply_torque_impulse"> <method name="apply_torque_impulse">
@ -59,6 +66,7 @@
<argument index="0" name="j" type="Vector3"> <argument index="0" name="j" type="Vector3">
</argument> </argument>
<description> <description>
Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
</description> </description>
</method> </method>
<method name="get_contact_collider" qualifiers="const"> <method name="get_contact_collider" qualifiers="const">

View File

@ -30,6 +30,8 @@
<argument index="0" name="force" type="Vector3"> <argument index="0" name="force" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant directional force without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
</description> </description>
</method> </method>
<method name="add_force"> <method name="add_force">
@ -40,6 +42,7 @@
<argument index="1" name="position" type="Vector3"> <argument index="1" name="position" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant force (i.e. acceleration).
</description> </description>
</method> </method>
<method name="add_torque"> <method name="add_torque">
@ -48,6 +51,7 @@
<argument index="0" name="torque" type="Vector3"> <argument index="0" name="torque" type="Vector3">
</argument> </argument>
<description> <description>
Adds a constant rotational force (i.e. a motor) without affecting position.
</description> </description>
</method> </method>
<method name="apply_central_impulse"> <method name="apply_central_impulse">
@ -56,6 +60,8 @@
<argument index="0" name="impulse" type="Vector3"> <argument index="0" name="impulse" type="Vector3">
</argument> </argument>
<description> <description>
Applies a single directional impulse without affecting rotation.
This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``.
</description> </description>
</method> </method>
<method name="apply_impulse"> <method name="apply_impulse">